MMORPG: Difference between revisions

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== Definition ==
== Definition ==


* Massively multiplayer online role-playing games (MMORPG)s are a form of [[virtual environment]]s or [[virtual habitat]]s.
* Massively multiplayer online role-playing [[computer game]]s (MMORPG)s are a form of [[virtual environment]]s or [[virtual habitat]]s.


* The global ''internal'' economy of these worlds is now bigger than the ones of small third world states.
* The global ''internal'' economy of these worlds is now bigger than the ones of small third world states.

Revision as of 18:33, 12 November 2006

Draft

Definition

  • The global internal economy of these worlds is now bigger than the ones of small third world states.

Implementation

  • Some games use augmented technology (mixed reality or mobile technology, i.e. are integrated in real world space

Popular environments

Multi purpose habitats

Some people may argue that these systems are not just games (i.e. they are virtual habitats). That is true, but they do contain games or "gaming" features.

Games

(there are many others !)

MMOPRGs in education ?

There is some potential in using its technology. Examples:

  • Implementation of "virtual universities" (digitalize existing practice of lecture halls, libraries, meeting rooms). There have been several attemps, but none really successful.
  • Various gaming and simulation worlds, e.g. in business, economy, sociology and history
  • Modeling and microworld environments for science phenomena (e.g. physics and biology)
  • Habitats for non-informal collaboration (e.g. as an alternative to instant messaging)