AS3 Tutorials Beginner: Difference between revisions

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== Stage 2 : Beginner ==
== Stage 2 : Beginner ==
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=== Basic Programming Concepts ===
=== Basic Programming Concepts ===


To be able to write small programs from scracth, you will  need to master some basic concepts first. What we propose to do is read through all these concepts at first. Don't try to master the details, try to understand the gist of it and to draw a cognitive map as to what "tools" you have available to write a program. Then explore the examples. You may then feel the need to go back and forth between concepts and code in the examples.
* [[AS3 Variable Types]]
* [[AS3 Variable Types]]
* [[AS3 Control Flow|AS3 Control Flow Statements]]
* [[AS3 Control Flow|AS3 Control Flow Statements]]
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* [[AS3 Input and Output]]
* [[AS3 Input and Output]]


* [[AS3 simple ideas]]: Come up with suggestions of mini-games or activities that you could write that use these techniques
* [[AS3 mini-game walkthrough]]: take you through a complete example of such a mini-game.


But for this, we will  need to master some basic concepts first. What we propose to do is read through all these concepts at first. Don't try to master the details, try to understand the gist of it and to draw a cognitive map as to what "tools" you have available to write a program. Then explore the examples. You may then feel the need to go back and forth between concepts and code in the examples.


[[Category: Technologies]]
[[Category: Multimedia]]
[[Category: Multimedia]]
[[Category: Actionscript 3]]
[[Category: Actionscript 3]]
[[Category: Flash]]
[[Category: Flash]]
[[Category: Flex]]
[[Category: Flex]]

Latest revision as of 18:24, 22 August 2016

Draft


Stage 2 : Beginner

Basic Programming Concepts

To be able to write small programs from scracth, you will need to master some basic concepts first. What we propose to do is read through all these concepts at first. Don't try to master the details, try to understand the gist of it and to draw a cognitive map as to what "tools" you have available to write a program. Then explore the examples. You may then feel the need to go back and forth between concepts and code in the examples.