ESP game: Difference between revisions
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Google bought a licence to create its own version of the game in 2006 called "Image labeler" in order to return better search results for its online images. Google's version was shut down on September 16, 2011 as part of the Google Labs closure in September 2011. | Google bought a licence to create its own version of the game in 2006 called "Image labeler" in order to return better search results for its online images. Google's version was shut down on September 16, 2011 as part of the Google Labs closure in September 2011. | ||
|field_purpose_of_project=Tag a large collection of images with keywords in order to find out if participants can help create more accurate image searching and accessibility for visually impaired users. | |field_purpose_of_project=Tag a large collection of images with keywords in order to find out if participants can help create more accurate image searching and accessibility for visually impaired users. | ||
|field_research_questions=There are two sets of questions: | |||
* Some are related to the quality of results | |||
* Others are related to good game design. Ahn and Dabash (2006) formulate a set of design rules for designing games with a purpose (GWAPs) | |||
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|field_gaming_elements=achievements | |field_gaming_elements=achievements | ||
|field_gaming_genre=puzzle | |field_gaming_genre=puzzle | ||
|field_interaction_with_objects=The authors define ESP as GWAP ( ) and a subgenre "output-agreement games" | |field_interaction_with_objects=The authors define ESP as GWAP (games with a purpose) and a subgenre "output-agreement games" | ||
Output-agreement games are a generalization of the ESP Game to its fundamental | Output-agreement games are a generalization of the ESP Game to its fundamental | ||
input-output behavior: | input-output behavior: | ||
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|field_date=2006 | |field_date=2006 | ||
|field_title=Improving Accessibility of the Web with a Computer Game | |field_title=Improving Accessibility of the Web with a Computer Game | ||
|field_reference=Luis von Ahn, Shiry Ginosar, Mihir Kedia and Manuel Blum. Improving Accessibility of the Web with a Computer Game. ACM Conf. on Human Factors in Computing Systems, CHI Notes 2006. pp 79-82. | |field_reference=Luis von Ahn, Shiry Ginosar, Mihir Kedia and Manuel Blum. Improving Accessibility of the Web with a Computer Game. ACM Conf. on Human Factors in Computing Systems, CHI Notes 2006. pp 79-82. | ||
|field_link=http://www.cs.cmu.edu/~biglou/Phetch.pdf | |field_link=http://www.cs.cmu.edu/~biglou/Phetch.pdf | ||
|field_publication_type=Conference papers | |field_publication_type=Conference papers | ||
|field_additional_information=Describe Phetch, the followup projects, but includes some discussion of ESP. | |field_additional_information=Describe Phetch, the followup projects, but includes some discussion of ESP. | ||
}} | |||
{{bibliography | |||
|field_author= Luis von Ahn, Laura Dabbish | |||
|field_title=Designing Games With a Purpose | |||
|field_reference=Luis von Ahn & Laura Dabbish, Games With A Purpose. IEEE Computer Magazine, June 2006. pp 96-98. | |||
|field_publication_type=other | |||
}} | }} |
Revision as of 18:29, 5 November 2013
The followup game (Phetch) is more ambitious. According to Ahn et al. (2006): We set our goal to assign proper descriptions to arbitrary images. A “proper” description is correct if it makes sense with respect to the image, and sufficient if it gives enough information about its contents. Phetch will collect sentences
BIBLIOGRAPHY |