Test4Theory

The educational technology and digital learning wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Low
Medium
High
Complete

Cs Portal > List of citizen science projects > Test4Theory - (2013/09/24)

ParticlesCol 1.png
ParticlesCol 1.png
CCLlogo.png
CCLlogo.png


IDENTIFICATION

Participant's homepage
  • Infrastructure: BOINC
  • Developed with:
Start date : 2010/11/24
  • Beta start date : N/A
  • End date : Still open.
Subject

Description The LHC@home 2.0 project Test4Theory allows users to participate in running simulations of high-energy particle physics using their home computers. Purpose The results are submitted to a database which is used as a common resource by both experimental and theoretical scientists working on the Large Hadron Collider at CERN.

Hopefully, these explanations can help give an idea of why the computing resources made available by volunteers in this way can be crucial for improving our understanding of what is really happening inside the beam pipe of the Large Hadron Collider. ? Research question

TEAM

MAIN TEAM LOCATION
Loading map...

CERN, Geneva, Switzerland

Project team page http://lhcathome.web.cern.ch/test4theory/meet-team Leader: Peter Skands Institution: Partner institutions: Contact: Daniel Lombraña González

USER TASKS

CONTRIBUTION TYPE:
PARTICIPATION TYPOLOGY:


GAMING GENRE NONE
GAMING ELEMENTS: Score boards

COMPUTING
THINKING
SENSING
GAMING

Tasks description In order to run the collision simulations you will need to install two key applications in your computer:

  • VirtualBox
  • BOINC client

Finally, you will have to attach your computer to the project Interaction with objects The only interactions are installing software and attaching the computer to the project. Interface

  • Data type to manipulate:
  • interface enjoyment: rather not cool/attractive
  • Interface usability: somewhat difficult to use

GUIDANCE

GUIDANCE
  • Tutorial: Somewhat
  • Peer to peer guidance: Somewhat
  • Training sequence: x
FEEDBACK ON
  • Individual performance:
  • Collective performance:
  • Research progress: Somewhat

Feedback and guidance description

COMMUNITY

COMMUNITY TOOLS
  • Communication: forum
  • Social Network: N/A
  • Member profiles:: minimal
  • Member profile elements:
NEWS & EVENTS
  • Main news site:
  • Frequency of project news updates: weekly
  • Type of events: Hack Days
  • Frequency of events :

Community description

  • Community size (volounteers based)
  • Role:
  • Interaction form:
  • Has official community manager(s): yes
  • Has team work N/A
  • Other:
  • Community led additions:


Other information

PROJECT

Url:http://lhcathome.web.cern.ch/test4theory
Start date: 2010/11/24
End date: Still open
Infrastructure: BOINC

TEAM

Official team page:http://lhcathome.web.cern.ch/test4theory/meet-team
Leader: Peter Skands



Main location: CERN, Geneva, Switzerland

PROJECT DEFINITION


Subject

Natural sciences > Particle Physics (physics)

Description

The LHC@home 2.0 project Test4Theory allows users to participate in running simulations of high-energy particle physics using their home computers.

Purpose.

The results are submitted to a database which is used as a common resource by both experimental and theoretical scientists working on the Large Hadron Collider at CERN. Hopefully, these explanations can help give an idea of why the computing resources made available by volunteers in this way can be crucial for improving our understanding of what is really happening inside the beam pipe of the Large Hadron Collider.

.

ABOUT PARTICIPANT TASKS


Tasks description.

In order to run the collision simulations you will need to install two key applications in your computer:

  • VirtualBox
  • BOINC client
Finally, you will have to attach your computer to the project

Interaction with system objects.

The only interactions are installing software and attaching the computer to the project.

Grey typology Participation typology Contribution type:
Computing: YES Thinking: NO
Sensing: NO Gaming: NO
Crowdsourcing Distributed intelligence
Participatory science Extreme citizen science
Science outreach
Data collection
Data analysis
Data interpretation --------
Gaming
Genre: Gaming elements: score boards
Interface
Data type to manipulate: interface enjoyment: rather not cool/attractive
Interface usability: somewhat difficult to use
Member profiles::minimal
Member profile elements:


ABOUT GUIDANCE AND FEEDBACK


Guidance Feedback on
Tutorial and documentation: SOMEWHAT
Training sequence: NO
Peer to peer guidance: SOMEWHAT
individual performance: YES
collective performance: YES
research progress: Somewhat

.

COMMUNITY


Tools News & Events

Communication: forum
Social Network: N/A

Main news site:
Frequency of project news updates: weekly
Type of events: Hack Days
Frequency of events :

Community description

Community size (volounteers based):
Role: Interaction form:
Has official community manager(s): yes
Has team work N/A

Other information about community:
Community led additions:

OTHER PROJECT INFORMATION




particlesCol 1.png Yes [[has completion level::Low]

http://lhcathome.web.cern.ch/test4theory/meet-team Daniel Lombraña González CERN, Geneva, Switzerland


Yes Particle Physics Natural sciences physics The results are submitted to a database which is used as a common resource by both experimental and theoretical scientists working on the Large Hadron Collider at CERN.

Hopefully, these explanations can help give an idea of why the computing resources made available by volunteers in this way can be crucial for improving our understanding of what is really happening inside the beam pipe of the Large Hadron Collider.

World-wide Test4Theory In order to run the collision simulations you will need to install two key applications in your computer:

  • VirtualBox
  • BOINC client

Finally, you will have to attach your computer to the project

Retributions are given through the BOINC interface, i.e. individual or group performance (??)

, other: Thinking: no Computing: yes Sensing: no Gaming: no score boards

The only interactions are installing software and attaching the computer to the project. rather not cool/attractive somewhat difficult to use somewhat somewhat no yes yes somewhat

minimal

yes forum N/A Hack Days


weekly


N/A


Low



Bibliography

BIBLIOGRAPHY


Crowd-sourced computing platform reaches one trillion events. Cian O'Luanaigh

http://home.web.cern.ch/about/updates/2013/09/crowd-sourced-computing-platform-reaches-one-trillion-events
✄   Cian O'Luanaigh, Crowd-sourced computing platform reaches one trillion events, CERN, Web page, 20 Sep 2013, retrieved Sept 24 2013

Crowd-sourced computing platform reaches one trillion events. Cian O'Luanaigh

http://home.web.cern.ch/about/updates/2013/09/crowd-sourced-computing-platform-reaches-one-trillion-events
Cian O'Luanaigh, Crowd-sourced computing platform reaches one trillion events, CERN, Web page, 20 Sep 2013, retrieved Sept 24 2013