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Cs Portal > List of citizen science infrastructures > Experimental tribe - Xtribe -(2018/03/08)

XtribeLogo.png
XtribeLogo.png
CCLlogo.png
CCLlogo.png


IDENTIFICATION

Testing Sandbox homepage
  • Number of project: 12
  • Number of users:
Start date :
  • Beta start date : N/A
  • End date :
Active projects
Retired projects

Description Experimental tribe is a web platform for gaming and social computation. It helps researchers to realize web games/experiments and it let people join, while enjoying, the scientific research. Purpose Experimental Tribe is a web platform designed for scientific gaming and social computation. In the last few years the Web has been progressively acquiring the status of an infrastructure for “social computing” that allows researchers to coordinate the cognitive abilities of users in online communities, and steer the collective action towards predefined goals. This general trend is also triggering the adoption of web-games as a very interesting laboratory to run experiments in the social-sciences and whenever the peculiar human computation abilities are crucially required for research purposes.

Xtribe is run by a research team focused on the investigation of dynamical processes involving human beings, a series of research topics gathered under the denomination of Social Dynamics. The research team recently got funded by the Templeton Foundation for a project on "Unfolding the dynamics of creativity, novelties and innovation" .

More about the research project:

The project addresses the dynamics of novelties - a fundamental factor in the evolution of human societies, biological systems and technology- with the aim to unfold and quantify the underlying mechanisms through which creativity emerges and innovations diffuse, compete and stabilize. The project is timely due to the availability of extensive longitudinal records of human, social, biological and technological evolution. We shall exploit the unique opportunity offered by the combination of ICT tools for social computation with powerful analytical and modeling tools, by blending, in a unitary interdisciplinary effort, three main activities: web-based experiments, data science and theoretical modeling. Through this experimental, mathematical and computational framework we aim at providing the scientific community with a quantitative understanding of the determinants of creativity and innovation as well as a solid overarching scientific framework describing creativity in a quantitative and operational way. We hope to stimulate a bundle of new research lines in multiple academic and non-academic communities interested in quantifying and controlling the processes underlying creativity and innovation. By unveiling and quantifying the complex ecology of creativity and innovation, we also expect to impact sectors - education, learning, research, social challenges- where creativity and innovation are much needed fuels.

COMMUNITY

COMMUNITY TOOLS
MEMBERS
  • Visibility of member profiles:: N/A
  • Member profile elements:

Description

DEVELOPERS

SOFTWARE
Uses Citizen science software:Citizen science custom software
Provides online tool to create applications: yes
SUPPORT
Provides support team for development: N/A
Provides documentation for development and hosting: yes
MAIN TEAM LOCATION
Loading map...

Rome, Italy

DEVELOPERS TEAM Official team page:
Leader: Vittorio Loreto
Contact: Vittorio Loreto http://socialdynamics.it/vittorioloreto/
+ Information about the team

OVERVIEW

No screenshot.jpg

SYSTEM OVERVIEW

The Platform In Depth XTribe has been designed with a modular structure through which most of the complexity associated to running an experiment is hidden into a Main Server, while the experimentalist is left with the only duty of devising a suitable interface for the actual experiment. In this way most of the coding difficulties related to the realization of a dynamic web application are already taken care by the ET Server and the realization of an experiment should be as easy as constructing a webpage with the main utilities for it.

field_project_name Experimental tribe - Xtribe
field_project_purpose
field_home_page_URL
Total number of projects (estimate) 12
Total individual participants (estimate)
Uses Citizen science software Citizen science custom software
Programming languages (for custom development) Any
field_project_start_date
field_comments
The Platform In Depth

XTribe has been designed with a modular structure through which most of the complexity associated to running an experiment is hidden into a Main Server, while the experimentalist is left with the only duty of devising a suitable interface for the actual experiment. In this way most of the coding difficulties related to the realization of a dynamic web application are already taken care by the ET Server and the realization of an experiment should be as easy as constructing a webpage with the main utilities for it.

Completion level Medium

Documented projects in this wiki:



XTribe: A web-based social computation platform. S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali (2013)

http://people.cs.umass.edu/~wallach/workshops/nips2011css/papers/Cicali.pdf
✄   S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali, XTribe: A web- , IEEE Proceedings of the Third International Conference on Social Computing and its Applications (2013)

XTribe: A web-based social computation platform. S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali (2013)

http://people.cs.umass.edu/~wallach/workshops/nips2011css/papers/Cicali.pdf
S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali, XTribe: A web- , IEEE Proceedings of the Third International Conference on Social Computing and its Applications (2013)



Bibliography

BIBLIOGRAPHY

1 Introduction

This page is used to test some mediawiki stuff, in particular extensions. Some code in here may not work because the extension is disabled for various reasons. Testing ONE.

Testing a new file caching config - july 2013

an external URL tecfa

1.1 Collaboration diagram

Two pages <collaborationdia page="Cognitive_apprenticeship;Writing-to-learn"/>

One with a namespace (will break)

2 RAW

http://edutechwiki.unige.ch/mediawiki/index.php?title=Mediawiki_collection_extension_installation&action=raw

http://edutechwiki.unige.ch/mediawiki/index.php?title=Web_browser&action=raw

3 Shoutbox test

Extension from http://jimbojw.com/wiki/index.php?title=ShoutBox_Extension

{{#shoutbox:31090|300|300}}

Problem is that anyone from any site can read/post to this id. It would be a good idea to use this code and use a proper php shoutbox something. I have to decide whether to enable or disable yet. Disabled for the moment ....

4 PageBy test

Default <pageby/>

All minor edits, but no comments <pageby comments="false"/>

No anon, no comments, no creation <pageby noanon="true" comments="false" creation="false"/>

5 AnyWikiDraw test

{{#drawing:test-image.svg|300|200}}

Breaks, can't find the file.


6 Math

The math tag allows to enter complex latex formula.

\sum_{m=1}^\infty\sum_{n=1}^\infty\frac{m^2\,n}
 {3^m\left(m\,3^n+n\,4^m\right)}

Note: Some functions do not seem to work. Probably needs some custom installation. Failed to parse (unknown function "\oiint"): \displaystyle\Q{}{t}\iiint\varrho d^3V+\oiint\varrho(\vv\cdot\vvec{n})d^2A=0

7 MetaUML test

This extension was killed for security reasons .... but may be back some day


Test for the uml tag

<uml redraw> Begin.b; Activity.eat("Eat something good", "from the kitchen"); Branch.enough; Fork.fork("h", 50); Activity.read("Read a book"); Activity.listen("Listen to music", "(and ignore it)"); Fork.join("h", 50); End.e;

leftToRight.top(10)(read, listen); Group.readListen(read, listen);

leftToRight(30)(b, eat); topToBottom(20)(eat, enough, fork, readListen, join, e);

drawObjects(b, eat, enough, fork, readListen, join, e);

clink(transition)(b, eat); clink(transition)(eat, enough); link(transition)(pathStepX(enough.e, eat.e, 80)); clink(transition)(enough, fork); clink(transition)(fork, read); clink(transition)(fork, listen); clink(transition)(read, join); clink(transition)(listen, join); clink(transition)(join, e);

item(iGuard)("still hungry")(obj.sw = enough.e + (20, 0)); item(iGuard)("had enough")(obj.nw = enough.s + (0, -4));

</uml>

8 Graphviz extension test

See version 22146 (18:52, July 10 2009) for more code....

8.1 CoUML

This is a graph with borders and nodes that may contain hyperlinks.
<imagemap_description>

9 Top contributors

<topcontributors />

10 various tests

Bla bla bla bla test after crash .... sandbox2 .. for wilder tests

test after recompil de mysql

Testing my new name: Daniel K. Schneider

Testing (Access restricted)

testing IP registration in recent changes log

11 template test

He said “ no ”

Is this true ???


I don't believe this:

  • bla
  • bla

That's it


Here is some text:

dfsajaéfdlkfdaj éadflkjfda adfjfdaélkjafd


I don't believe this:

  • bla
  • bla

That's it


(Access restricted)

12 Slides extension test

  • Code commented because CSS problems
a    b     c  d
d -> e

Les wikis sont

13 Test citizen science template

Long citation from Caminiti et al. 2013:2). Should be documented apart as CS projects


As case-study experiments, two games are already implemented in the platform: Nexicon and Blindate. Nexicon is a collaborative word association game: two players, who cannot communicate with each other, have to write a set of words they associate with a given word (the same for both players). They win as soon as both of them write a common word. The scientific outcome of the game is the possibility of constructing a sort of perceptual network of word association, much along the same line of well known word association databases. Blindate, instead, is a collaborative game, very close to the well known Schelling’s Games first introduced in the early ’60s [17]. In Schelling’s original version (one of many similar problems), two players, unable to communicate with each other, were asked to find a point on a map where to meet, i.e. they had to find a strategically salient “focal point” among a potential infinity of solutions to the coordination problem. Since Schelling’s seminal contribution, many versions of “Schelling games” have been used to investigate strategic salience, i.e. the individual ability to guess recursively what the other guesses that he will guess is salient, an so forth [18, 19]. In our custom version, two players are shown a portion of the map of a real city and are asked to point a location in a given area where they think it is more likely to meet each other. The reward is a score depending inversely on the distance between the guesses. In addition, after playing, participants may optionally explain with suitable tag words the reason of their choice. The purpose of the experiment is to get an annotated map of the focal points of the city.

14 Images test

14.1 A big svg picture

SVG test - This seems to work (needs a better ImageMagik installation or something ...)

Test.svg


14.2 SVG as a thumbnail

SVG thumbnail


14.3 Testing of a new ImageMagick install

ok seems to work

15 Infobox Software test

kill see march 2018 version
Facts about "Testing Sandbox"
Developed withCitizen science custom software +
Has addressRome, Italy +
Has authorS. Caminiti +, F. Tria +, A. Sirbu +, V. Servedio +, V. Loreto +, P. Gravino + and C. Cicali +
Has completion levelMedium +
Has contact personVittorio Loreto +
Has contact person URLhttp://socialdynamics.it/vittorioloreto/ +
Has date2,013 +
Has linkhttp://people.cs.umass.edu/~wallach/workshops/nips2011css/papers/Cicali.pdf +
Has member profilesN/A +
Has number of projects12 +
Has project access URLhttp://www.xtribe.eu/ +
Has project descriptionExperimental tribe is a web platform for gaming and social computation. It helps researchers to realize web games/experiments and it let people join, while enjoying, the scientific research. +
Has project nameExperimental tribe - Xtribe +
Has project news sitehttp://doc.xtribe.eu +
Has project purposeExperimental Tribe is a web platform desig
Experimental Tribe is a web platform designed for scientific gaming and social computation. In the last few years the Web has been progressively acquiring the status of an infrastructure for “social computing” that allows researchers to coordinate the cognitive abilities of users in online communities, and steer the collective action towards predefined goals. This general trend is also triggering the adoption of web-games as a very interesting laboratory to run experiments in the social-sciences and whenever the peculiar human computation abilities are crucially required for research purposes.

Xtribe is run by a research team focused on the investigation of dynamical processes involving human beings, a series of research topics gathered under the denomination of Social Dynamics. The research team recently got funded by the Templeton Foundation for a project on "Unfolding the dynamics of creativity, novelties and innovation" .

More about the research project:

The project addresses the dynamics of novelties - a fundamental factor in the evolution of human societies, biological systems and technology- with the aim to unfold and quantify the underlying mechanisms through which creativity emerges and innovations diffuse, compete and stabilize. The project is timely due to the availability of extensive longitudinal records of human, social, biological and technological evolution. We shall exploit the unique opportunity offered by the combination of ICT tools for social computation with powerful analytical and modeling tools, by blending, in a unitary interdisciplinary effort, three main activities: web-based experiments, data science and theoretical modeling. Through this experimental, mathematical and computational framework we aim at providing the scientific community with a quantitative understanding of the determinants of creativity and innovation as well as a solid overarching scientific framework describing creativity in a quantitative and operational way. We hope to stimulate a bundle of new research lines in multiple academic and non-academic communities interested in quantifying and controlling the processes underlying creativity and innovation. By unveiling and quantifying the complex ecology of creativity and innovation, we also expect to impact sectors - education, learning, research, social challenges- where creativity and innovation are much needed fuels.
vity and innovation are much needed fuels. +
Has publication typeConference papers +
Has referenceS. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali, XTribe: A web- , IEEE Proceedings of the Third International Conference on Social Computing and its Applications (2013) +
Has social software sitesN/A +
Has system overviewThe Platform In Depth XTribe has been desi
The Platform In Depth XTribe has been designed with a modular structure through which most of the complexity associated to running an experiment is hidden into a Main Server, while the experimentalist is left with the only duty of devising a suitable interface for the actual experiment. In this way most of the coding difficulties related to the realization of a dynamic web application are already taken care by the ET Server and the realization of an experiment should be as easy as constructing a webpage with the main utilities for it.
a webpage with the main utilities for it. +
Has team leaderVittorio Loreto +
Has team linkhttp://www.socialdynamics.it/ +
Has titleXTribe: A web-based social computation platform +
Last editionMarch 8, 2018 +
Provide online development toolsyes +
Provide support documentationyes +
Provide support teamN/A +
Uses programming languageAny +