Flash animation overview: Difference between revisions
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{{Incomplete}}{{Flash tutorial|CS3|beginner|}} | {{Incomplete}}{{Flash tutorial|CS3, CS4, CS5|beginner|}} | ||
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<div class="tut_goals"> | <div class="tut_goals"> | ||
;Learning goals: | ;Learning goals: | ||
:Learn about | :Learn about the various methods to create motion animations in Flash | ||
;Prerequisites: | ;Prerequisites: | ||
:[[Flash CS3 desktop tutorial]] | :[[Flash CS3 desktop tutorial]] or [[Flash CS4 desktop tutorial]] | ||
:[[Flash layers tutorial]] (first part) | :[[Flash layers tutorial]] (first part) | ||
:[[Flash drawing tutorial]] (at least some of it) | :[[Flash drawing tutorial]] (at least some of it) | ||
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: After that you should be ready for interactivity. E.g. do the [[Flash button tutorial]] | : After that you should be ready for interactivity. E.g. do the [[Flash button tutorial]] | ||
;Quality and level | ;Quality and level | ||
: This | : This is just an overview article. | ||
</div> | </div> | ||
== Introduction == | == Introduction == | ||
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=== Frame-by-frame vs. tweening === | === Frame-by-frame vs. tweening === | ||
In Flash CS3, you can create several kinds of animations and associated special effects. To create motion animation, there are 2 options: | In Flash CS3 to CS5, you can create several kinds of animations and associated special effects. To create motion animation, there are 2 options: | ||
* Frame-by-frame animation (ancient technique used for cartoons). This leads to precise results but is time consuming. Actually, before doing this tutorial you can do [[Flash frame-by-frame animation tutorial]] first. | * Frame-by-frame animation (ancient technique used for cartoons). This leads to precise results but is time consuming. Actually, before doing this tutorial you can do [[Flash frame-by-frame animation tutorial]] first. | ||
* Tweening. [http://en.wikipedia.org/wiki/Tweening Wikipedia], retrieved 20:45, 7 August 2007 (MEST) defines {{quotation|Tweening, short for in-betweening, as the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Inbetweens are the drawings between the keyframes which help to create the illusion of motion. Tweening is a key process in all types of animation, including computer animation. Sophisticated animation software enables one to identify specific objects in an image and define how they should move and change during the tweening process. Software may be used to manually render or adjust transitional frames by hand or use to automatically render transitional frames using interpolation of graphic parameters.}}. In other contexts, one uses also "morphing". E.g. [http://www.pcmag.com/encyclopedia_term/0,2542,t=tweening&i=53271,00.asp PCMag] (retrieved 20:45, 7 August 2007 (MEST)) defines tweening as {{quotation|An animation technique that, based on starting and ending shapes, creates the necessary "in-between" frames. See morphing}}. | * Tweening. [http://en.wikipedia.org/wiki/Tweening Wikipedia], retrieved 20:45, 7 August 2007 (MEST) defines {{quotation|Tweening, short for in-betweening, as the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Inbetweens are the drawings between the keyframes which help to create the illusion of motion. Tweening is a key process in all types of animation, including computer animation. Sophisticated animation software enables one to identify specific objects in an image and define how they should move and change during the tweening process. Software may be used to manually render or adjust transitional frames by hand or use to automatically render transitional frames using interpolation of graphic parameters.}}. In other contexts, one uses also "morphing". E.g. [http://www.pcmag.com/encyclopedia_term/0,2542,t=tweening&i=53271,00.asp PCMag] (retrieved 20:45, 7 August 2007 (MEST)) defines tweening as {{quotation|An animation technique that, based on starting and ending shapes, creates the necessary "in-between" frames. See morphing}}. | ||
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* Compound objects (things that you grouped together) | * Compound objects (things that you grouped together) | ||
* Text boxes | * Text boxes | ||
Revision as of 14:29, 23 April 2010
<pageby nominor="false" comments="false"/>
Overview
Motion tweening means motion animation with interpolation.
- Learning goals
- Learn about the various methods to create motion animations in Flash
- Prerequisites
- Flash CS3 desktop tutorial or Flash CS4 desktop tutorial
- Flash layers tutorial (first part)
- Flash drawing tutorial (at least some of it)
- Flash frame-by-frame animation tutorial (not absolutely needed, but probably useful)
- Immediate next steps
- Flash classic motion tweening tutorial (CS3-style tweening for CS3 and better)
- Flash CS4 motion tweening tutorial (CS4, CS5)
- AS3 TweenLite tweening engine (CS3-CS5, intermediate)
- Moving on
- Flash shape tweening tutorial
- Flash animation summary
- After that you should be ready for interactivity. E.g. do the Flash button tutorial
- Quality and level
- This is just an overview article.
Introduction
Frame-by-frame vs. tweening
In Flash CS3 to CS5, you can create several kinds of animations and associated special effects. To create motion animation, there are 2 options:
- Frame-by-frame animation (ancient technique used for cartoons). This leads to precise results but is time consuming. Actually, before doing this tutorial you can do Flash frame-by-frame animation tutorial first.
- Tweening. Wikipedia, retrieved 20:45, 7 August 2007 (MEST) defines “Tweening, short for in-betweening, as the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Inbetweens are the drawings between the keyframes which help to create the illusion of motion. Tweening is a key process in all types of animation, including computer animation. Sophisticated animation software enables one to identify specific objects in an image and define how they should move and change during the tweening process. Software may be used to manually render or adjust transitional frames by hand or use to automatically render transitional frames using interpolation of graphic parameters.”. In other contexts, one uses also "morphing". E.g. PCMag (retrieved 20:45, 7 August 2007 (MEST)) defines tweening as “An animation technique that, based on starting and ending shapes, creates the necessary "in-between" frames. See morphing”.
What can be animated with motion tweening ?
In Flash 9, you can animate all sorts of compound objects:
- Symbols, i.e. any object that is an instance of a library object, e.g.
- Graphic symbols
- Movies (full *.swf Flash animations or embedded movie clips)
- Buttons
- Compound objects (things that you grouped together)
- Text boxes