Generative learning object
“Learning Objects (LOs) are digital resources that can be used (and reused) to support the learning process. Generative Learning Objects (GLOs) are generic and reusable LOs from which the specific LO content can be generated on demand. (Damaševičius & Štuikys, 2008).”
“The first phase of learning objects, whilst engaging, interactive and educationally effective, is limited in some respects. The basic unit of reuse is the object as a whole and this leads to marked limitation in productivity. GLOs provide a more flexible format for developing learning objects which supports both increased productivity in initial development and flexible repurposing by local tutors. (Generative Learning Object Maker, retrieved 15:47, 21 November 2008 (UTC)) ”
“The traditional approach to reuse of learning objects has been to separate content from context in order to make the content reusable. However, it is not content but the quality of the learning design that is most important for effective learning. The generative learning object (GLO) approach thus inverts the traditional approach. It extracts successful pedagogical designs and makes these the basis for reuse. (User Guide for the GLO-Maker v1 Authoring tool, retrieved 15:47, 21 November 2008 (UTC))”
- Generative Learning Object Maker (homepage, free download).
- In fields like learning design and CSCL, there also exist initiatives, e.g. Collaborative learning flow pattern implemented with the Collage editor.
- Boyle, T. (2003). Design principles for authoring dynamic, reusable learning objects. Australian Journal of Educational Technology, 19, 1, 46-58. HTML
- Boyle, T., Leeder, D.C. & Chase, H. (2004). To boldly GLO - Towards the next generation of learning objects. Panel session at E-Learn, November 1-5, Washington DC, USA. Word
- Morales, R., Leeder, D. & Boyle, T. (2005). A Case in the Design of Generative Learning Objects (GLOs): Applied Statistical Methods. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 2091-2097). Chesapeake, VA: AACE. Abstract/PDF