Pedagogical scenario: Difference between revisions
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# instruction - learning | # instruction - learning | ||
See also: [[Instructional design model]]s, | See also: [[Instructional design model]]s and [[pedagogic strategy]] ([[User:DSchneider|DSchneider]] thinks that is difficult to find the right place to discuss that sort of typologies), | ||
== Related design methdology == | == Related design methdology == |
Revision as of 14:02, 20 April 2006
Definition
- A pedagogical scenario is an instantiation of an instructional design model.
Typical ingredients and typologies
Here is a small list of typicial ingrediants one can find in a scenario
- learning activities
- a learning environment
- various courseware (learning materials)
Schulmeister (2005:487-488) suggest to define scenarios according to 3 dimensions:
- presence - virtual
- information - cooperation
- instruction - learning
See also: Instructional design models and pedagogic strategy (DSchneider thinks that is difficult to find the right place to discuss that sort of typologies),
Related design methdology
Modern pedagogical theory (whether behaviorist, cognitivist, constructivist etc. ) insists on the importance of scenarios, i.e. story-boards that define learning activities.
A typical example is IMS Learning Design, that implements the following basic learning design model:
ROLE ->performs-> ACTIVITIES ->within-> an ENVRIONMENT
Examples
See (for the moment): Category:Pedagogical scenarios
References
- Schulmeister, R. (2005). Kriterien didaktischer Qualität im E-Learning zur Sicherung der
Akzeptanz und Nachhaltigkeit. In D. Euler & S. Seufert (Hrsg.), E-Learning in Hochschulen und Bildungszentren, München: Oldenbourg, p. 487.