Pedagogical scenario: Difference between revisions
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# instruction - learning | # instruction - learning | ||
See also: [[Instructional design | See also: [[Instructional design model]]s, | ||
== Related design methdology == | == Related design methdology == | ||
Modern [[pedagogical theory]] (whether [[behaviorism|behaviorist]], [[cognitivism|cognitivist]], [[constructivism|constructivist]] etc. ) insists on the importance of scenarios, i.e. story-boards that define [[learning | Modern [[pedagogical theory]] (whether [[behaviorism|behaviorist]], [[cognitivism|cognitivist]], [[constructivism|constructivist]] etc. ) insists on the importance of scenarios, i.e. story-boards that define [[learning activity | learning activities]]. | ||
A typical example is [[IMS Learning Design]], that implements the following basic learning design model: | A typical example is [[IMS Learning Design]], that implements the following basic learning design model: | ||
Line 31: | Line 31: | ||
See (for the moment): [[:Category:Pedagogical scenarios]] | See (for the moment): [[:Category:Pedagogical scenarios]] | ||
== References == | |||
* Schulmeister, R. (2005). Kriterien didaktischer Qualität im E-Learning zur Sicherung der | |||
Akzeptanz und Nachhaltigkeit. In D. Euler & S. Seufert (Hrsg.), E-Learning in | |||
Hochschulen und Bildungszentren, München: Oldenbourg, p. 487. | |||
[[Category:Pedagogical scenarios]] | [[Category:Pedagogical scenarios]] |
Revision as of 15:00, 20 April 2006
Definition
- A pedagogical scenario is an instantiation of an instructional design model.
Typical ingredients and typologies
Here is a small list of typicial ingrediants one can find in a scenario
- learning activities
- a learning environment
- various courseware (learning materials)
Schulmeister (2005:487-488) suggest to define scenarios according to 3 dimensions:
- presence - virtual
- information - cooperation
- instruction - learning
See also: Instructional design models,
Related design methdology
Modern pedagogical theory (whether behaviorist, cognitivist, constructivist etc. ) insists on the importance of scenarios, i.e. story-boards that define learning activities.
A typical example is IMS Learning Design, that implements the following basic learning design model:
ROLE ->performs-> ACTIVITIES ->within-> an ENVRIONMENT
Examples
See (for the moment): Category:Pedagogical scenarios
References
- Schulmeister, R. (2005). Kriterien didaktischer Qualität im E-Learning zur Sicherung der
Akzeptanz und Nachhaltigkeit. In D. Euler & S. Seufert (Hrsg.), E-Learning in Hochschulen und Bildungszentren, München: Oldenbourg, p. 487.