Computational making: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
mNo edit summary
Line 1: Line 1:
{{stub}}
== Introduction ==
== Introduction ==


Line 4: Line 5:


More formally, Knight & Vardouli (2015), define "computational making" in two steps: {{quotation|On a conceptual level, we use ‘making’ as a keyword for action-centric, process-oriented attitudes toward the production and use of material things}}. {{quotation|With regard to the ‘computational’ in Computational Making, we interpret the term broadly as the use of formal, mathematical systems, theories, and methods, as well as tools and technologies developed on the basis of such systems. Computation includes systems and tools for designing (for example, generative and parametric systems, or visualization and modeling systems) and for making (for example, fabrication and construction systems). Computation may include, but is not limited to, the use of digital computers.}} ([https://www.sciencedirect.com/science/article/pii/S0142694X15000721 Editorial Computational Making])
More formally, Knight & Vardouli (2015), define "computational making" in two steps: {{quotation|On a conceptual level, we use ‘making’ as a keyword for action-centric, process-oriented attitudes toward the production and use of material things}}. {{quotation|With regard to the ‘computational’ in Computational Making, we interpret the term broadly as the use of formal, mathematical systems, theories, and methods, as well as tools and technologies developed on the basis of such systems. Computation includes systems and tools for designing (for example, generative and parametric systems, or visualization and modeling systems) and for making (for example, fabrication and construction systems). Computation may include, but is not limited to, the use of digital computers.}} ([https://www.sciencedirect.com/science/article/pii/S0142694X15000721 Editorial Computational Making])
Computational design is sometimes use as a synonym of computational making (e.g. as in [https://medium.com/generative-design/introduction-to-computational-design-6c0fdfb3f1 Introduction to computational design]), but it also can refer to a more generative philosophy, e.g. as proposed in [https://www.visualcapitalist.com/computational-design-future-tech-driven/ Computational Design: The Future of How We Make Things is Tech-Driven].


== Computational making languages ==
== Computational making languages ==
Line 54: Line 57:


== Links ==
== Links ==
=== Computational making ===


* [http://compmaking.scripts.mit.edu/index/ Computational Making] (MIT)
* [http://compmaking.scripts.mit.edu/index/ Computational Making] (MIT)
* [https://www.sciencedirect.com/journal/design-studies/vol/41/part/PA Design Studies, Special Issue: Computational Making]
* [https://www.sciencedirect.com/journal/design-studies/vol/41/part/PA Design Studies, Special Issue: Computational Making]
=== Computational design ===
* [https://medium.com/generative-design/introduction-to-computational-design-6c0fdfb3f1 Introduction to computational design]. This piece is part of course on [https://medium.com/generative-design Generative Design],  an advanced computational design course at Columbia University’s Graduate School of Architecture, Planning, and Preservation (GSAPP) by Danil Nagy.
* [https://www.visualcapitalist.com/computational-design-future-tech-driven/ Computational Design: The Future of How We Make Things is Tech-Driven], September 4, 2018, By Marc Doucette
== References ==
== References ==



Revision as of 13:40, 28 January 2020

Draft

Introduction

In a conference paper (Johnson, 2017: abstract), Johnson argues, that “the maker movement generates much more stuff to consume. A school may purchase a 3D printer for educational purposes, only to have its student-makers simply download and print other people's models without learning to make their own. To prevent this kind of situation, educators must capitalize on the maker movement in ways that facilitate what we call computational making, which involves both meaningful cognition and the making of artifacts.”

More formally, Knight & Vardouli (2015), define "computational making" in two steps: “On a conceptual level, we use ‘making’ as a keyword for action-centric, process-oriented attitudes toward the production and use of material things”. “With regard to the ‘computational’ in Computational Making, we interpret the term broadly as the use of formal, mathematical systems, theories, and methods, as well as tools and technologies developed on the basis of such systems. Computation includes systems and tools for designing (for example, generative and parametric systems, or visualization and modeling systems) and for making (for example, fabrication and construction systems). Computation may include, but is not limited to, the use of digital computers.” (Editorial Computational Making)

Computational design is sometimes use as a synonym of computational making (e.g. as in Introduction to computational design), but it also can refer to a more generative philosophy, e.g. as proposed in Computational Design: The Future of How We Make Things is Tech-Driven.

Computational making languages

Name Type of artefact Type of language URL Author
BlocksCAD 3D Visual block language Example Example
OpenSCAD 3D Functional language Example Example
Madeup 3D Turtle language Example Example
Beetle Blocks 3D Visual block turtle language Example Example
Turtlestitch Embroidery (laser cutting) Visual block language Example Example
MakeCode Electronics Visual block language Example Example
Twoville 2D SVG (laser cutting) Logo-like programming language Example Example
Example Example Example Example Example
Example Example Example Example Example
Example Example Example Example Example

Links

Computational making

Computational design


References

  • Abelson, H. and A. diSessa,Turtle Geometry: the Computer as a Medium for Exploring Mathematics. MIT Press, 1981
  • Berdik, C. (2017). Kids Code Their Own 3D Creations with New Blocks-Based Design Program. Tech Directions, 76(9), 23.
  • Chytas, C., Diethelm, I., & Lund, M. Parametric Design and Digital Fabrication in Computer Science Education.
  • Chytas, C., Diethelm, I., & Tsilingiris, A. (2018, April). Learning programming through design: An analysis of parametric design projects in digital fabrication labs and an online makerspace. In Global Engineering Education Conference (EDUCON), 2018 IEEE (pp. 1978-1987). IEEE.
  • Eisenberg, M.; A. Eisenberg, L. Buechley, and N. Elumeze, “Computers and physical construction: Blending fabrication into computer science education,” in Int. Conf. on Frontiers in Education: Computer Science& Computer Engineering (FECS ’08), 2008, pp. 127–133.
  • Eisenberg, M; N. Elumeze, L. Buechley, G. Blauvelt, S. Hendrix, and A. Eisenberg, “The homespun museum: Computers, fabrication, and the design of personalized exhibits,” in Conf. on Creativity & Cognition (C&C’05), 2005, pp. 13–21.
  • Henderson, P. “Functional geometry,” Higher Order and Symbolic Computation, vol. 15, no. 4, pp. 349–365, 2002. Preprint ?
  • Johnson, C. (2017, March). Toward Computational Making with Madeup. In Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education (pp. 297-302). https://doi.org/10.1145/3017680.3017703
  • Papert, Seymour, Mindstorm: Children, Computers, and Powerful Ideas. BasicBooks, 1980.
  • Rode, J. A., Weibert, A., Marshall, A., Aal, K., von Rekowski, T., El Mimouni, H., & Booker, J. (2015, September). From computational thinking to computational making. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (pp. 239-250).
  • Williams, K. (2015). Girls, Boys, and'Bots: The St. Clare's robotics team [Pipelining: Attractive Programs for Women]. IEEE Women in Engineering Magazine, 9(1), 25-28.