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This entry is part of the [[Flex tutorials]]
This entry is part of the [[Flex tutorials]]
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== Introduction ==
== Introduction ==


MXML is an XML-based user [http://en.wikipedia.org/wiki/User_interface_markup_language interface markup language]. MXML is considered a proprietary standard due to its tight integration with Adobe technologies, in particular [[Flash]].
MXML is an XML-based user [http://en.wikipedia.org/wiki/User_interface_markup_language interface markup language] that together with ActionScript allows to develop [[Flash]] applications. MXML is considered a proprietary standard due to its tight integration with Adobe technologies, in particular [[Flash]].


The free [[Adobe Flex]] developer kit can be use to compile MXML + ActionScript code into [[Flash]]. Flex (i.e. the combination of MXML and Actionscript) did become a fairly popular technology for developping [[rich internet application]]s (e.g. educational multimedia). It seems to gain popularity since it's a sort of "semi-thick client" technology and for once
One can use the '''free''' [[Adobe Flex]] developer kit to compile MXML + ActionScript code into [[Flash]]. Flex (i.e. the combination of MXML and Actionscript) did become a fairly popular technology for developping [[rich internet application]]s (e.g. educational multimedia). Flex/mxml seems to gain popularity since it's a sort of "semi-thick client" technology and for once Adobe takes a much better political approach. Both the compiler and the documentation is open and free.
Adobe takes a much better political approach. Both the compiler and the documentation is open and free.


MXML allows to define
MXML allows to define
Line 16: Line 15:
* presentation of information
* presentation of information


There is no official schema for MXML, but some people did create schemas. In particular, check out [http://code.google.com/p/xsd4mxml/ Ali Mansuroglu's] [http://xsd4mxml.googlecode.com/files/flex3.xsd flex3.xsd] or [http://www.matthias-georgi.de/2008/9/relax-ng-schema-for-adobe-flex-3.html Matthias Georgi's] Relax/rnc version.
Demos:
* [http://examples.adobe.com/flex3/componentexplorer/explorer.html Adobe Flex 3 Component Explorer]
* [http://www.adobe.com/devnet-archive/flex/tourdeflex/web/ Tour de Flex] (web version)
* [http://www.adobe.com/devnet/flex/tourdeflex.html Tour de Flex] is a desktop (AIR) installation {{quotation|for exploring Flex 4 capabilities and resources, including the core Flex components, Adobe AIR, data integration, and a variety of third-party components, effects, skins, and more}}.


== Introductory example ==
See also: the [[Adobe Flex]] article
 
== Versions ==
 
There don't seem to be official schemas for MXML, but some people did create schemas. In particular, check out [http://code.google.com/p/xsd4mxml/ Ali Mansuroglu's] [http://xsd4mxml.googlecode.com/files/flex3.xsd flex3.xsd] or [http://www.matthias-georgi.de/2008/9/relax-ng-schema-for-adobe-flex-3.html Matthias Georgi's] Relax/rnc version.
 
* Flex Version 2: dead
* Flex Version 3: aka MXML 2006, requires Flash 9
* Flex Version 4: aka MXML 2009, requires Flash 10
 
== An introductory example ==


Firstly, install the [[Adobe Flex#Installing_the_free_Flex_SDK|Flex]] SDK.
Firstly, install the [[Adobe Flex#Installing_the_free_Flex_SDK|Flex]] SDK.
Line 25: Line 37:
Here, we just focus on the MXML part.
Here, we just focus on the MXML part.


A basic mxml document would look something like this:
=== Flex 3 version ===
 
A basic Flex 3 / mxml 2006 document would look something like this:


File myFirstApplication.mxml :
Files:
* [http://tecfa.unige.ch/guides/flash/flex4/intro/ myFirstApplicationFlex3.mxml]
* [http://tecfa.unige.ch/guides/flash/flex4/intro/myFirstApplicationFlex3.swf myFirstApplicationFlex3.swf]


<?xml version="1.0" encoding="utf-8"?>
<source lang="actionscript">
<?xml version="1.0" encoding="utf-8"?>
<!-- Introductory Flex 3 example, DKS, TECFA, University of Geneva, nov 2010) -->
  <mx:Application  
  <mx:Application  
     xmlns:mx="http://www.adobe.com/2006/mxml"  
     xmlns:mx="http://www.adobe.com/2006/mxml"  
Line 40: Line 57:
         <mx:Label text="Hello World!" fontWeight="bold" fontSize="24"/>
         <mx:Label text="Hello World!" fontWeight="bold" fontSize="24"/>
     </mx:Panel>
     </mx:Panel>
</mx:Application>
</mx:Application>
</source>
 
Below is a screen capture of the "application":
[[image:flex4-intro-1.jpg|frame|none|Flex myFirstApplicationFlex3.mxml]]
 
=== Flex 4 version ===
 
Files:
* [http://tecfa.unige.ch/guides/flash/flex4/intro/ myFirstApplicationFlex4.mxml]
* [http://tecfa.unige.ch/guides/flash/flex4/intro/myFirstApplicationFlex4.swf myFirstApplicationFlex3.swf]
 
A similar program in Flex 4 would uses more namespaces:
* Flex 4: "http://ns.adobe.com/mxml/2009", typically non-visual stuff
* Spark: "library://ns.adobe.com/flex/spark", the new Flex 4 components
* Flex 3: "library://ns.adobe.com/flex/mx", the old Flex 3 components (not really used in the example below)
 
<source lang="actionscript">
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
      xmlns:s="library://ns.adobe.com/flex/spark"
      xmlns:mx="library://ns.adobe.com/flex/mx"
      minWidth="200" minHeight="100" width="200" height="100">
 
  <s:Panel x="28" y="26"
  width="200" height="100"
  title="My First Application">
    <s:Label text="Hello World !"
    width="150" height="46"
    x="21" y="10" verticalAlign="middle"
    textAlign="center" fontWeight="bold" fontSize="24"/>
  </s:Panel>
 
</s:Application>
 
</source>
 
=== Editing and compiling (both versions) ===


Make sure to respect [[XML]] Syntax (e.g. closing tags).
Make sure to respect [[XML]] Syntax (e.g. closing tags).


Put the text above in a text file. Save the text file as "myFirstApplication.mxml". See the "editing software" section in the [[Adobe Flex#Editing_software_.2F_IDEs|Flex]] article if you plan to
Put the code above in text files. Save the text file as "myFirstApplication.mxml" or similar. See the "editing software" section in the [[Adobe Flex#Editing_software_.2F_IDEs|Flex]] article if you plan to
use an editor with Flex support. But for starters you can use
use an editor with Flex support. But for starters you can use
any text editor, preferable an editor with XML support.
any text editor, preferable an editor with XML support.
Line 52: Line 106:
Information appears on the screen and about half a second later, if all is well, you get informed that a file "myFirstApplication.swf" has been produced. Open this file in a flash player or in a web browser.  
Information appears on the screen and about half a second later, if all is well, you get informed that a file "myFirstApplication.swf" has been produced. Open this file in a flash player or in a web browser.  


SWF files generated by Flex require Flash Player 9 or above.
SWF files generated by Flex 3, require Flash Player 9 or above, files generated by Flex 4 require Flash Player 10.
 
As of nov 2010, this will not show in my Ubuntu in Firefox 3.6.12 and Shockwave Flash 10.1 r102 ... don't know why.  


== Software ==
== Software ==


There exist several solutions for writing mxml code:
There exist several solutions for writing mxml code:
* Use the [[Adobe Flex Builder]] (commercial, but free for education)
* Use the [[Adobe Flash Builder]] (formerly called Flex Builder). This is a commercial tool, but it is [https://freeriatools.adobe.com/ free for education]
* Use a Relax schema, e.g. Gnu [[Emacs]] with [http://www.matthias-georgi.de/download/flex3.rnc flex3.rnc] and also its ActionScript mode to write classes.
* Use a Relax schema, e.g. Gnu [[Emacs]] with [http://www.matthias-georgi.de/2008/9/relax-ng-schema-for-adobe-flex-3 flex3.rnc] and also its ActionScript mode to write classes.
* Use an XSD schema with a XSD-supporting [[XML editor]] plus an ECMA/ActionSript supporting editor.
* Use an XSD schema with a XSD-supporting [[XML editor]] plus an ECMA/ActionSript supporting editor.
* Use the specialized free open source [http://www.flashdevelop.org/ Flashdevelop] ActionScript/Flex editor.
* Use the specialized free open source [http://www.flashdevelop.org/ Flashdevelop] ActionScript/Flex editor.


See also the [[Adobe Flex]] article
== Links ==


== Links ==
See also the [[Adobe Flex]] article


; At Adobe
; At Adobe


* [http://www.adobe.com/devnet/flex/ Flex Developer Center] has a lot of information. Not always obvious to find the best entry point for beginners, but have a look at these (if the links didn't move ...):
* [http://www.adobe.com/devnet/flex/ Flex Developer Center] has a lot of information. Not always obvious to find the best entry point for beginners, but have a look at these (if the links didn't move ...):
** [http://www.adobe.com/devnet/flex/quickstart/coding_with_mxml_and_actionscript/ Coding with MXML and ActionScript]
** [http://www.adobe.com/devnet/flex/quickstart/building_components_in_mxml/ Building components in MXML]
** [http://livedocs.adobe.com/flex/3/html/help.html?content=mxml_1.html Flex Programming Elements] (A manual chapter).


* [http://flex.org flex.org] (an Adobe blog) aggregates Flex news from a number of sites. It includes MXML-related stuff.
* [http://flex.org flex.org] An Adobe page that includes [http://flex.org/resources Flex resources] (as of nov 2011 the best bet) and news from other places


* [http://examples.adobe.com/flex3/componentexplorer/explorer.html Component explorer] Displays both a live component a matching MXML code] ('''Very useful''' !)
* [http://examples.adobe.com/flex3/componentexplorer/explorer.html Component explorer] Displays both a live component a matching MXML code] ('''Very useful''' !)
* [http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-79b5.html Developing applications in MXML] (part of the [http://help.adobe.com/en_US/flex/using/index.html Adobe Flex 4 manual]


; MXML Schemas
; MXML Schemas
Line 85: Line 140:
; Others
; Others
* [http://en.wikipedia.org/wiki/MXML MXML] (Wikipedia. Still a stub, i.e. not very useful as of Aug. 2008)
* [http://en.wikipedia.org/wiki/MXML MXML] (Wikipedia. Still a stub, i.e. not very useful as of Aug. 2008)
 
* [http://www.xul.fr/comparison-user-interface-markup-languages.html User Interface Markup Languages] at xul.fr shortly compares various XML-based User Interface Language languages like MXML, XAML (Microsoft) or XUL (Mozilla).
* [http://www.adobe.com/devnet/flex/articles/paradigm.html An overview of MXML: The Flex markup language] by C. Coenraets, Adobe (2004). Outdated, but still useful !
* [http://www.scriptol.com/ajax/ajax-xul-xaml.php Which Interface for a Web Application?] is a similar short comparison at scriptol.com.


[[Category: XML]]
[[Category: XML]]
[[Category: Multimedia]]
[[Category: Multimedia]]
[[Category: Technologies]]
 
[[Category: Programming]]
[[Category: Programming]]
[[Category: Authoring tools]]
 
[[Category: Flex]]
[[Category: Flex]]
[[Category: Actionscript 3]]
[[Category: Actionscript 3]]
[[Category: Rich internet applications]]
[[Category: Rich internet applications]]
[[Category:Flex tutorials]]

Latest revision as of 18:07, 22 August 2016

This entry is part of the Flex tutorials

Introduction

MXML is an XML-based user interface markup language that together with ActionScript allows to develop Flash applications. MXML is considered a proprietary standard due to its tight integration with Adobe technologies, in particular Flash.

One can use the free Adobe Flex developer kit to compile MXML + ActionScript code into Flash. Flex (i.e. the combination of MXML and Actionscript) did become a fairly popular technology for developping rich internet applications (e.g. educational multimedia). Flex/mxml seems to gain popularity since it's a sort of "semi-thick client" technology and for once Adobe takes a much better political approach. Both the compiler and the documentation is open and free.

MXML allows to define

  • layout structure
  • some behaviors
  • presentation of information

Demos:

  • Adobe Flex 3 Component Explorer
  • Tour de Flex (web version)
  • Tour de Flex is a desktop (AIR) installation “for exploring Flex 4 capabilities and resources, including the core Flex components, Adobe AIR, data integration, and a variety of third-party components, effects, skins, and more”.

See also: the Adobe Flex article

Versions

There don't seem to be official schemas for MXML, but some people did create schemas. In particular, check out Ali Mansuroglu's flex3.xsd or Matthias Georgi's Relax/rnc version.

  • Flex Version 2: dead
  • Flex Version 3: aka MXML 2006, requires Flash 9
  • Flex Version 4: aka MXML 2009, requires Flash 10

An introductory example

Firstly, install the Flex SDK.

A Flex program is a text file that contains a combination of xml elements and optionally actionscript instructions. Here, we just focus on the MXML part.

Flex 3 version

A basic Flex 3 / mxml 2006 document would look something like this:

Files:

<?xml version="1.0" encoding="utf-8"?>
<!-- Introductory Flex 3 example, DKS, TECFA, University of Geneva, nov 2010) --> 
 <mx:Application 
     xmlns:mx="http://www.adobe.com/2006/mxml" 
     horizontalAlign="center" verticalAlign="middle" 
     width="300" height="160" >
     <mx:Panel 
         paddingTop="10" paddingBottom="10" paddingLeft="10" paddingRight="10"
         title="My First Application" >
         <mx:Label text="Hello World!" fontWeight="bold" fontSize="24"/>
     </mx:Panel>
</mx:Application>

Below is a screen capture of the "application":

Flex myFirstApplicationFlex3.mxml

Flex 4 version

Files:

A similar program in Flex 4 would uses more namespaces:

  • Flex 4: "http://ns.adobe.com/mxml/2009", typically non-visual stuff
  • Spark: "library://ns.adobe.com/flex/spark", the new Flex 4 components
  • Flex 3: "library://ns.adobe.com/flex/mx", the old Flex 3 components (not really used in the example below)
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" 
	       xmlns:s="library://ns.adobe.com/flex/spark" 
	       xmlns:mx="library://ns.adobe.com/flex/mx" 
	       minWidth="200" minHeight="100" width="200" height="100">

  <s:Panel x="28" y="26" 
	   width="200" height="100"
	   title="My First Application">
    <s:Label text="Hello World !"
	     width="150" height="46" 
	     x="21" y="10" verticalAlign="middle" 
	     textAlign="center" fontWeight="bold" fontSize="24"/>
  </s:Panel>
  
</s:Application>

Editing and compiling (both versions)

Make sure to respect XML Syntax (e.g. closing tags).

Put the code above in text files. Save the text file as "myFirstApplication.mxml" or similar. See the "editing software" section in the Flex article if you plan to use an editor with Flex support. But for starters you can use any text editor, preferable an editor with XML support.

Assuming the Flex SDK is properly installed, in the terminal, type:

mxmlc myFirstApplication.mxml

Information appears on the screen and about half a second later, if all is well, you get informed that a file "myFirstApplication.swf" has been produced. Open this file in a flash player or in a web browser.

SWF files generated by Flex 3, require Flash Player 9 or above, files generated by Flex 4 require Flash Player 10.

As of nov 2010, this will not show in my Ubuntu in Firefox 3.6.12 and Shockwave Flash 10.1 r102 ... don't know why.

Software

There exist several solutions for writing mxml code:

  • Use the Adobe Flash Builder (formerly called Flex Builder). This is a commercial tool, but it is free for education
  • Use a Relax schema, e.g. Gnu Emacs with flex3.rnc and also its ActionScript mode to write classes.
  • Use an XSD schema with a XSD-supporting XML editor plus an ECMA/ActionSript supporting editor.
  • Use the specialized free open source Flashdevelop ActionScript/Flex editor.

Links

See also the Adobe Flex article

At Adobe
  • Flex Developer Center has a lot of information. Not always obvious to find the best entry point for beginners, but have a look at these (if the links didn't move ...):
MXML Schemas

Adobe doesn't seem to provide any sort of schema that would allow you to use an XML editor. But there are some initiatives.

Others