MMORPG: Difference between revisions

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=== Games ===
=== Games ===
(there are many others !)
(there are many others !)
* [http://www.uo.com/ Ultima online]
* [http://www.uo.com/ Ultima online]
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* Modeling and [[microworld]] environments for science phenomena (e.g. physics and biology)
* Modeling and [[microworld]] environments for science phenomena (e.g. physics and biology)
* Habitats for non-informal collaboration (e.g. as an alternative to [[instant messaging]])
* Habitats for non-informal collaboration (e.g. as an alternative to [[instant messaging]])
== Software ==
=== Free Multi-user game engines ===
We don't know if there exist any operational systems that one could use to create more educational many-user games.
; Lists
* [http://en.wikipedia.org/wiki/Game_engine#MMOG_Middleware MMOG Middleware] List of, Wikipedia.
; Multiverse
* [http://en.wikipedia.org/wiki/Multiverse_Network Multiverse Network] (Wikipedia)
; WorldForge
* [http://en.wikipedia.org/wiki/WorldForge WorldForge] (Wikipedia)
* [http://www.worldforge.org/ WorldForge] (homepage).
=== Virtual environments ===
Since [[3D interactive environment]]s are scriptable to some extent, they also could be used to implement games. This page lists some technologies.
See also [[MUD]]s, an older, but functional text-based technology.


== Links ==
== Links ==


* [http://socialstudygames.com/ socialstudygames.com] (Research, News and Resources, papers online about online gaming and education)
* [http://socialstudygames.com/ socialstudygames.com] (Research, News and Resources, papers online about online gaming and education)
* [http://en.wikipedia.org/wiki/Massively_multiplayer_online_game Massively multiplayer online game] (Wikipedia)
* [http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game Massively multiplayer online role-playing game] (Wikipedia)
* [http://en.wikipedia.org/wiki/Virtual_worlds Wikipedia: Virtual World]


[[Category:Technologies]]
[[Category:Technologies]]

Revision as of 16:13, 3 June 2009

Draft

Definition

  • The global internal economy of these worlds is now bigger than the ones of small third world states.

Implementation

  • Some games use augmented technology (mixed reality or mobile technology, i.e. are integrated in real world space

Popular environments

Multi purpose habitats

Some people may argue that these systems are not just games (i.e. they are virtual habitats). That is true, but they do contain games or "gaming" features.

Games

(there are many others !)

MMOPRGs in education ?

There is some potential in using its technology. Examples:

  • Implementation of "virtual universities" (digitalize existing practice of lecture halls, libraries, meeting rooms). There have been several attemps, but none really successful.
  • Various gaming and simulation worlds, e.g. in business, economy, sociology and history
  • Modeling and microworld environments for science phenomena (e.g. physics and biology)
  • Habitats for non-informal collaboration (e.g. as an alternative to instant messaging)

Software

Free Multi-user game engines

We don't know if there exist any operational systems that one could use to create more educational many-user games.

Lists
Multiverse
WorldForge

Virtual environments

Since 3D interactive environments are scriptable to some extent, they also could be used to implement games. This page lists some technologies.

See also MUDs, an older, but functional text-based technology.

Links