MMORPG: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
Line 10: Line 10:
* Most MMORPGs are implemented with 3D games engines, a form of [[desktop virtual reality]] technology.
* Most MMORPGs are implemented with 3D games engines, a form of [[desktop virtual reality]] technology.


* Some games use [[augmented technology]] or mobile technology, i.e. are integrated in real world space
* Some games use augmented technology ([[mixed reality]] or mobile technology, i.e. are integrated in real world space


* Some still popular games use [[text-based virtual reality]], e.g. [[MUD]]s augmented with illustrations.
* Some still popular games use [[text-based virtual reality]], e.g. [[MUD]]s augmented with illustrations.

Revision as of 17:58, 5 September 2006

Draft

Definition

  • The global internal economy of these worlds is now bigger than the ones of small third world states.

Implementation

  • Some games use augmented technology (mixed reality or mobile technology, i.e. are integrated in real world space

Popular environments

Multi purpose

Some people may argue that systems are not just games (i.e. they are virtual habitats). That is true, but they do contain games or "gaming" features.

Games

(there are many others !)

MMOPRGs in education ?

There is some potential in using its technology. Examples:

  • Implementation of "virtual universities" (digitalize existing practice of lecture halls, libraries, meeting rooms). There have been several attemps, but none really successful.
  • Various gaming and simulation worlds, e.g. in business, economy, sociology and history
  • Modeling and microworld environments for science phenomena (e.g. physics and biology)
  • Habitats for non-informal collaboration (e.g. as an alternative to instant messaging)