X3D appearence: Difference between revisions
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Latest revision as of 19:21, 6 October 2010
This article or section is currently under construction
In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")
Introduction
The Appearence node defines most of the "looks" of an object. Other influencing factors would be lightning, angle of view, background etc.