Usability: Difference between revisions

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* http://www.usabilityinstitute.com/
* http://www.usabilityinstitute.com/
* http://www.useit.com/
* http://www.useit.com/
* http://www.usability.gov/guidelines/
* http://www.usability.gov/
* http://www.usabilityfirst.com/


=== General introductions ===
=== General introductions ===

Revision as of 19:09, 3 February 2011

Draft

This article should be merged or at least coordinated with web usability - Daniel K. Schneider 18:31, 1 February 2011 (CET)

Definition

Usability is a term used to denote the ease with which people can employ a particular tool or other human-made object in order to achieve a particular goal. [...] In human-computer interaction and computer science, usability usually refers to the elegance and clarity with which the user interface of a computer program or a web site is designed. The term is also used often in the context of products like consumer electronics, or in the areas of communication, and knowledge transfer objects (such as a cookbook, a document or online help). It can also refer to the efficient design of a mechanical objects such as a door handle or a hammer. (Wikipedia: Usability - retrieved 17:30, 9 June 2006)

Usability can also refer to the methods of measuring usability and the study of the principles behind an object's perceived efficiency or elegance. (Wikipedia: Usability - retrieved 17:30, 9 June 2006 )

In more practical terms. ISO links usability to effectiveness, efficiency, and satisfaction, for a given product in a given context. According to the on-line Technical Layout & Design course (Technical Expressions, Inc,)

Usability specialists have expanded the ISO definition of usability, stating that a usable product is:

  • easy to learn
  • efficient to use
  • provides quick recovery from errors
  • easy to remember
  • enjoyable to use
  • visually pleasing

, retrieved 17:13, 26 January 2011 (CET).

See also:

Design methods

Usability measures

The ISO dimensions of efficiency, effectiveness and satisfaction can be operationalized in various ways: Sauro and Kindlund, (2005), in their SUM index use a mean of four (standardized) measures:

  • efficiency is measured through task times
  • effectiveness is measured both through number of errors and task completion
  • satisfaction is measured with a short questionnaire based on Lewis (1991).

In other words, the SUM index can be summarized as:

usability = 0.25 * z-score (task time)
          + 0.25 * z-score-equivalent (N erros)
          + 0.25 * z-score-equivalent (task completion)
          + 0.25 * z-score (satisfaction)

Links

Resources

(larger usability sites, alphabetically sorted)

General introductions

See also web usability and user interaction and user interface design

The US Research-Based Web Design & Usability Guidelines

“Throughout your Web design or redesign project, you should take advantage of what is already known about best practices for each step of the process. The Research-Based Web Design and Usability Guidelines, compiled through an extensive process of research and review, bring you those best practices.”

Various interesting pieces
  • User in Your Face, The Student Programmer's Before-and-After Guide to Usability and Usable Interface Design, by Jack Bellis.
On Wikipedia

You may start from the Desing portal, a page that indexes most pages related to design including usability.

Sample pages:

Methods

On-line tools

Government

Standards

  • ISO/TR 16982:2002 - "Ergonomics of human-system interaction—Usability methods supporting human-centered design"
  • ISO 9241 - "Ergonomics of Human System Interaction" -

Bibliography

  • Lewis, J. R. (1991). Psychometric evaluation of an afterscenario questionnaire for computer usability studies: The ASQ. SIGCHI Bulletin, 23, 78-81.
  • Sauro, Jeff and Erika Kindlund, (2005). A Method to Standardize Usability Metrics into a Single Score, CHI 2005, PDF reprint