EyeWire: Difference between revisions
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(Created page with "{{Citizen science project |field_project_name=EyeWire |field_project_access_URL=http://eyewire.org/ |field_screenshot=Photo.jpg |field_project_start_date=2012/12/10 |field_pro...") |
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|field_project_open=Yes | |field_project_open=Yes | ||
|field_subject_areas=Natural sciences | |field_subject_areas=Natural sciences | ||
|field_cs_subject_areas=medicine | |field_cs_subject_areas=biology/medicine/neuroscience | ||
|field_fields_of_science=Neurology | |field_fields_of_science=Neurology | ||
|field_project_description=EyeWire is a game where volounteers map the 3D structure of neurons. By playing EyeWire, they help map the retinal connectome and contribute to the neuroscience research conducted by Sebastian Seung's Computational Neuroscience Lab at MIT. The connectome is a map of all the connections between cells in the brain. Rather than mapping an entire brain, we’re starting with a retina. | |field_project_description=EyeWire is a game where volounteers map the 3D structure of neurons. By playing EyeWire, they help map the retinal connectome and contribute to the neuroscience research conducted by Sebastian Seung's Computational Neuroscience Lab at MIT. The connectome is a map of all the connections between cells in the brain. Rather than mapping an entire brain, we’re starting with a retina. | ||
|field_purpose_of_project=Identify and Maps all the neurons in the retina. | |field_purpose_of_project=Identify and Maps all the neurons in the retina. | ||
|field_team_leadermm=Sebastian Seung's | |field_team_leadermm=Sebastian Seung's | ||
|field_team_link=http://wiki.eyewire.org/en/Who_we_are_and_what_we_do. | |field_team_link=http://wiki.eyewire.org/en/Who_we_are_and_what_we_do. | ||
|field_contact_person_URLs=support@eyewire.org | |field_contact_person_URLs=support@eyewire.org | ||
|field_team_location=Massachusetts Institute of Technology - 77 Massachusetts Ave, Cambridge, États-Unis | |field_team_location=Massachusetts Institute of Technology - 77 Massachusetts Ave, Cambridge, États-Unis | ||
|field_participant_task_description=The player's task is to select the areas that the AI missed, thus improving the trace of the neuron. In the interface, a three-dimensional view shows the trace of the neuron through the volume, while the player can scroll up and down in the two-dimensional slices to follow the path. The player clicks on areas in the slices to add them to the trace. The AI automatically fills in the parts of the neuron that it detects are part of the player's clicked area. Once the player has decided the task is complete, the player submits the task and is presented with another task. | |||
|field_Haklay_typology=crowdsourcing | |field_Haklay_typology=crowdsourcing | ||
|field_volonteer_computing=no | |field_volonteer_computing=no | ||
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|field_data_types_to_manipulate=3D manipulation | |field_data_types_to_manipulate=3D manipulation | ||
|field_participant_contribution_type=data analysis | |field_participant_contribution_type=data analysis | ||
|field_tutorials_documentation= | |field_gaming_genre=other | ||
|field_peer_to_peer_guidance= | |field_interface_attractivity=cool/attractive | ||
|field_training_sequence= | |field_interface_usability=somewhat difficult to use | ||
|field_individual_performance_feedback= | |field_tutorials_documentation=yes | ||
|field_collective_performance_feedback= | |field_peer_to_peer_guidance=yes | ||
|field_research_progress_feedback= | |field_training_sequence=strong | ||
|field_member_profiles= | |field_individual_performance_feedback=yes | ||
|field_collective_performance_feedback=somewhat | |||
|field_research_progress_feedback=yes | |||
|field_member_profiles=minimal | |||
|field_member_profile_elements=badges, activity metrics | |||
|field_community_tools=website, blog, forum, wiki | |field_community_tools=website, blog, forum, wiki | ||
|field_number_of_forum_members=80 000 | |field_number_of_forum_members=80 000 | ||
|field_has_community_manager=N/A | |field_has_community_manager=N/A | ||
|field_project_news_updates= | |field_project_news_updates=less than weekly | ||
|field_socialsoftware_sites= | |field_project_news_site=http://blog.eyewire.org/ | ||
|field_socialsoftware_sites=Twitter, Facebook, Linkedin | |||
|field_event_types=MeetUps, other | |||
|field_events_frequency=4 | |||
|field_community_management=Community can make suggestions in threads on the discussion forum which project staff look at and respond to accordingly. | |||
|field_team_work=N/A | |field_team_work=N/A | ||
|field_completion_level=Medium | |||
|field_last_edition=2013/09/25 | |field_last_edition=2013/09/25 | ||
}} | }} | ||
'''Assessment:''' | |||
:Progression isn’t very clear, overall neurone you’ve mapped isn’t shown. Accuracy isn’t clear either as users don’t know if they’ve gotten it right. Volunteers don’t feel like part of the team but like unpaid interns. | |||
'''Other Info:''' | |||
:Since President Obama announced the BRAIN initiative, the project have used this very well in their marketing to stress the importance of their aims. They use bold statements like “Obama wants to map the brain. You can help by playing EyeWire.” | |||
Artificial Intelligence (AI) is used in the game to help volunteers complete it. | |||
{{Free text}} | {{Free text}} |
Latest revision as of 22:48, 10 October 2013
Assessment:
- Progression isn’t very clear, overall neurone you’ve mapped isn’t shown. Accuracy isn’t clear either as users don’t know if they’ve gotten it right. Volunteers don’t feel like part of the team but like unpaid interns.
Other Info:
- Since President Obama announced the BRAIN initiative, the project have used this very well in their marketing to stress the importance of their aims. They use bold statements like “Obama wants to map the brain. You can help by playing EyeWire.”
Artificial Intelligence (AI) is used in the game to help volunteers complete it.
BIBLIOGRAPHY |