Construction kit

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Introduction

A construction kit is a set of elements that can be assembled / combined into something that has new functionality. Construction kits are used in many areas. This article will focus on construction kits in education and related areas.

“The power of construction kits stems from the fact that they provide simple modules, the construction kit pieces, which can be combined in a multitude of ways. Well-chosen modules conceal some of the complexities of “real-life” engineering and design, but are basic enough to provide users with the freedom to build a wide range of constructions.” (Buechley, 2006).

In education and in technical terms we probably can distinguish between three sorts.

  • Physical sets, e.g. Lego
  • Augmented (physical/digital) sets, e.g. programmable Lego, various sorts of smart bricks.
  • Software sets, e.g. various constructive and programming microworlds like AgentSheets

In addition, one could mention some toolkits that could be used by teachers to create learning scenarios and/or toolkits.

In 1996, D. N. Perkins from the Harvard Graduate School of Education, in milestone chapter "Technology MEets Constructivism: Do They Make a Marriage?" distinguised five facts of learning environments: Information banks, symbol pads, construction kits, phenomenaria and task managers. As oppsed to symbol pads (that allow forms of writing), “{{{1}}}”

Bibliography

  • Buechley, L., Elumeze, N., Dodson, C., & Eisenberg, M. (2005, November). Quilt snaps: a fabric based computational construction kit. In Wireless and Mobile Technologies in Education, 2005. WMTE 2005. IEEE International Workshop on (pp. 3-pp). IEEE.
  • Buechley, L. (2006, October). A construction kit for electronic textiles. In Wearable Computers, 2006 10th IEEE International Symposium on (pp. 83-90). IEEE.
  • Gerth, B., Berndt, R., Havemann, S., & Fellner, D. W. (2005, November). 3d modeling for non-expert users with the castle construction kit v0. 5. In Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage (pp. 49-57). Eurographics Association.
  • Gorbet, M. G., & Orth, M. (1997, August). Triangles: design of a physical/digital construction kit. In Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques (pp. 125-128). ACM. http://doi.acm.org/10.1145/263552.263592
  • Kharma, N., Caro, L. and Venkatesh, V. MagicBlocks: a Construction Kit for Learning Digital Logic, Computers in Education Journal, issue 2, April-June, 2003. pdf
  • Kharma, N., Caro, L., & Venkatesh, V. (2003). MagicBlocks: A construction kit for learning digital logic. Computers in Education Journal, 13 (2), 35-46.
  • Eisenberg, M. et al. (2002). “Computationally-Enhanced Construction Kits for Children: Prototypes and Principles” In Proceedings of the Fifth International Conference of the Learning Sciences, 23-26.
  • Resnick, M. (2005) “Some Reflections on Designing Construction Kits for Kids”, In Proceedings of Interactive Design and Children, 117-122.
  • Perkins, D. N. (1992). Technology meets constructivism: Do they make a marriage. Constructivism and the technology of instruction: A conversation, 45-55.
  • Schweikardt, E., & Gross, M. D. (2006, November). roBlocks: a robotic construction kit for mathematics and science education. In Proceedings of the 8th international conference on Multimodal interfaces (pp. 72-75). ACM. http://doi.acm.org/10.1145/1180995.1181010
  • Yen, J., & Séquin, C. (2001, March). Escher sphere construction kit. In Proceedings of the 2001 symposium on Interactive 3D graphics (pp. 95-98). ACM.