Pebble in the pond: Difference between revisions

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==Definition==
==Definition==
A Pebble in the Pond is an [[Instructional design model |instructional design model]] proposed by M. David Merrill. It is based on his [[First principles of instruction]] that he sees as being the underlying elements shared by many effective instructional models and theories.
A Pebble in the Pond is an [[instructional design method]] proposed by M. David Merrill. It is based on his [[First principles of instruction]] that he sees as being the underlying elements shared by many effective instructional models and theories.


Designed for [[Problem-based learning|problem-based learning]], the model is perceived as a series of cocentric circles at whose heart lies the problem to be solved. Radiating outwards are the steps ('ripples') to be taken in the design of a unit of instruction.
Designed for [[Problem-based learning|problem-based learning]], the model is perceived as a series of cocentric circles at whose heart lies the problem to be solved. Radiating outwards are the steps ('ripples') to be taken in the design of a unit of instruction.
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==References==
==References==
M. David Merrill. (2002). A Pebble-in-the-Pond model for Instructional Design. Utah State University
 
* Merrill, M. D. (2002). A pebble-in-the-pond model for instructional design. Performance Improvement, 41(7), 39-44. [http://cito.byuh.edu/merrill/text/papers/pebbleinthepond.pdf PDF Preprint]
 
 
[[Category: Design methodologies]]
[[Category:Instructional design methods]]

Latest revision as of 15:30, 29 September 2006

Draft

Definition

A Pebble in the Pond is an instructional design method proposed by M. David Merrill. It is based on his First principles of instruction that he sees as being the underlying elements shared by many effective instructional models and theories.

Designed for problem-based learning, the model is perceived as a series of cocentric circles at whose heart lies the problem to be solved. Radiating outwards are the steps ('ripples') to be taken in the design of a unit of instruction.

Problem
refers to the task to be accomplished
Progression
the identification of smaller problems that increase in complexity, leading to the acquisition of the capacities required to solve the problem set out.
Analysis
identification of skills and knowledge needed to complete the progression defined above
Strategy
refers to the instructional strategy to be used to engage students and take them through the progression of tasks (any number of instructional design models can be used at this point, eg. 5e or 7e learning cycles).
Design
the design of the interface design and the instructional architecture of the system that will be used in the instructional context.
Production
production of instructional materials and interface

References

  • Merrill, M. D. (2002). A pebble-in-the-pond model for instructional design. Performance Improvement, 41(7), 39-44. PDF Preprint