Mobile learning: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
Line 94: Line 94:
== Technology ==
== Technology ==


* Most mobile devices do include a modern Webbrowser that can run [[HTML 5]]
* Most mobile devices do include a modern Webbrowser that can run [[HTML5]]
* So-called "apps" are developed using various types of rather proprietary and incompatible technology.
* So-called "apps" are developed using various types of rather proprietary and incompatible technology.



Revision as of 13:21, 5 November 2012

Draft

Introduction

Mobile learning is e-learning with mobile technology.

See also: ubiquitous learning, One-to-one TEL

“Leveraging ubiquitous mobile technology for the adoption or augmentation of knowledge, behaviors, or skills through education, training, or performance support while the mobility of the learner may be independent of time, location, and space.” (ADL Mobile Learning Handbook, Basics, retrieved nov 1 2012).

Scope

The following table from the ADL Handbook, shows a large scope and potential of mobile learning.

Training Modules

  • Just-in-Time Learning
  • Microlearning
  • Reach-back/Review

Performance Support

  • On-the-Job Support
  • Alerts
  • Reminders
  • Procedures
  • Job Aids
  • Forms and Checklists
  • Decision Support

Access to Information, Education and References

  • Field Guides
  • Presentations
  • Podcasts
  • Updates
  • Audio Recordings
  • Video Recordings

Collaboration

  • Coaching
  • Conferencing
  • Feedback
  • Mentoring
  • Social Networking

Assessment

  • Quizzes
  • Evaluations
  • Tests
  • Surveys or Polls
  • Reporting
  • Certification

Innovative Approaches

  • Games and Simulations
  • Location-Specific Content
  • Augmented Reality
  • Contextualized Learning
  • Spaced Learning

 User-Generated Content

  • Note Taking
  • Transcription
  • Translation
  • Photos
  • Videos
  • Audio Capture

E-books

  • Text Books
  • Papers
  • Manuals or Reference Guides
Table retrieved from Mobile Learning Handbook, Basics, Nov 1 2012. License: Creative Commons Attribution-ShareAlike 3.0.

Technology

  • Most mobile devices do include a modern Webbrowser that can run HTML5
  • So-called "apps" are developed using various types of rather proprietary and incompatible technology.

Links

References

  • Elias, T. (2011) Universal instructional design principles for mobile learning IRRODL, Vol. 12, No. 2
  • Lim, T., Fadzil, M. and Mansor, N. (2011) Mobile learning via SMS at Open University Malaysia: Equitable, effective, and sustainable IRRODL, Vol. 12, No. 2
  • Yeonjeong Park (2011) A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types IRRODL,Vol. 12, No. 2. HTML