Pedagogical scenario: Difference between revisions
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* A ''pedagogical scenario'' is an instantiation of an [[instructional design model]]. | * A ''pedagogical scenario'' is an instantiation of an [[instructional design model]]. | ||
== Typical ingredients == | == Typical ingredients and typologies == | ||
Here is a small list of typicial ingrediants one can find in a scenario | |||
* [[learning activity | learning activities]] | * [[learning activity | learning activities]] | ||
* a [[learning environment]] | * a [[learning environment]] | ||
* various [[courseware]] (learning materials) | * various [[courseware]] (learning materials) | ||
Schulmeister (2005:487-488) suggest to define scenarios according to 3 dimensions: | |||
# presence - virtual | |||
# information - cooperation | |||
# instruction - learning | |||
See also: [[Instructional design models]], | |||
== Related design methdology == | == Related design methdology == |
Revision as of 13:58, 20 April 2006
Definition
- A pedagogical scenario is an instantiation of an instructional design model.
Typical ingredients and typologies
Here is a small list of typicial ingrediants one can find in a scenario
- learning activities
- a learning environment
- various courseware (learning materials)
Schulmeister (2005:487-488) suggest to define scenarios according to 3 dimensions:
- presence - virtual
- information - cooperation
- instruction - learning
See also: Instructional design models,
Related design methdology
Modern pedagogical theory (whether behaviorist, cognitivist, constructivist etc. ) insists on the importance of scenarios, i.e. story-boards that define learning activity.
A typical example is IMS Learning Design, that implements the following basic learning design model:
ROLE ->performs-> ACTIVITIES ->within-> an ENVRIONMENT
Examples
See (for the moment): Category:Pedagogical scenarios