MiniQuest: Difference between revisions
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* MiniQuests are simple, well structured [[WebQuest]s according to [http://www.biopoint.com/ Internet Innovations Inc.] | |||
* MiniQuests vs. WebQuests: MiniQuests can be constructed in a few hours and can be completed in one to two 1-hour lessons. Therefore they can be quite easily be integrated in larger scenarios or "traditional" curricular sequences. | |||
== The Instructional design model == | |||
According to Internet Innovations: | |||
# The Scenario: Defined as a "use case" scenario, the learners are told to solve a problem formulated as a question. They have to play a given role. | |||
# The Task: Defined a set of precises questions designed to acquire factual information needed to asnwer the question. | |||
# The Product: Defined as a guideline on how the answer must look. It contains a synthesis of information including reflection to insure that the answer is constructed. If possible the answer should be an authentic product. E.g. a directive if students have been asked to play "manager". | |||
== Links == | == Links == | ||
[http://www.biopoint.com/miniquests/instrucdesign.htm MiniQuest Instructional Design], at BioPoint.com. | Please consult the WebSite for detailed discussion of this design model | ||
* [http://www.biopoint.com/miniquests/miniquests.html MiniQuest Home] | |||
* [http://www.biopoint.com/miniquests/instrucdesign.htm MiniQuest Instructional Design], at BioPoint.com. | |||
[[Category: Instructional design models]] |
Revision as of 12:04, 29 May 2006
- MiniQuests are simple, well structured [[WebQuest]s according to Internet Innovations Inc.
- MiniQuests vs. WebQuests: MiniQuests can be constructed in a few hours and can be completed in one to two 1-hour lessons. Therefore they can be quite easily be integrated in larger scenarios or "traditional" curricular sequences.
The Instructional design model
According to Internet Innovations:
- The Scenario: Defined as a "use case" scenario, the learners are told to solve a problem formulated as a question. They have to play a given role.
- The Task: Defined a set of precises questions designed to acquire factual information needed to asnwer the question.
- The Product: Defined as a guideline on how the answer must look. It contains a synthesis of information including reflection to insure that the answer is constructed. If possible the answer should be an authentic product. E.g. a directive if students have been asked to play "manager".
Links
Please consult the WebSite for detailed discussion of this design model
- MiniQuest Instructional Design, at BioPoint.com.