Multimedia animation: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
Line 8: Line 8:
== Research ==
== Research ==


The consensus among media researchers is that animation may or may
The consensus among media researchers is that animation may or may not promote learning, depending on how it is used. For these reasons the search for media effects has been called off. In its place is a search for the conditions under which various media, such as animation, affect the learning process. Taking a learner-centered approach, we aim to understand how animation can be used in ways that are consistent with how people learn. Instead of asking, "does animation improve learning?" we ask "when and how does animation affect learning?"  (Mayer 2002:88)
not promote learning, depending on how it used. For these reasons the search for media effects has been called off. In its place is a search for the conditions under which various media, such as animation, affect the learning process. Taking a learner-centered approach, we aim to understand how animation can be used in ways that are consistent with how people learn. Instead of asking, "does animation improve learning?" we ask "when and how does animation affect learning?"  (Mayer 2002:88)


With recent technology advances, computers now offer animated graphic devices, which seem attractive and efficient to instructional designers. However, the research carried out so far failed to establish the advantages of using animated graphics over static ones on learning. Among several problems, animations seem to increase the learners' cognitive load, hence reducing the cognitive resources available for learning. Nevertheless, we believe that, beyond these shortcomings, animations offer unique opportunities to understand dynamic systems. To bypass these shortcomings, we need to deepen our understanding of the cognitive benefits that can be expected from animations in order to turn this understanding into design principles.([http://tecfa.unige.ch/~mireille/recherche.html Bétrancourt]).
With recent technology advances, computers now offer animated graphic devices, which seem attractive and efficient to instructional designers. However, the research carried out so far failed to establish the advantages of using animated graphics over static ones on learning. Among several problems, animations seem to increase the learners' cognitive load, hence reducing the cognitive resources available for learning. Nevertheless, we believe that, beyond these shortcomings, animations offer unique opportunities to understand dynamic systems. To bypass these shortcomings, we need to deepen our understanding of the cognitive benefits that can be expected from animations in order to turn this understanding into design principles.([http://tecfa.unige.ch/~mireille/recherche.html Bétrancourt]).

Revision as of 11:03, 19 December 2006

Draft

Definition

“One of the most exciting forms of pictoral presentation is animation. Animation refers to a simulated motion picture depictingmovementof drawn (or simulated) objects. The main features of this definition are as follows: (1) picture - an animation is a kind of pictorial representation; (2) motion - an animation depicts apparent movement; and (3) simulated - an animation consists of objects that are artificially created through drawing or some other simulation method.” (Mayer 2002:88)

See also: multimedia (disambiguation page for multimedia presentation, interactive multimedia, etc.) and pages related to human information processing, in particular cognitive load.

Research

The consensus among media researchers is that animation may or may not promote learning, depending on how it is used. For these reasons the search for media effects has been called off. In its place is a search for the conditions under which various media, such as animation, affect the learning process. Taking a learner-centered approach, we aim to understand how animation can be used in ways that are consistent with how people learn. Instead of asking, "does animation improve learning?" we ask "when and how does animation affect learning?" (Mayer 2002:88)

With recent technology advances, computers now offer animated graphic devices, which seem attractive and efficient to instructional designers. However, the research carried out so far failed to establish the advantages of using animated graphics over static ones on learning. Among several problems, animations seem to increase the learners' cognitive load, hence reducing the cognitive resources available for learning. Nevertheless, we believe that, beyond these shortcomings, animations offer unique opportunities to understand dynamic systems. To bypass these shortcomings, we need to deepen our understanding of the cognitive benefits that can be expected from animations in order to turn this understanding into design principles.(Bétrancourt).

The use of animations is not limited to user-system communication but is also often used in computer-supported collaborative learning. In these settings as well, the empirical studies have not confirmed the benefits that one could intuitively expect from the use of animations. This lack of positive results may be explained either in terms of cognitive load, as in user-system interactions, or may be used to the fact that peers use external representation to ground their mutual understanding. Our basic claim is that animation can effectively promote the construction of a mental model of dynamic systems since animation can depict the micro-steps of dynamic systems more easily than static graphics. However, the processing of animation induces a heavy perceptual and memory load. (Bétrancourt).

Usages and function of multimedia animation in education

Typical usages

  • To inform about the state of process (e.g. progress bars that show the percentage of program loading)
  • Démonstrations (e.g. show how a volcano may interrupt by moving tectonic plates)
  • Interactive simulations (e.g. have a learner fuel and point a rocket and then show its flight path)

Pedagogical function

  • Motivation, get students interested in some phenomenon and to explore it.
  • Representation, help to support mental representation
  • Organization
  • Interpretation, provoque cognitive conflicts that make the students think.

Design principles

Difficulties

  • It is very hard for learners to understand / infer from movement
  • Animation has no inherent support for conceptualization
  • Information is transitory

Mayer's principles

Mayer's Seven Principles of Multimedia Learning (Mayer 2002:94) of which we present a more detailed version in the multimedia presentation article also holds for animations:

  1. Multimedia principle: Deeper learning from animation and narration than from narration alone.
  2. Spatial contiguity principle: Deeper learning when corresponding text and animation are presented near rather than far from each other on the screen
  3. Temporal contiguity principle: Deeper learning when corresponding narration and animation are presented simultaneously rather than successively
  4. Coherence principle: Deeper learning when extraneous narration, sounds, and video are excluded rather than included
  5. Modality principle: Deeper learning from animation and narration than from animation and on-screen text.
  6. Redundancy principle: Deeper learning from animation and narration than from animation, narration, and on-screen text.
  7. Personalization principle: Deeper learning when narration or on-screen text is conversational rather than formal.

Links

  • [tecfa.unige.ch/tecfa/talks/mireil/Landes2004.ppt Bétrancourt PPT slides in french]

References

  • Tversky, B. Bauer-Morrison, J., & Bétrancourt, M. (2002) Animation: Can it facilitate? International Journal of Human-Computer Studies, 57, 247-262.
  • Bétrancourt, M., Bauer-Morrison, J. & Tversky, B. (2001). Les animations sont-elles vraiment plus efficaces ? Revue d\u2019intelligence artificielle, 14 (1-2), 149-166.
  • Bétrancourt, M. & Tversky, B. (2000). Effect of computer animation on users' performance: a review. Le travail Humain, 63(4), 311-330.
  • Bétrancourt, M. & Bisseret, A. (1998). Integrating textual and pictorial information via pop-windows: an experimental study. Behavior and Information Technology 17 (5), 263-273.
  • Bétrancourt, M. & Tversky, B. (submitted). Simple animations for organizing diagrams. submitted to International Journal of Human-Computer Studies.
  • Bétrancourt, M. (in press). The animation and interactivity principles, in R. E. Mayer (ed.) Handbook of Multimedia, Pergamon Press.
  • Rebetez, C., Sangin, M., Bétrancourt, M., & Dillenbourg, P. (2004). Effects of collaboration in the context of learning from animations, In Proceedings of the EARLI SIG meeting on Comprehensionof Texts and Graphics: Basic and applied issues (pp 187-192), September 2004, Valencia (Spain
  • Lowe, R.K. (2004). Interrogation of a dynamic visualization during learning. Learning and Instruction, 14, 257-274.
  • Mayer, R.E., & Moreno, R. (2002). Animation as an aid to multimedialearning. Educational Psychology Review, 14, 87-99. PDF (Access restricted)
  • Mayer, Richard E. , The promise of multimedia learning: using the same instructional design methods across different media, Learning and Instruction, Volume 13, Issue 2, , April 2003, Pages 125-139. Abstract/PDF (Access restricted). (Note: The same journal issue also contains other important articles on multimedia in education)
  • Stempler, Luann K. (1997), Educational Characteristics of Multimedia: A Literature Review, Journal of Educational Multimedia and Hypermedia (1997) 6(3/4), 339-359. PDF
  • Tversky, B., Morrison, J. B., & Bétrancourt M. (2002). Animation: Can it facilitate? International Journal of Human-Computer Studies, 57, 247-262.