Storyboarding: Difference between revisions

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== Introduction ==
== Introduction ==


Storyboarding is a popular technique from the movie industry. I also can be used to create mockups for website that illustrate what users can do. In education, a storyboard can illustrate a learning scenario from a learner's perspective. Sometimes the word ''storyboard'' is used as a synonym for wireframes like [[web wireframe]]s.
Storyboarding is known as popular technique from the movie industry.  
 
Storyboards also can be used in software, multimedia and web design and should illustrate what users can do with a story, stories or a non-linear story. In education, a storyboard can illustrate a learning scenario from a learner's perspective.  
 
Sometimes the word ''storyboard'' is used as a synonym for wireframes like [[web wireframe]]s. According to [http://www.usabilitynet.org/tools/storyboarding.htm usabilitynet], {{quotation|A storyboard is a low fidelity prototype consisting of a series of screen sketches. They are used by designers to illustrate and organize their ideas and obtain feedback. They are particularly useful for multi-media presentations.}}
We discourage that use, i.e. a storyboard should describe the unfolding of story and not a information architecture or menu structure.
 
The meaning of '''storyboarding''' depends on the context of use. Even with a context, it can mean different things.


According to the [http://www.hq.nasa.gov/pao/portal/usability/process/ucdMethods.htm#18 NASA Usability toolkit], {{quotation|Storyboards are sequences of images which demonstrate the relationship between individual events (e.g. screen outputs) and actions within a system. A typical storyboard will contain a number of images depicting features such as navigation menus, dialogue boxes and windows. The storyboard can be shown to the design team as well as typical users, allowing them to visualize the composition and scope of possible interfaces and offer critical feedback.}}
According to the [http://www.hq.nasa.gov/pao/portal/usability/process/ucdMethods.htm#18 NASA Usability toolkit], {{quotation|Storyboards are sequences of images which demonstrate the relationship between individual events (e.g. screen outputs) and actions within a system. A typical storyboard will contain a number of images depicting features such as navigation menus, dialogue boxes and windows. The storyboard can be shown to the design team as well as typical users, allowing them to visualize the composition and scope of possible interfaces and offer critical feedback.}}


According to [http://www.usabilitynet.org/tools/storyboarding.htm usabilitynet], {{quotation|A storyboard is a low fidelity prototype consisting of a series of screen sketches. They are used by designers to illustrate and organize their ideas and obtain feedback. They are particularly useful for multi-media presentations.}}
[http://wiki.fluidproject.org/display/fluid/Design+Handbook Fluidproject] defines '''journey frameworks''' as '''schematic storyboards''' that map out the experience of visitors while they go through the various stages of the interactive experience.
 
Within software, web design and instructional design, we suggest that storyboardin means creating a kind of static or interactive design document that illustrates various stages of an interactive experience.


== Method ==
== Method ==

Revision as of 23:29, 17 March 2011

Draft

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Introduction

Storyboarding is known as popular technique from the movie industry.

Storyboards also can be used in software, multimedia and web design and should illustrate what users can do with a story, stories or a non-linear story. In education, a storyboard can illustrate a learning scenario from a learner's perspective.

Sometimes the word storyboard is used as a synonym for wireframes like web wireframes. According to usabilitynet, “A storyboard is a low fidelity prototype consisting of a series of screen sketches. They are used by designers to illustrate and organize their ideas and obtain feedback. They are particularly useful for multi-media presentations.” We discourage that use, i.e. a storyboard should describe the unfolding of story and not a information architecture or menu structure.

The meaning of storyboarding depends on the context of use. Even with a context, it can mean different things.

According to the NASA Usability toolkit, “Storyboards are sequences of images which demonstrate the relationship between individual events (e.g. screen outputs) and actions within a system. A typical storyboard will contain a number of images depicting features such as navigation menus, dialogue boxes and windows. The storyboard can be shown to the design team as well as typical users, allowing them to visualize the composition and scope of possible interfaces and offer critical feedback.”

Fluidproject defines journey frameworks as schematic storyboards that map out the experience of visitors while they go through the various stages of the interactive experience.

Within software, web design and instructional design, we suggest that storyboardin means creating a kind of static or interactive design document that illustrates various stages of an interactive experience.

Method

Links