Flash animation overview: Difference between revisions

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; To change size
; To change size
* Go to the frame (click on it in the timeline)
* Go to the frame (click on it in the timeline)
* Select the Free Transform Tool in the tools panel (see [[flash graphics tutorial]], hold down the SHIFT key and drag a corner
* Select the objects (i.e. the little cat)
* Select the Free Transform Tool in the tools panel (see [[flash drawing tutorial]]), hold down the SHIFT key and drag a corner.


; To change color
; To change color
* Go to the frame
* Go to the frame
* Select the cat
* In the properties panel you can change the Color, e.g. the Tint.
* In the properties panel you can change the Color, e.g. the Tint.
Here is a screen capture. The animated cat is pink and sits under a tree on top of the hill ...


[[image:flash-cs3-motion-shaping-tweening.png|frame|none|Moving a cat and changing is size and color]]
[[image:flash-cs3-motion-shaping-tweening.png|frame|none|Moving a cat and changing is size and color]]

Revision as of 18:30, 8 August 2007

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Definition

This is part of some Flash tutorials.

Learning goals
Learn about basic motion animation, i.e. move an object from A to B, to C ...
Prerequisites
Flash CS3 desktop tutorial
Flash layers tutorial (first part)
Flash drawing tutorial (at least some of it)
Quality and level
This text should technical people get going. It's probably not good enough for beginners, but may be used as handout in "hands-on" class. That is what Daniel K. Schneider made it for...
It aims at beginners. More advanced features and tricks are not explained here.
Materials (*.fla file you can play with)
http://tecfa.unige.ch/guides/flash/ex/motion-tweening-intro/

Introduction

Frame-by-frame vs. tweening

In Flash, you can create several kinds of animations and associated special effects. To create motion animation, there are 2 options:

  • Frame-by-frame animation (like they used to do for cartoons). This is very time consuming of course.
  • Tweening. Wikipedia, retrieved 20:45, 7 August 2007 (MEST) defines “Tweening, short for in-betweening, as the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Inbetweens are the drawings between the keyframes which help to create the illusion of motion. Tweening is a key process in all types of animation, including computer animation. Sophisticated animation software enables one to identify specific objects in an image and define how they should move and change during the tweening process. Software may be used to manually render or adjust transitional frames by hand or use to automatically render transitional frames using interpolation of graphic parameters.”. In other contexts, one uses also "morphing". E.g. PCMag (retrieved 20:45, 7 August 2007 (MEST)) defines tweening as “An animation technique that, based on starting and ending shapes, creates the necessary "in-between" frames. See morphing”.

Symbols Layers

Animated objects should be (graphic) symbols. To convert an object to a symbol use right-click.

You should use a different layer for each animation. If you plan to animate several of your objects, there is a practical shortcut to distribute each object to a new layer:

  1. Select objects you want to distribute (e.g. with right-click->select all)
  2. Then, Modify->Timeline->Distribute to layers

So the principles is: Each object to be animated must be symbol in a separate layer. All the other objects can remain in a single layer.

Introductory example

We will use the drawings made for the flash drawing tutorial and move one of the cats around.

The principle of motion tweening is quite simple:

  • Firstly define position of an object at two or more different times
    • We call these positions in time keyframes, since objects are frozen in different states.
    • Btw, you also can other features than position of an object in different frames.
  • Then, apply some interpolation method (tweening) between the two keyframes.
    • Simple motion tweening is a linear path.
    • You can also apply a motion tween along a path (but this is bit more complicated).

Moving a cat from x to y

You may want to lock all other layers. This way you are sure not edit by mistake a frame for another layer.

Create a layer
  • Select the layer with the object (graphic symbol) you want to animate, in our example we called the layer "Animation cat".
  • Put an object inside, e.g. it drag from your library, or cut/paste or copy/paste from an other layer or *.fla document.
Create a first keyframe
  • Right-click for example in position 5 and Insert Keyframe
  • You should still see the object you want to animate, move it to its starting point which can be outside the stage.
Create a second keyframe
  • Right-click somewhere in the timeline, e.g. at 50 and Insert Keyframe again.
  • Drag the object to its final position which can be outside the stage again.
  • The timeline for the layer including this object should now include a solid line with an arrow (if it is dashed something went wrong). See screen dumps below.
Click on a random frame between the two keyframes
  • Then in the properties panel, use the Tween pull-down menu and select motion. Alternatively, you can just right-click between frames and Create Motion Tween.
Moving a cat

The result should look like this in the screen capture below:

  • Between the two keyframes you see a solid line with an arrow (look at the "Animat cat" layer).
  • You should see your object somewhere in the middle of the two keyframes.
Moving a cat
Test it
  • Control->Test Movie
  • Alternatively, you can glide (left-right) the red rectangle on top of the red line that displays the current frame in the timeline. It will manually move the object to a position within the interpolation path.
Make sure that all the static objects are displayed during the movie

Objects from other layers that are only defined in frame 1 (the default) will not show anymore once the animations starts.

In order to make these visible until the end you should do the following:

  • Rick-Click in frame 1 and Convert to keyframes (if layers are unlocked it should convert them all, else do it one by one).
  • Then click on the little white rectangle inside the grey rectangle and drag each to the last frame of your animation. The result should look as in the screen capture above, i.e. each animation track is gray and at the end you see a white rectangle.

Adding more motions

Several motion tweens for an object

You can add more motions to an object simply by repeating the procedure outlined above.

  • Add a new keyframe
  • Right-click in the middle and add a motion tween
Onion skins
  • You can display the path an object will take by clicking one of the onion skin buttons in the Edit toolbar. This is handy if you have several objects that move.
Turning the cat
  • Turning a cat in the animation is not very graceful
  • In this case I made an animation from left to right and the cat will leave the stage. Next to the end frame I made a new frame with the cat turned (Click on the cat and Modify->Transform->Flip Horizontal)

The result in the Flash Desktop should look like this (more or less):

Moving a cat

You can also consult the published result (including the *.fla file which you can load into your Flash and play with)

Adding shape tweening

In each frame you can change properties of the moving object. In the next example, we will have the cat move up on top of the hill. We want to implement 2 effects:

  • It should become smaller (because it's further away)
  • It should change color (because it's an effort to run up a hill).
To change size
  • Go to the frame (click on it in the timeline)
  • Select the objects (i.e. the little cat)
  • Select the Free Transform Tool in the tools panel (see flash drawing tutorial), hold down the SHIFT key and drag a corner.
To change color
  • Go to the frame
  • Select the cat
  • In the properties panel you can change the Color, e.g. the Tint.

Here is a screen capture. The animated cat is pink and sits under a tree on top of the hill ...

File:Flash-cs3-motion-shaping-tweening.png
Moving a cat and changing is size and color

You also may download the flash-cs3-motion-shaping-tweening.fla file from here

Discussion

I do have to say that I find the SMIL/SVG time-based animation model including it's interpolation mechanisms more elegant and simpler to understand. IN SVG you simply decide which property of the object (position, size, shape, whatever) you want to animate and how interpolation should be done. But then there are no such tools as Flash CS3 for these formats. A shame ...

Motion along a path

(to be written)

Links

I strongly suggest that look at some of these videos.

  • Video tutorials
    • Click in the top left window on "Flash CS3 Professional"
    • Then view in particular "Creating animations with motion tweens" and "Understanding the timeline, keyframes and frame rate.