Testing Sandbox
Introduction
This page is used to test some mediawiki stuff, in particular extensions. Some code in here may not work because the extension is disabled for various reasons. Testing ONE.
Testing a new file caching config - july 2013
an external URL tecfa
Collaboration diagram
Two pages <collaborationdia page="Cognitive_apprenticeship;Writing-to-learn"/>
One with a namespace (will break)
RAW
http://edutechwiki.unige.ch/mediawiki/index.php?title=Web_browser&action=raw
Shoutbox test
Extension from http://jimbojw.com/wiki/index.php?title=ShoutBox_Extension
{{#shoutbox:31090|300|300}}
Problem is that anyone from any site can read/post to this id. It would be a good idea to use this code and use a proper php shoutbox something. I have to decide whether to enable or disable yet. Disabled for the moment ....
PageBy test
Default <pageby/>
All minor edits, but no comments <pageby comments="false"/>
No anon, no comments, no creation <pageby noanon="true" comments="false" creation="false"/>
AnyWikiDraw test
{{#drawing:test-image.svg|300|200}}
Breaks, can't find the file.
Math
The math tag allows to enter complex latex formula.
Note: Some functions do not seem to work. Probably needs some custom installation. Failed to parse (unknown function "\vv"): {\displaystyle \displaystyle\Q{}{t}\iiint\varrho d^3V+\oiint\varrho(\vv\cdot\vvec{n})d^2A=0 }
MetaUML test
This extension was killed for security reasons .... but may be back some day
Test for the uml tag
Diagrams error (with plantuml command): /bin/bash: line 1: plantuml: command not found
Graphviz extension test
See version 22146 (18:52, July 10 2009) for more code....
CoUML
Top contributors
<topcontributors />
various tests
Bla bla bla bla test after crash .... sandbox2 .. for wilder tests
test after recompil de mysql
Testing my new name: Daniel K. Schneider
Testing (Access restricted)
testing IP registration in recent changes log
template test
He said “no”
- Is this true ???
I don't believe this:
- bla
- bla
Here is some text:
dfsajaéfdlkfdaj éadflkjfda adfjfdaélkjafd
I don't believe this:
- bla
- bla
Slides extension test
- Code commented because CSS problems
a b c d d -> e
Les wikis sont
Test citizen science template
Cs Portal > List of citizen science infrastructures > Experimental tribe - Xtribe -(2018/03/08)
IDENTIFICATION
- Beta start date : N/A
- End date :
⇳ Description
➠ Purpose
COMMUNITY
- Communication:
- Social Network: N/A
- Main news site: http://doc.xtribe.eu
- Visibility of member profiles:: N/A
- Member profile elements:
⏣ Description
DEVELOPERS
- Uses Citizen science software:Citizen science custom software
- Provides online tool to create applications: yes
- Provides support team for development: N/A
- Provides documentation for development and hosting: yes
Rome, Italy
♜ DEVELOPERS TEAM
Official team page:
Leader: Vittorio Loreto
Contact: Vittorio Loreto http://socialdynamics.it/vittorioloreto/
+ Information about the team
OVERVIEW
▣ SYSTEM OVERVIEW
The Platform In Depth XTribe has been designed with a modular structure through which most of the complexity associated to running an experiment is hidden into a Main Server, while the experimentalist is left with the only duty of devising a suitable interface for the actual experiment. In this way most of the coding difficulties related to the realization of a dynamic web application are already taken care by the ET Server and the realization of an experiment should be as easy as constructing a webpage with the main utilities for it. Interface and Game Manager A game, an experiment can be imagined as a combination of two intercommunicating parts: the interface and the Game Manager (GM). The interface is what is visible to players, and will interact with them. The GM is represented by those functional parts that process the action of the players. But even if the researcher writes down the code for both the interface and the GM, he is still far from the creation of a web game. Here, XTribe comes in handy. In the first place, the platform will host the game interface. The platform will offer a page for the description of the game rules, compiled by the researcher, from which players can access and play the game. Instead, the GM part of the game will be hosted by the researcher. In this way he can directly collect the data in real time. Users and Data Since the game has been created for research purposes, the researcher is interested in all sort of statistics related to players. Beside this, he may also be interested in filtering players for specific purposes, e.g. according to their age, gender, geographical location, nationality, etc. To this end, XTribe handles a user registry in which players will be allowed to register, if required, and play while the system would maintain all the information about them, such as scores, ranks, etc. together with biographical information. If needed, this information should be send to the GM, i.e. to the experimentalist. Furthermore, based on this information, when properly configured, the system will grant the access to the game only to certain profiles. Being in charge of the handling of the user registry, the system would also spare the researcher from dealing with privacy and security issues since all data will be properly anonymized and, possibly, encrypted. However, by default, it is still possible for unregistered users to access the games. Filters are applied only if set by the researcher. ... and this is how it begins! Once the players have accessed the game, the system will create an instance of the game. There may be given rules for the game to start. A basic rule is the number of players: a certain number of players have to be reached to start a game. There may be also different constraints such as locations, age, sex, etc. As soon as there is a sufficient number of players satisfying the grouping constraints, the game starts. The Game The interface will transmit the actions of the players to the GM, but all messages will pass through the system, which will group them by match instance number after having anonymized them. The GM will then receive the data, will elaborate them and will send the results of the elaboration back to the system, which in turn will transmit them to the interfaces. Obviously, it will also save the data of interest locally (the GM runs on the researcher’s machine). The platform will also handle errors and exceptions. For instance, if the match aborts because one of the players disconnected, the system will detect it, will notify the abort to the remaining players and will send a message to the GM. Since there is no direct communication between GM and interface, the GM will experience no trouble at all. All these features, especially the user registry and the instance handling, usually require a lot of coding, quantified in time and money, to be realized. Within XTribe, they can be realized with a straightforward procedure. After the configuration, the system will automatically take care of all. What researchers have to do is writing the code of the interface and of the GM. Yes, but how? The interface has to be structured as a web page with plenty of freedom in using HTML, CSS, Flash, etc., while the interaction between the interface and the system has to be achieved by means of the ET API, which are internally developed as Javascript functions. With this simple set of functions the interface will interact with the platform and, through it, with the GM. Basically, the GM has to work as a HTTP server hosted on the researcher’s machine. The communication with the system takes place through the HTTP protocol and all messages are coded in JSON format. Besides a restricted set of system messages, the game internal protocol is fully elaborated by the researcher. The following parts contains some tutorials aimed at introducing the various concept related with the XTribe platform. If you haven't done yet, go on XTribe and play some of the game available there.