Pedagogical scenario: Difference between revisions
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== Related design methdology == | == Related design methdology == | ||
Modern [[pedagogical theory]] (whether [[behaviorism|behaviorist]], [[cognitivism|cognitivist]], [[constructivism|constructivist]] etc. ) insists on the importance of scenarios, i.e. story-boards that define [[learning activities]]. | Modern [[pedagogical theory]] (whether [[behaviorism|behaviorist]], [[cognitivism|cognitivist]], [[constructivism|constructivist]] etc. ) insists on the importance of scenarios, i.e. story-boards that define [[learning activities | learning activity]]. | ||
A typical example is [[IMS Learning Design]], that implements the following basic learning design model: | A typical example is [[IMS Learning Design]], that implements the following basic learning design model: | ||
ROLE ->performs-> ACTIVITIES ->within-> an ENVRIONMENT | ROLE ->performs-> ACTIVITIES ->within-> an ENVRIONMENT | ||
== Examples == | == Examples == |
Revision as of 15:49, 6 April 2006
Definition
- A pedagogical scenario is an instantiation of an instructional design model.
Typical ingredients
- learning activities
- a learning environment
- various courseware (learning materials)
Related design methdology
Modern pedagogical theory (whether behaviorist, cognitivist, constructivist etc. ) insists on the importance of scenarios, i.e. story-boards that define learning activity.
A typical example is IMS Learning Design, that implements the following basic learning design model:
ROLE ->performs-> ACTIVITIES ->within-> an ENVRIONMENT
Examples
See (for the moment): Category:Pedagogical scenarios