Ubiquitous computing: Difference between revisions

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* [[u-learning]]
* [[u-learning]]


* The Internet of things, e.g. [[Blogject]]s
* The [[Internet of things]], e.g. [[Blogject]]s
 


== References ==
== References ==
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[[Category: technologies]]
 
[[Category: Mobile computing]]
[[Category: Mobile computing]]

Latest revision as of 16:50, 12 April 2010

Draft

Definition

Ubiquitous computing (also called pervasive computing or ambient computing or everyware)

See also: ubiquitous learning

Links

Keywords / interests / types of ubiquitous computing

  • Mobile interfaces to mixed realities
  • Objects that give us "ambient" clues, i.e. information for background processing (Ishii)

References

  • Dourish, Paul. Where the Action Is: The Foundations of Embodied Interaction. Cambridge MA: The MIT Press, 2001.
  • Greenfield, Adam (1996). Everyware: The Dawning Age of Ubiquitous Computing, Peachpit Press, ISBN: 0321384016
  • Ishii, Hiroshi, Craig Wisneski, Scott Brave, Andrew Dahley, Matt Gorbet, Brygg Ullmer, and Paul Yarin. "ambientROOM: Integrating Ambient Media with Architectural Space." ACM Conference on Human Factors in Computing Systems (CHI 1998): pp. 173-174, 1998. [1]