AS3 Tutorials Beginner: Difference between revisions
Jump to navigation
Jump to search
(New page: == Stage 2 : Beginner == === Basic Programming Concepts === * AS3 Variable Types * AS3 Control Flow Statements * AS3 Instances Functions * [[AS3 Input and Ou...) |
No edit summary |
||
Line 1: | Line 1: | ||
{{stub}} | |||
<pageby nominor="false" comments="false"/> | |||
== Stage 2 : Beginner == | == Stage 2 : Beginner == | ||
Line 7: | Line 11: | ||
* [[AS3 Instances Functions]] | * [[AS3 Instances Functions]] | ||
* [[AS3 Input and Output]] | * [[AS3 Input and Output]] | ||
* [[AS3 simple ideas]]: Come up with suggestions of mini-games or activities that you could write that use these techniques | |||
* [[AS3 mini-game walkthrough]]: take you through a complete example of such a mini-game. | |||
But for this, we will need to master some basic concepts first. What we propose to do is read through all these concepts at first. Don't try to master the details, try to understand the gist of it and to draw a cognitive map as to what "tools" you have available to write a program. Then explore the examples. You may then feel the need to go back and forth between concepts and code in the examples. | |||
[[Category: Technologies]] | |||
[[Category: Multimedia]] | |||
[[Category: Actionscript 3]] | |||
[[Category: Flash]] | |||
[[Category: Flex]] |
Revision as of 18:09, 31 October 2007
<pageby nominor="false" comments="false"/>
Stage 2 : Beginner
Basic Programming Concepts
- AS3 simple ideas: Come up with suggestions of mini-games or activities that you could write that use these techniques
- AS3 mini-game walkthrough: take you through a complete example of such a mini-game.
But for this, we will need to master some basic concepts first. What we propose to do is read through all these concepts at first. Don't try to master the details, try to understand the gist of it and to draw a cognitive map as to what "tools" you have available to write a program. Then explore the examples. You may then feel the need to go back and forth between concepts and code in the examples.