COAP:COAP-2110/final: Difference between revisions
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== Final exam [[Help:COAP-2110| COAP 2110]] == | |||
The final exam | The final exam will focus on interactivity and animation. You will receive a *.fla file to complete/repair. It will be similar in spirit to the mid-term exam. | ||
== Handouts == | |||
; '''Buttons''' | * [[Flash tutorials]] (the full list of tutorials, more than you want) | ||
* [[EduTech_Wiki:Books/Flash_first_steps|Flash First Steps]] (smaller list than above, also available in PDF) | |||
== Prepare for the following subjects''' == | |||
; (1) '''Mid-term exam requirements''' | |||
* See [[COAP:COAP-2110/mid-term]] | |||
; (2) '''Buttons''' | |||
* Using library *.fla buttons (just change the label) | * Using library *.fla buttons (just change the label) | ||
* Making your own buttons from simple (!) drawings (including drawings for the different button states) | * Making your own buttons from simple (!) drawings (including drawings for the different button states) | ||
* Using button components (label, change of width) | * Using button components (label, change of width) | ||
; '''Videos and Sound''' | ; (3) '''Videos and Sound''' | ||
* Sound embedded into the timeline | * Sound embedded into the timeline | ||
* Videos embedded into the timeline | * Videos embedded into the timeline | ||
* Simple use of the video component | * Simple use of the video component | ||
; '''ActionScript''': | ; (4) '''ActionScript''': | ||
* Simple '''event handling functions''' and registration of mouse click events | * Simple '''event handling functions''' and registration of mouse click events | ||
Example code: | Example code: | ||
< | <source lang="actionscript"> | ||
// timeline moving | // timeline moving | ||
forward_btn.addEventListener(MouseEvent.CLICK,forward); | forward_btn.addEventListener(MouseEvent.CLICK,forward); | ||
Line 30: | Line 37: | ||
kite.play(); | kite.play(); | ||
} | } | ||
</ | </source> | ||
You should be able to master following simple ActionScript "instructions": | You then should be able to master following simple ActionScript "instructions": | ||
* | * Change the visibility of an object on the stage | ||
* | * Move an object | ||
* | * Play and stop an embedded movie clip | ||
* play and stop the animation in the timeline | |||
* Move the user around in the timeline | |||
Example code | Example code for object manipulation | ||
< | <source lang="actionscript"> | ||
cat.visible = true; | cat.visible = true; | ||
cat.visible = false; | cat.visible = false; | ||
cat.x = 100; | |||
cat.y += 50; | |||
movie_clip.stop(); | movie_clip.stop(); | ||
movie_clip.play(); | movie_clip.play(); | ||
</source> | |||
Example code for timeline animations | |||
<source lang="actionscript"> | |||
gotoAndPlay(12); | gotoAndPlay(12); | ||
gotoAndPlay("robot"); | gotoAndPlay("robot"); | ||
Line 50: | Line 66: | ||
gotoAndStop("cat_anim"); | gotoAndStop("cat_anim"); | ||
</ | stop(); | ||
start(); | |||
</source> | |||
(5) Basic inverse kinematics | |||
* (to be confirmed) | |||
Do not forget to revise the subjects from the previous exam (basic drawing and animation principles) ! | |||
== Not covered in the exam == | |||
* ActionScript program flow (e.g. if and switch statements) | |||
* ActionScript program flow (e.g. complicated if and switch statements, loops, etc.) | |||
* Special effects | * Special effects | ||
* Classic motion tweens | |||
* Video captions and Video cue points | * Video captions and Video cue points | ||
* Loading of external sources other than video. | * Loading of external sources other than video. | ||
* Keypress events | * Keypress events | ||
Other information | == Preparation examples == | ||
'''Warning''': The final will be similar in spirit, however we will not test classic motion tweens ! | |||
=== Preparation example 2007 === | |||
You can try to solve the 2007 exam, i.e. solve the following problems: | |||
* Frame 1 (home): Buttons should not lead you to frame 1 (home), but to the various other keyframes. Also add your name. | |||
* Frame 2 (Sailing): (a) Play the tween animation of boat with the 'what's going on here' button. (b) BONUS Point: Create and play a motion animation of a plane. | |||
* Frame 3 (Driving): (a) Create an animation that will start moving the car from right to left and slightly forward too (i.e. keep it on the road). To animate the car edit the 'old car' symbol and make it a motion tween. Then link it to the ''what's going on here'' button (b) BONUS Point: Do something with the yellow car. | |||
* Frame 4 (Island): (a) Make the trees visible when the user clicks on the ''what's going on'' button. (b) BONUS point: Improve the frame-by-frame animation of the big tree. | |||
* Frame 5 (Rocket): (a) Write code that will launch the rocket. (b) BONUS: Do something with the snakes | |||
Tip: For starters, you can navigate with the little button on top right. Do not edit layer one ! | |||
Now get the *.fla source file from here: | |||
: [http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/action-script-button-anim-problem.fla action-script-button-anim-problem.fla] | |||
Instructions are also inside the *.fla file (play it): | |||
: [http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/action-script-button-anim-problem.html action-script-button-anim-problem.html] | |||
A good enough solution is also available: | |||
: Source *.fla: [http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/action-script-button-anim-solution.fla action-script-button-anim-solution.fla] | |||
: HTML+SWF: [http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/action-script-button-anim-solution.html action-script-button-anim-solution.html] | |||
: Directory: http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/ | |||
=== Preparation example 2008 === | |||
This work through example has instructions embedded inside the fla file. '''Better''' and alternatively also may read the series of screen copies and that include the instructions http://tecfa.unige.ch/guides/flash/ex/exams2008/final-coap2110-2008-handout.pdf | |||
* Get [http://tecfa.unige.ch/guides/flash/ex/exams2008/final-coap2110-2008.fla final-coap2110-2008.fla] | |||
* Look at a possible solution: | |||
: http://tecfa.unige.ch/guides/flash/ex/exams2008/final-coap2110-2008-SOLUTION.swf | |||
'''Solution:''' | |||
: http://tecfa.unige.ch/guides/flash/ex/exams2008/ (directory) | |||
: [http://tecfa.unige.ch/guides/flash/ex/exams2008/final-coap2110-2008-SOLUTION.fla final-coap2110-2008-SOLUTION.fla] | |||
=== Preparation example 2010 === | |||
* This examples includes instructions within the *.fla, also avaliable in [http://tecfa.unige.ch/guides/flash/ex/exams2010/final-coap2110-2010.pdf PDF] | |||
* Get the fla: [http://tecfa.unige.ch/guides/flash/ex/exams2010/final-coap2110-2010.fla final-coap2110-2010.fla] | |||
'''Solution''': | |||
* [http://tecfa.unige.ch/guides/flash/ex/exams2010/final-coap2110-2010-SOLUTION.html final-coap2110-2010-SOLUTION.html] | |||
* [http://tecfa.unige.ch/guides/flash/ex/exams2010/final-coap2110-2010-SOLUTION.fla final-coap2110-2010-SOLUTION.fla] | |||
== Other information == | |||
* All materials are allowed (e.g. books, handouts, web pages) | * All materials are allowed (e.g. books, handouts, web pages) | ||
* Use of communication tools is '''strictly forbidden''' (no chat, no mail, etc.). No talking between students. Offenders may get an F. | * Use of communication tools is '''strictly forbidden''' (no chat, no mail, etc.). No talking between students. Offenders may get an F. | ||
Latest revision as of 19:34, 22 February 2013
Final exam COAP 2110
The final exam will focus on interactivity and animation. You will receive a *.fla file to complete/repair. It will be similar in spirit to the mid-term exam.
Handouts
- Flash tutorials (the full list of tutorials, more than you want)
- Flash First Steps (smaller list than above, also available in PDF)
Prepare for the following subjects
- (1) Mid-term exam requirements
- (2) Buttons
- Using library *.fla buttons (just change the label)
- Making your own buttons from simple (!) drawings (including drawings for the different button states)
- Using button components (label, change of width)
- (3) Videos and Sound
- Sound embedded into the timeline
- Videos embedded into the timeline
- Simple use of the video component
- (4) ActionScript
- Simple event handling functions and registration of mouse click events
Example code:
// timeline moving
forward_btn.addEventListener(MouseEvent.CLICK,forward);
function forward(event:MouseEvent) { gotoAndStop(2); }
// Play an embedded movie clip
start_button.addEventListener(MouseEvent.CLICK,start_kite);
function start_kite(event:MouseEvent) {
kite.play();
}
You then should be able to master following simple ActionScript "instructions":
- Change the visibility of an object on the stage
- Move an object
- Play and stop an embedded movie clip
- play and stop the animation in the timeline
- Move the user around in the timeline
Example code for object manipulation
cat.visible = true;
cat.visible = false;
cat.x = 100;
cat.y += 50;
movie_clip.stop();
movie_clip.play();
Example code for timeline animations
gotoAndPlay(12);
gotoAndPlay("robot");
gotoAndStop(12);
gotoAndStop("cat_anim");
stop();
start();
(5) Basic inverse kinematics
- (to be confirmed)
Do not forget to revise the subjects from the previous exam (basic drawing and animation principles) !
Not covered in the exam
- ActionScript program flow (e.g. complicated if and switch statements, loops, etc.)
- Special effects
- Classic motion tweens
- Video captions and Video cue points
- Loading of external sources other than video.
- Keypress events
Preparation examples
Warning: The final will be similar in spirit, however we will not test classic motion tweens !
Preparation example 2007
You can try to solve the 2007 exam, i.e. solve the following problems:
- Frame 1 (home): Buttons should not lead you to frame 1 (home), but to the various other keyframes. Also add your name.
- Frame 2 (Sailing): (a) Play the tween animation of boat with the 'what's going on here' button. (b) BONUS Point: Create and play a motion animation of a plane.
- Frame 3 (Driving): (a) Create an animation that will start moving the car from right to left and slightly forward too (i.e. keep it on the road). To animate the car edit the 'old car' symbol and make it a motion tween. Then link it to the what's going on here button (b) BONUS Point: Do something with the yellow car.
- Frame 4 (Island): (a) Make the trees visible when the user clicks on the what's going on button. (b) BONUS point: Improve the frame-by-frame animation of the big tree.
- Frame 5 (Rocket): (a) Write code that will launch the rocket. (b) BONUS: Do something with the snakes
Tip: For starters, you can navigate with the little button on top right. Do not edit layer one !
Now get the *.fla source file from here:
Instructions are also inside the *.fla file (play it):
A good enough solution is also available:
- Source *.fla: action-script-button-anim-solution.fla
- HTML+SWF: action-script-button-anim-solution.html
- Directory: http://tecfa.unige.ch/guides/flash/ex/action-script-3-intro/
Preparation example 2008
This work through example has instructions embedded inside the fla file. Better and alternatively also may read the series of screen copies and that include the instructions http://tecfa.unige.ch/guides/flash/ex/exams2008/final-coap2110-2008-handout.pdf
- Get final-coap2110-2008.fla
- Look at a possible solution:
Solution:
Preparation example 2010
- This examples includes instructions within the *.fla, also avaliable in PDF
- Get the fla: final-coap2110-2010.fla
Solution:
Other information
- All materials are allowed (e.g. books, handouts, web pages)
- Use of communication tools is strictly forbidden (no chat, no mail, etc.). No talking between students. Offenders may get an F.