Pedagogical scenario: Difference between revisions

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# instruction - learning
# instruction - learning


See also: [[Instructional design models]],
See also: [[Instructional design model]]s,


== Related design methdology ==
== Related design methdology ==


Modern [[pedagogical theory]] (whether [[behaviorism|behaviorist]], [[cognitivism|cognitivist]], [[constructivism|constructivist]] etc. ) insists on the importance of scenarios, i.e. story-boards that define [[learning activities | learning activity]].
Modern [[pedagogical theory]] (whether [[behaviorism|behaviorist]], [[cognitivism|cognitivist]], [[constructivism|constructivist]] etc. ) insists on the importance of scenarios, i.e. story-boards that define [[learning activity | learning activities]].


A typical example is [[IMS Learning Design]], that implements the following basic learning design model:
A typical example is [[IMS Learning Design]], that implements the following basic learning design model:
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See (for the moment): [[:Category:Pedagogical scenarios]]
See (for the moment): [[:Category:Pedagogical scenarios]]
== References ==
* Schulmeister, R. (2005). Kriterien didaktischer Qualität im E-Learning zur Sicherung der
Akzeptanz und Nachhaltigkeit. In D. Euler & S. Seufert (Hrsg.), E-Learning in
Hochschulen und Bildungszentren, München: Oldenbourg, p. 487.




[[Category:Pedagogical scenarios]]
[[Category:Pedagogical scenarios]]

Revision as of 15:00, 20 April 2006

under construction

Definition

Typical ingredients and typologies

Here is a small list of typicial ingrediants one can find in a scenario


Schulmeister (2005:487-488) suggest to define scenarios according to 3 dimensions:

  1. presence - virtual
  2. information - cooperation
  3. instruction - learning

See also: Instructional design models,

Related design methdology

Modern pedagogical theory (whether behaviorist, cognitivist, constructivist etc. ) insists on the importance of scenarios, i.e. story-boards that define learning activities.

A typical example is IMS Learning Design, that implements the following basic learning design model:

ROLE ->performs-> ACTIVITIES ->within-> an ENVRIONMENT

Examples

See (for the moment): Category:Pedagogical scenarios

References

  • Schulmeister, R. (2005). Kriterien didaktischer Qualität im E-Learning zur Sicherung der

Akzeptanz und Nachhaltigkeit. In D. Euler & S. Seufert (Hrsg.), E-Learning in Hochschulen und Bildungszentren, München: Oldenbourg, p. 487.