8 learning events model: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Incomplete}}
{{stub}}
{{Under construction}}


==Definition==
==Definition==
Line 10: Line 9:


'''The 8 Learning Events are
'''The 8 Learning Events are
{| border="0" style="text-align:center"
 
! - Learner activity - !! - Teacher activity  -
{| class="wikitable" style="text-align:center"
|+The eight Learning Events
|-
! Learner Activity !! Teacher Activity !! Domain of Application !! Related Learning Theory
|-
|-
 
| Imitate || Provide a model || Movements, Noises, Words, Melodies, Postures etc || Social Learning (Bandura)
| Imitation || Modeling
|-
|-
| Reception || Transmission
| Receive Information || Transmitt Information || Many Domains (except: Mastery of skills, Adoption of values, sensory-Motor...) || Verbal Learning (Ausubel)
|-
|-
| Exercising || Guidance
| Exercise || Guide, Feed-back || Sensory-Motor, Music etc... || Law of Effect (Thorndike), Reinforcement (Skinner)
|-
|-
| Exploration || Documenting
| Explore || Provide Access to Data || History, Geography, Personal Relations etc... || Theories related to conceptual maps
|-
|-
| Experimentation || Reactivity
| Experiment || Provide Environment for Experimentation, Supervise || Sciences, Computer Sciences, Social Relations etc... || Cognitive Learning (Piaget, Polya and De Bono)
|-
|-
| Creation || Confortation
| Create || Facilitate || Arts, Learning Technologies || Divergent Production Concept (Guilford), Criteria for Creativity (Torrance)
|-
|-
|Self-reflexion||Co-reflexion
| Self-Reflect || Co-Reflect || Intellectual, Relational or Sensory-Motor || Metacognition (Flavell, Brown, Leclercq)
|-
|-
|Debate||Animation
| Debate || Animate || Complex Mental Models, Construction of Mental Representations || Social Interaction (Doise, Perret-Clermond), Cognitive Learning (Piaget)
|}
|}
||
 
|Imitation | Modeling.


A learning strategy (comparable to a [[lesson plan]] or [[pedagogical scenario]]) is  any combination of learning events.
A learning strategy (comparable to a [[lesson plan]] or [[pedagogical scenario]]) is  any combination of learning events.

Latest revision as of 13:48, 9 April 2010

Draft

Definition

Developed by Leclercq and Poumay (2005) at the University of Liège, the Eight learning events model is an instructional design model for describing "the activity of the learner (receives, prectices, creates, etc)" (Leclercq & Poumay, 2005) in a learing situation that is independant of the content.

All learning events fall roughly into eight different activities through which a learning event can occurr and are paired with teaching events i.e. the teacher or coach's activity or role. In thier publication The 8 Learning Events Model and its principles. Leclercq and Poumay define each type of activity below and provide an outline dedescribing the teacher or trainer's role, the domains of learning best governed by the activity, where the activitty can be situated, how it usually occurs in a classroom context, associated words and the learning theory tthat supports the event.

The 8 Learning Events are

The eight Learning Events
Learner Activity Teacher Activity Domain of Application Related Learning Theory
Imitate Provide a model Movements, Noises, Words, Melodies, Postures etc Social Learning (Bandura)
Receive Information Transmitt Information Many Domains (except: Mastery of skills, Adoption of values, sensory-Motor...) Verbal Learning (Ausubel)
Exercise Guide, Feed-back Sensory-Motor, Music etc... Law of Effect (Thorndike), Reinforcement (Skinner)
Explore Provide Access to Data History, Geography, Personal Relations etc... Theories related to conceptual maps
Experiment Provide Environment for Experimentation, Supervise Sciences, Computer Sciences, Social Relations etc... Cognitive Learning (Piaget, Polya and De Bono)
Create Facilitate Arts, Learning Technologies Divergent Production Concept (Guilford), Criteria for Creativity (Torrance)
Self-Reflect Co-Reflect Intellectual, Relational or Sensory-Motor Metacognition (Flavell, Brown, Leclercq)
Debate Animate Complex Mental Models, Construction of Mental Representations Social Interaction (Doise, Perret-Clermond), Cognitive Learning (Piaget)


A learning strategy (comparable to a lesson plan or pedagogical scenario) is any combination of learning events.

Links

Leclercq, D., Poumay, M. (2005) The 8 Learning Events Model and its principles.. Release 2005-1. LabSET, university of Liège. (accessed January 30 , 2008 at http://www.labset.net/media/prod/8LEM.pdf.