8 learning events model: Difference between revisions

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==Definition==
==Definition==


//Developed by Leclercq and Poumay (2005) at the University of Liège, the Eight learning events model is a model for describing "the activity of the learner (receives, prectices, creates, etc)" (Leclercq & Poumay, 2005) in a learing situation that is independant of the content. All learning events fall roughly into eight different activities through which [[learning event]] can occurr.
Developed by Leclercq and Poumay (2005) at the University of Liège, the Eight learning events model is an [[instructional design model]] for describing "the activity of the learner (receives, prectices, creates, etc)" (Leclercq & Poumay, 2005) in a learing situation that is independant of the content.  


All learning events fall roughly into eight different activities through which [[learning event]] can occurr. amd are paired with 'teaching events' i.e. the teacher or coach'es ectivity o rrole.


*Imitation / Modeling.
*Imitation / Modeling.
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*Debate / animation  
*Debate / animation  


A learning strategy (comparable to a [[lesson plan]] or [[learning scenario]]) is  any combination of learningg e events
A learning strategy (comparable to a [[lesson plan]] or [[pedagogical scenario]]) is  any combination of learningg e events
== Links ==
== Links ==
http://www.labset.net/media/prod/8LEM.pdf
http://www.labset.net/media/prod/8LEM.pdf
[[Category:Instructional design models|Evaluation methods and grids]]

Revision as of 21:44, 6 February 2008

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Definition

Developed by Leclercq and Poumay (2005) at the University of Liège, the Eight learning events model is an instructional design model for describing "the activity of the learner (receives, prectices, creates, etc)" (Leclercq & Poumay, 2005) in a learing situation that is independant of the content.

All learning events fall roughly into eight different activities through which learning event can occurr. amd are paired with 'teaching events' i.e. the teacher or coach'es ectivity o rrole.

  • Imitation / Modeling.
  • Reception / Transmission
  • Exercising / Guidance
  • Exploration / Documenting
  • Experimentation / Reactivity
  • Creation / Confortation
  • Self-reflexion / Co-reflexion
  • Debate / animation

A learning strategy (comparable to a lesson plan or pedagogical scenario) is any combination of learningg e events

Links

http://www.labset.net/media/prod/8LEM.pdf