C5 simulation framework: Difference between revisions
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C5 (compact, connected, continuous, customizable, collective simulations) is an architecture to tightly connect four information technologies (handheld devices, desktop computers, the Web, and end-user programming) into an engaging, inquiry-based learning environment. | C5 (compact, connected, continuous, customizable, collective simulations) is an architecture to tightly connect four information technologies (handheld devices, desktop computers, the Web, and end-user programming) into an engaging, inquiry-based learning environment. | ||
This article should be expanded. The concept is from the [[AgentSheets]] team. (Alexander Repenning gave a [http://tecfa.unige.ch/tecfa/brownbags/archives.htm#repenning07 talk] at TECFA and these were the highlights I wrote down - [[User:DSchneider|DSchneider]] 23:30, 7 December 2006 (MET)) | |||
== The Mr Vetro project == | == The Mr Vetro project == | ||
A distributed simulation of the human body. Tested in real world setting, this approach looks promising. | A distributed simulation of the human body. Tested in real world setting, this approach looks promising. Initial evidence of a comparative textbook teaching vs. simulation field test with 2 classes shows: | ||
* Better scores in non-standard complex problem-solving tests ("deeper understanding") | |||
* Same standardized test scores (which is a good result) | |||
* Better retention (after 1 month) | |||
* Increased motivation | |||
== Links == | == Links == | ||
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* [http://www.cs.colorado.edu/~ralex/courses/gamelet2006/calendar/mr-vetro-ed-media.pdf Mr. Vetro: a Collective Simulation Framework] | * [http://www.cs.colorado.edu/~ralex/courses/gamelet2006/calendar/mr-vetro-ed-media.pdf Mr. Vetro: a Collective Simulation Framework] | ||
[[Category: Instructional design models]] | [[Category: Instructional design models]] |
Latest revision as of 15:11, 9 July 2009
Definition
C5 (compact, connected, continuous, customizable, collective simulations) is an architecture to tightly connect four information technologies (handheld devices, desktop computers, the Web, and end-user programming) into an engaging, inquiry-based learning environment.
This article should be expanded. The concept is from the AgentSheets team. (Alexander Repenning gave a talk at TECFA and these were the highlights I wrote down - DSchneider 23:30, 7 December 2006 (MET))
The Mr Vetro project
A distributed simulation of the human body. Tested in real world setting, this approach looks promising. Initial evidence of a comparative textbook teaching vs. simulation field test with 2 classes shows:
- Better scores in non-standard complex problem-solving tests ("deeper understanding")
- Same standardized test scores (which is a good result)
- Better retention (after 1 month)
- Increased motivation
Links
- Alexander Repenning and Andri IoannidouDistributed Simulations: Mr. Vetro