E-learning: Difference between revisions

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* [[IMS General Web Services]] to allow for interoperability of various systems. E.g. in some future you may be able to play a content hosted a [[learning management system]] within some more creative plateform (like this Wiki).
* [[IMS General Web Services]] to allow for interoperability of various systems. E.g. in some future you may be able to play a content hosted a [[learning management system]] within some more creative plateform (like this Wiki).


See also: [[Leaning management system]]
See also: [[Learning management system]]


=== Major players ===
=== Major players ===
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* [[IMS]]
* [[IMS]]
* [[SCORM]]
* [[SCORM]]
* IEEE





Revision as of 16:56, 20 April 2006

This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

Don't know how I will write the initial article for this. Either it will be very long or I will factor out different issues. -- DSchneider

  • As opposed to the computer-based training of the 1980s, the term e-learning is most frequently used to refer to computer-based training which incorporates technologies that support interactivity beyond that which would be provided by a single computer. Wikipedia:E-learning
  • In our view there are 2 kinds of defition, E-Learning is either:

History

See also: educational technology

  • If one looks at modern content oriented main-stream e-Learning one can not avoid thinking that e-learning has been invented in the early sixties.
  • [Who invented the term ??]

Typologies

See also the article on educational technology that introduces other, more general typologies.

Schulmeister's type A and B

Schulmeister (2005) makes a distinction between:

  1. e-learning type A based on "manageable" contents that can easily made explicit via standardized learning objects and individual self-learning .
  2. e-learning type B focussing on a high percentage of complex contents based on implicit knowledge and that has to acquired through learning community of practice communities.

In terms of interactivity one also could talk about "internal" (type A) and external person-to-person interactivity. However, a lot of type A e-learning is not really interactive.


E-learning-types-schulmeister.png

Schulmeister's e-learning types A and B (from Schulmeister 2003, text in blue by DSchneider)

More generally Schulmeister (2005:486) makes a distinction between 6 didactic descriptors:

  1. E-learning type (see above)
  2. Pedagogical scenario
  3. Learning model, see learning theory
  4. Learning environment and learning unit
  5. Learning object
  6. Interactivity of learning objects

Euler and Seufert's e-galaxy

Euler (2004) presents a conceptual framework with building blocks for "e-learning supported learning environmnets".

under construction

HSG-e-galaxy.png

Source: Euler, D., Seufert, S. & Wilbers, K. (2004) [1]

Debates

What can we do with e-learning ?

While e-learning is fairly well accepted in areas where CBT survived well, i.e. low-level training in industry and the military, the value of e-instruction-oriented models are hotly debated. It is interesting to notice that strongest criticism comes from the instructional design community and not from constructivist practicioners and theories who simply tend to ignore this form of educational technology.

E.g. see Merril (in press), who as typical "main-stream" instructional designer always loudly claimed that "Information is not Instruction" makes it a program to ... "avoid enervative, endless, or empty e3-learning (pronounced 3 sub-three learning) and replace it with effective, efficient, and engaging e3- learning (pronounced e to the third power learning)".

Change management

A lot of debates around e-learning (as well as any sort of educational technology often refers to pedagogical innovation issues and change management in particular, both in order to explain "why certain things don't happen as they should" and how "to make things happen".

Standards

Pedagogical data standards

Meta-Data and packaging standards


System's standards

  • SCORM pusblishes series of "standards" that are recommendation on what an LMS must be able to do. Current versions are usually based on IMS Data and packaging standards.
  • IMS General Web Services to allow for interoperability of various systems. E.g. in some future you may be able to play a content hosted a learning management system within some more creative plateform (like this Wiki).

See also: Learning management system

Major players


References

  • Euler, D., Seufert, S. & Wilbers, K. eLearning in der Berufsbildung [PDF, 126 KB]. In Arnold, R. & Lipsmeier, A. (Hrsg.): Handbuch der Berufsbildung. 2004 (in Druck). A preprint is available
  • Euler, D. Didaktische Gestaltung von E-learning-unterstützten Lernumgebungen (2004), in Euler, D. & Seufert, S. (Hrsg.) E-Learning in Hochschulen und Bildungszentren. München: Oldenbourg, 223-242.
  • Driscoll, M., Carliner, S. Advanced Web-Based Training : Adapting Real World Strategies in Your Online Learning, Pfeiffer. ISBN 0787969796
  • Schulmeister, Rolf (2003), Modellversuch Lehrqualifikation für Wissenschaft und Weiterbildung, Abschlussbericht, Interdisziplinäres Zentrum für Hochschuldidaktik, Universität Hamburg. [2]
  • Schulmeister, Rolf (2003b), Lernplattformen für das virtuelle Lernen. München:Oldenbourg
  • Schulmeister, R. (2005). Kriterien didaktischer Qualität im E-Learning zur Sicherung der Akzeptanz und Nachhaltigkeit. In D. Euler & S. Seufert (Hrsg.), E-Learning in Hochschulen und Bildungszentren, München: Oldenbourg, p. 487.