AS3 Tutorials Intermediate: Difference between revisions

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== Stage 3 : Intermediate AS3 ==
== Stage 3 : Intermediate AS3 ==


* [[AS3 simple ideas]]: Come up with suggestions of mini-games or activities that you could write that use these techniques
The intermediate tutorials will be written in parallel with the beginner ones. Still expect progresses to be slower here. More material needs to be covered and it starts to be slightly more complex
* [[AS3 mini-game walkthrough]]: take you through a complete example of such a mini-game.
 
At this level; we have code spread over multiple files, class-based code organisation, inheritance, composition, dispatching events across objects, reading xml data or embedding assets stored locally.
 
Gaining autonomy:
* [[AS3 Trace and debug]]
* [[AS3 Compiling options]]
* [[AS3 Object-Oriented concepts]]
 
* [[AS3 simple ideas]]: Coming up with suggestions of mini-games or activities that you could write that use these techniques
* [[AS3 mini-game walkthrough]]: taking you through a complete example of such a mini-game.
 
Notes:
 
For teaching timer concepts, use the idea of [http://www.thinkgeek.com/geektoys/games/7b24/ stick men in a box] (no assets to create)


[[Category: Actionscript 3]]
[[Category: Actionscript 3]]
[[Category: Tutorials]]
[[Category:ActionScript tutorials]]

Latest revision as of 18:09, 22 August 2016

Draft


Stage 3 : Intermediate AS3

The intermediate tutorials will be written in parallel with the beginner ones. Still expect progresses to be slower here. More material needs to be covered and it starts to be slightly more complex

At this level; we have code spread over multiple files, class-based code organisation, inheritance, composition, dispatching events across objects, reading xml data or embedding assets stored locally.

Gaining autonomy:

  • AS3 simple ideas: Coming up with suggestions of mini-games or activities that you could write that use these techniques
  • AS3 mini-game walkthrough: taking you through a complete example of such a mini-game.

Notes:

For teaching timer concepts, use the idea of stick men in a box (no assets to create)