E-learning

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Definition

  • As opposed to the computer-based training of the 1980s, the term e-learning is most frequently used to refer to computer-based training which incorporates technologies that support interactivity beyond that which would be provided by a single computer. (Wikipedia:E-learning)
  • In our view there are 3 kinds of definition, E-Learning can refer to:
    1. a conceptually simple form of content-based computer-based training (and that shows in "e-instruction standards" like SCORM) plus the addition of some e-tutoring components.
    2. Distance education or similar forms of formal open learning making use of technology
    3. any form of pedagogical model that makes use of information and communication technology

History

See also: educational technology

  • If one looks at modern content oriented main-stream e-Learning one can not avoid thinking that e-learning has been invented in the early sixties, probably PLATO in 1963.
  • The inventor of the word "elearning" probably was "Jay Cross" in 1998.
  • In the mid-nineties, so called learning management systems came into existence. WEST (later renamed to TopClass) was probably the first well know system.

Typologies

See also the article on educational technology that introduces other, more general typologies.

Schulmeister's type A and B

Schulmeister (2005) makes a distinction between:

  1. e-learning type A based on "manageable" contents that can easily made explicit via standardized learning objects and individual self-learning .
  2. e-learning type B focussing on a high percentage of complex contents based on implicit knowledge and that has to acquired through learning community of practice communities.

In terms of interactivity one also could talk about "internal" (type A) and external person-to-person interactivity. However, a lot of type A e-learning is not really interactive.

E-learning-types-schulmeister.png

Schulmeister's e-learning types A and B (from Schulmeister 2003, text in blue by DSchneider)

More generally Schulmeister (2005:486) makes a distinction between 6 didactic descriptors:

  1. E-learning type (see above)
  2. Pedagogical scenario
  3. Learning model, see learning theory
  4. Learning environment and learning unit
  5. Learning object
  6. Interactivity of learning objects

Euler and Seufert's e-galaxy

Euler (2004) presents a conceptual framework with building blocks for "e-learning supported learning environmnets".

under construction

HSG-e-galaxy.png

Source: Euler, D., Seufert, S. & Wilbers, K. (2004) [1]

Debates

What can we do with e-learning ?

While e-learning is fairly well accepted in areas where CBT survived well, i.e. low-level training in industry and the military, the value of e-instruction-oriented models are hotly debated. It is interesting to notice that strongest criticism comes from the instructional design community and not from constructivist practicioners and theories who simply tend to ignore this form of educational technology.

E.g. see Merril (in press) - who as typical "main-stream" instructional designer always loudly claimed that "Information is not Instruction" - makes it a program to ... "avoid enervative, endless, or empty e3-learning (pronounced 3 sub-three learning) and to replace it with effective, efficient, and engaging e3- learning (pronounced e to the third power learning)".

In any case, one must avoid confusion between (a) the rather restricted design ideas that are implicitly conveyed by learning management systems and by many e-learning manuals and text-books and (b) the full richness of available pedagogic strategies and associated [[instructional design model]s.

Change management

A lot of debates around e-learning (as well as any sort of educational technology often refers to pedagogical innovation issues and change management in particular, both in order to explain "why certain things don't happen as they should" and how "to make things happen".

Standards

Pedagogical data standards

Meta-Data and packaging standards

System's standards

  • SCORM pusblishes series of "standards" that are recommendation on what an LMS must be able to do. Current versions are usually based on IMS data and packaging standards.
  • IMS General Web Services to allow for interoperability of various systems. E.g. in some future you may be able to play a content hosted a learning management system within some more creative plateform (like this Wiki).

See also: Learning management system

Major players

References

  • Euler, D., Seufert, S. & Wilbers, K. eLearning in der Berufsbildung [PDF, 126 KB]. In Arnold, R. & Lipsmeier, A. (Hrsg.): Handbuch der Berufsbildung. 2004 (in Druck). A preprint is available
  • Euler, D. Didaktische Gestaltung von E-learning-unterstützten Lernumgebungen (2004), in Euler, D. & Seufert, S. (Hrsg.) E-Learning in Hochschulen und Bildungszentren. München: Oldenbourg, 223-242.
  • Driscoll, M., Carliner, S. Advanced Web-Based Training : Adapting Real World Strategies in Your Online Learning, Pfeiffer. ISBN 0787969796
  • Schulmeister, Rolf (2003), Modellversuch Lehrqualifikation für Wissenschaft und Weiterbildung, Abschlussbericht, Interdisziplinäres Zentrum für Hochschuldidaktik, Universität Hamburg. [2]
  • Schulmeister, Rolf (2003b), Lernplattformen für das virtuelle Lernen. München:Oldenbourg
  • Schulmeister, R. (2005). Kriterien didaktischer Qualität im E-Learning zur Sicherung der Akzeptanz und Nachhaltigkeit. In D. Euler & S. Seufert (Hrsg.), E-Learning in Hochschulen und Bildungszentren, München: Oldenbourg, p. 487.