Adventure Academy: Difference between revisions
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* Personalisation, gamification, interaction: Learners create avatars to explore an ever-expanding world, complete learning quests to unlock new zones, and interact with other learners. | * Personalisation, gamification, interaction: Learners create avatars to explore an ever-expanding world, complete learning quests to unlock new zones, and interact with other learners. | ||
* Multiplatform | * Multiplatform | ||
* Subscription-based service (we do not know how difficult or easy) cancelling would be. | * Subscription-based service, i.e. $10/month (we do not know how difficult or easy) cancelling would be. | ||
* Safety filters and parental control | * Safety filters and parental control | ||
[[image:age_of_learning_library.jpg|600px|none|thumb|Age of learning library. Sreenshot from Cass Marshall, [https://www.polygon.com/2019/5/6/18525807/adventure-academy-mmo-kids-online-hubs Adventure Academy marries ’90s edutainment with modern MMO style], Polygon/Vox Media] | |||
== Links == | == Links == | ||
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'''Official''' | '''Official''' | ||
* https://www.adventureacademy.com/ | * https://www.adventureacademy.com/ | ||
* [https://blog.ageoflearning.com/introducing-adventure-academy-worlds-first-educational-massively-multiplayer-online-game/ | * [https://blog.ageoflearning.com/introducing-adventure-academy-worlds-first-educational-massively-multiplayer-online-game/ Introducing Adventure Academy™, the World’s First Educational Massively Multiplayer Online Game] | ||
Introducing Adventure Academy™, the World’s First Educational Massively Multiplayer Online Game] | |||
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* [https://www.edsurge.com/news/2019-05-01-age-of-learning-s-latest-is-a-100-million-educational-game Age of Learning’s Latest Is a $100 Million Educational Game] By Tony Wan and Wade Tyler Millward May 1, 2019 | * [https://www.edsurge.com/news/2019-05-01-age-of-learning-s-latest-is-a-100-million-educational-game Age of Learning’s Latest Is a $100 Million Educational Game] By Tony Wan and Wade Tyler Millward May 1, 2019 | ||
[[category: Classroom technologies]] | |||
[[category: Integrated learning environments]] |
Revision as of 12:24, 7 May 2019
Introduction
Adventure Academy is a commercial gamified multi-user online virtual learning environment for US 3rd to 6th graders (ages 8-13) made by of Learning Inc. It completes ABCmouse that targets a younger audience and was introduced in April, 2019.
According to an edSurge post, development of this platform cost over 100 Mio $ and involved around 250 developers. It includes “[...] visual and design elements comparable to what one might expect from a mainstream online game—including customizable avatars, live chat and an explorable open world [...]”
According to the official announcement, the platform includes the following features: Adventure Academy includes these key features:
- Thousands of learning activities across hundreds of topics in language, math, science, social studies, and arts.
- Curriculum-based games, books, ther types of reading materials, educational videos, and additional interactive experiences
- Personalisation, gamification, interaction: Learners create avatars to explore an ever-expanding world, complete learning quests to unlock new zones, and interact with other learners.
- Multiplatform
- Subscription-based service, i.e. $10/month (we do not know how difficult or easy) cancelling would be.
- Safety filters and parental control
[[image:age_of_learning_library.jpg|600px|none|thumb|Age of learning library. Sreenshot from Cass Marshall, Adventure Academy marries ’90s edutainment with modern MMO style, Polygon/Vox Media]
Links
Official
- https://www.adventureacademy.com/
- Introducing Adventure Academy™, the World’s First Educational Massively Multiplayer Online Game
Other
- Age of Learning’s Latest Is a $100 Million Educational Game By Tony Wan and Wade Tyler Millward May 1, 2019