Ubiquitous computing: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 18: | Line 18: | ||
* [[u-learning]] | * [[u-learning]] | ||
* The Internet of things, e.g. [[Blogject]]s | * The [[Internet of things]], e.g. [[Blogject]]s | ||
== References == | == References == |
Latest revision as of 16:50, 12 April 2010
Definition
Ubiquitous computing (also called pervasive computing or ambient computing or everyware)
See also: ubiquitous learning
Links
Keywords / interests / types of ubiquitous computing
- Mobile interfaces to mixed realities
- Objects that give us "ambient" clues, i.e. information for background processing (Ishii)
- The Internet of things, e.g. Blogjects
References
- Dourish, Paul. Where the Action Is: The Foundations of Embodied Interaction. Cambridge MA: The MIT Press, 2001.
- Greenfield, Adam (1996). Everyware: The Dawning Age of Ubiquitous Computing, Peachpit Press, ISBN: 0321384016
- Ishii, Hiroshi, Craig Wisneski, Scott Brave, Andrew Dahley, Matt Gorbet, Brygg Ullmer, and Paul Yarin. "ambientROOM: Integrating Ambient Media with Architectural Space." ACM Conference on Human Factors in Computing Systems (CHI 1998): pp. 173-174, 1998. [1]