ActionScript 3 interactive objects tutorial (CS3): Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
Line 28: Line 28:
: http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/
: http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/


== Manipulating movie clips ==


Movie clips are Flash animations. In a fla file you can have several kinds of movie clips:
* Movie symbols (and instances)
* Movie clips (and instances) that were imported as *.swf files
* Compiled movie clips imported through the *.swc format
To create a new movie clip within a flash animation do the following:
* Menu ''Insert->New Symbol''
* Select ''Movie Clip'' and give a good name
* To edit, double click on the icon of this clip in your library.
Altenatively you also can
* Draw an object on the stage
* ''right-click->Create Movie Symbol''. Select ''Movie Clip''
You can edit either by clicking on the item in the library or an instance on the stage. If you click on the instance on the stage you will edit the symbol, but you
can see it in its context.
Defining its '''reference point''':
* Each object has a center. You can define it when you create the new movie symbol (see screen capture below):


== The display list ==


At at given time in your animation, your Flash application contains a hierarchy of displayed objects: the '''display list'''. It contains all the visible elements and they fall in one of the following categories:
* '''The stage''': Each application has one stage object and it contains all on-screen display objects (i.e. containers or simple objects). This includes objects that the user can't see (e.g. ones that are outside of the stage).
* '''Display object containers''', i.e. objects that can both simple display objects and display object containers.
* (Simple) ''' display objects'''


== Manipulating objects ==
== Manipulating objects ==
Line 49: Line 64:
* http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/actionscript3-simple-object-manipulation.html
* http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/actionscript3-simple-object-manipulation.html


To reproduce these examples, you need movie clip instances.
[[image:flash-cs3-create-movie-clip-symbol|thumb|600px|none|Create a movie clip symbol - set the center]]
Draw an object, ''right-click->Create Movie Symbol''. Select ''Movie Clip.


=== Simple repositioning example ===
=== Simple repositioning example ===

Revision as of 15:59, 1 October 2007

Draft

This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

Overview

Learning goals
Learn about the most important interactive ActionScript 3 objects
Learn some methods and properties you may want to use in your animations.
Prerequisites
Flash CS3 desktop tutorial
Flash drawing tutorial
Flash button tutorial
Flash components tutorial
ActionScript 3 event handling tutorial
Moving on
ActionScript 3 interactive objects tutorial
The Flash article has a list of other tutorials.
Quality
This text should technical people get going and may not be good enough for self-learning beginners. It can be used as handout in a "hands-on" class. That is what Daniel K. Schneider made it for...
Level
It aims at Flash design beginners, not beginning ActionScript 3 programmers, although programmers can read this to get a quick overview before digging into a real documentation like Adobe's Flash 9 reference manual
Learning materials

Grab the various *.fla files from here:

http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/

Manipulating movie clips

Movie clips are Flash animations. In a fla file you can have several kinds of movie clips:

  • Movie symbols (and instances)
  • Movie clips (and instances) that were imported as *.swf files
  • Compiled movie clips imported through the *.swc format

To create a new movie clip within a flash animation do the following:

  • Menu Insert->New Symbol
  • Select Movie Clip and give a good name
  • To edit, double click on the icon of this clip in your library.

Altenatively you also can

  • Draw an object on the stage
  • right-click->Create Movie Symbol. Select Movie Clip

You can edit either by clicking on the item in the library or an instance on the stage. If you click on the instance on the stage you will edit the symbol, but you can see it in its context.

Defining its reference point:

  • Each object has a center. You can define it when you create the new movie symbol (see screen capture below):


Manipulating objects

The principle of (simple) object manipulation is fairly simple: change the property of an object.

Below we show a few little examples that show how to manipulate objects with mouse events (see the ActionScript 3 event handling tutorial). You could image dozens of other simple examples.

File with a few cats is here:

File:Flash-cs3-create-movie-clip-symbol
Create a movie clip symbol - set the center

Simple repositioning example

When you click on an interactive object (a symbol instance that is called "black_cat") it will move the object to position x= 200 and y=200. Note: Position is defined by the center of the object that depends on how you made it.

black_cat.addEventListener(MouseEvent.CLICK, moveCat);

function moveCat(event:MouseEvent):void {
 black_cat.x = 200;
 black_cat.y = 200;
}

Change size

When you click on an interactive object (a symbol instance that is called "blue_cat") it will double its size when you hold down the mouse button and go back to normal when you release it. Note: If you hold down, then move the mouse out (still holding down), then release, the mouse will stay big since it never will catch the mouse up event.

blue_cat.addEventListener(MouseEvent.MOUSE_DOWN, resizeCat);

function resizeCat(event:MouseEvent):void {
 blue_cat.width =  blue_cat.width * 2;
 blue_cat.height =  blue_cat.height * 2;
}

blue_cat.addEventListener(MouseEvent.MOUSE_UP, resizeCat2);

function resizeCat2(event:MouseEvent):void {
 blue_cat.width =  blue_cat.width / 2;
 blue_cat.height =  blue_cat.height / 2;
}

Visibility

This will make the white cat invisible when you click on it. Technical note: It is still there, but the user can't click on it.

white_cat.addEventListener(MouseEvent.CLICK, hideCat);

function hideCat(event:MouseEvent):void {
  // white_cat.visible = false;
  // should add a mouse to toggle it back.
  white_cat.visible = !white_cat.visible;
}

Let the user drag example

This will let you drag the red cat object.

red_cat.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
red_cat.addEventListener(MouseEvent.MOUSE_UP, stopDragging);

function startDragging(event:MouseEvent):void
 {
    red_cat.startDrag();
 }

function stopDragging(event:MouseEvent):void
{
    red_cat.stopDrag();
}


Links

Important manual pages

These are almost impossible to understand for non programmers, but otherwise the documentation at Adobe is excellent.

  • InteractiveObject. This InteractiveObject class is the abstract base class for all display objects with which the user can interact, using the mouse and keyboard. Most Events are documented here. (Make sure to list also the inherited events).