Ubiquitous computing: Difference between revisions
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== Definition == | == Definition == | ||
'''Ubiquitous computing''' (also called ''pervasive computing'' or ''ambient computing'' or ''everyware'') | '''Ubiquitous computing''' (also called ''pervasive computing'' or ''ambient computing'' or ''everyware'') | ||
See also: [[ubiquitous learning]] | |||
== Links == | == Links == | ||
[http://www.studies-observations.com/everyware/ Everyware: The Dawning Age of Ubiquitous Computing] | * [http://www.studies-observations.com/everyware/ Everyware: The Dawning Age of Ubiquitous Computing] | ||
== | == Keywords / interests / types of ubiquitous computing == | ||
* Mobile interfaces to mixed realities | * Mobile interfaces to mixed realities | ||
* Objects that give us "ambient" clues, i.e. information for background processing (Ishii) | * Objects that give us "ambient" clues, i.e. information for background processing (Ishii) | ||
* [[u-learning]] | |||
* The [[Internet of things]], e.g. [[Blogject]]s | |||
== References == | == References == | ||
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* Greenfield, Adam (1996). Everyware: The Dawning Age of Ubiquitous Computing, Peachpit Press, ISBN: 0321384016 | * Greenfield, Adam (1996). Everyware: The Dawning Age of Ubiquitous Computing, Peachpit Press, ISBN: 0321384016 | ||
Ishii, Hiroshi, Craig Wisneski, Scott Brave, Andrew Dahley, Matt Gorbet, Brygg Ullmer, and Paul Yarin. "ambientROOM: Integrating Ambient Media with Architectural Space." ACM Conference on Human Factors in Computing Systems (CHI 1998): pp. 173-174, 1998. [http://tangible.media.mit.edu/content/papers/pdf/ambientROOM_CHI98.pdf] | * Ishii, Hiroshi, Craig Wisneski, Scott Brave, Andrew Dahley, Matt Gorbet, Brygg Ullmer, and Paul Yarin. "ambientROOM: Integrating Ambient Media with Architectural Space." ACM Conference on Human Factors in Computing Systems (CHI 1998): pp. 173-174, 1998. [http://tangible.media.mit.edu/content/papers/pdf/ambientROOM_CHI98.pdf] | ||
[[Category: | [[Category: Mobile computing]] |
Latest revision as of 16:50, 12 April 2010
Definition
Ubiquitous computing (also called pervasive computing or ambient computing or everyware)
See also: ubiquitous learning
Links
Keywords / interests / types of ubiquitous computing
- Mobile interfaces to mixed realities
- Objects that give us "ambient" clues, i.e. information for background processing (Ishii)
- The Internet of things, e.g. Blogjects
References
- Dourish, Paul. Where the Action Is: The Foundations of Embodied Interaction. Cambridge MA: The MIT Press, 2001.
- Greenfield, Adam (1996). Everyware: The Dawning Age of Ubiquitous Computing, Peachpit Press, ISBN: 0321384016
- Ishii, Hiroshi, Craig Wisneski, Scott Brave, Andrew Dahley, Matt Gorbet, Brygg Ullmer, and Paul Yarin. "ambientROOM: Integrating Ambient Media with Architectural Space." ACM Conference on Human Factors in Computing Systems (CHI 1998): pp. 173-174, 1998. [1]