COAP:COAP-2110/week5
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Week 5
Theme: Using sound and the button component
- Discussion
- Some past homework
- mid-term exam and term projects
- planning of term projects, the design process
- What do we mean by "quality?"
- The Term project
- Flash components, in particular the button component
- Overview: Flash components overview (this will give you an overall picture)
- Overview demo: Flash components demo
- Previews: Slide show with component button menu,
- Handout: Flash component button tutorial
- Embedded movie clips (again)
- Handout: Flash embedded movie clip tutorial
- Sounds
- Previews: Cloud animation with sound, (Drag and drop edutainment
- Handout: Flash sound tutorial (adding sound to Frames)
- Term projects
- Presentation of the global task
- See term project
Homework 5 - Week 5
- Assignment
Create a Flash file that includes the following features:
- At start, the user should land in a frame that displays at least a component button
- Clicking on a button will show something that is different (e.g. move the user to a different frame or trigger an embedded movie clip).
Your animation should include:
- At least one sound track. Sound can be attached to a frame or included with AS code
- At least two component buttons
- At least one embedded animation (frame-by-frame or motion or morphing).
Try to focus on quality.
- Reuse of previous homework
- If you wish you can add sound on top of your previous homework (in any way you like). But this is by no means an obligation nor does it have an influence on grading. However, make sure to improve drawing, animation, navigation etc. if you didn't get a top grade for previous work. Adding just some sound and a button to a not so well done prior homework will not get you a very good grade. In particular, I don't want' any Tween objects in the library...
- Submission date and format
- To be returned by Monday, at start of week 6 lesson
- Use the a Flash file name like project6-familyname-firstname.fla, e.g.
- p6-miller-joe.fla
- ... I must be able to distinguish these files and we want to avoid overwriting.
- Other constraints
- Reuse of objects: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
- There is no restriction on the subject, e.g. you can do a slide show or motion/shape/frame animations.
- You can import sound from any source.
- If your Flash file is an animation using the main timeline (vs. a menu-based architecture), make sure that the animation stops at some point (unless you can argue that your animation should run as a loop).
- You must fill in a document description using the same template as in homework 1.
- Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
- If you reuse old homework, make sure that certain errors are fixed (e.g. use only a single non-editable object in a motion tween). Also get rid of unused tween objects in your library. These are most often indicators of badly done tweens. Finally, try to improve the aesthetics of your drawings.
- Your *.fla should be error free. No broken tweens, no strange tween objects in your library, etc.
- Evaluation criteria - bonus and malus points
As usual
- The document description
Your xxx-xxx.fla file must include a document description.
- Insert it with menu Modify->Document
- Enter a title and description
- See the template