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== Introduction ==
== Introduction ==


{{quotation|Electronic textiles, or e-textiles, are an increasingly important part of wearable computing, helping to make pervasive devices truly wearable. These soft, fabric-based computers can function as lovely embodiments of Mark Weiser's vision of ubiquitous computing: providing useful functionality while disappearing discreetly into the fabric of our clothing. E-textiles also give new, expressive materials to fashion designers, textile designers, and artists, and garments stemming from these disciplines usually employ technology in visible and dramatic style. Integrating computer science, electrical engineering, textile design, and fashion design, e-textiles cross unusual boundaries, appeal to a broad spectrum of people, and provide novel opportunities for creative experimentation both in engineering and design.}} <ref>Electronic textiles, or e-textiles, are an increasingly important part of wearable computing, helping to make pervasive devices truly wearable. These soft, fabric-based computers can function as lovely embodiments of Mark Weiser's vision of ubiquitous computing: providing useful functionality while disappearing discreetly into the fabric of our clothing. E-textiles also give new, expressive materials to fashion designers, textile designers, and artists, and garments stemming from these disciplines usually employ technology in visible and dramatic style. Integrating computer science, electrical engineering, textile design, and fashion design, e-textiles cross unusual boundaries, appeal to a broad spectrum of people, and provide novel opportunities for creative experimentation both in engineering and design. </ref>
{{quotation|Electronic textiles, or e-textiles, are an increasingly important part of wearable computing, helping to make pervasive devices truly wearable. These soft, fabric-based computers can function as lovely embodiments of Mark Weiser's vision of ubiquitous computing: providing useful functionality while disappearing discreetly into the fabric of our clothing. E-textiles also give new, expressive materials to fashion designers, textile designers, and artists, and garments stemming from these disciplines usually employ technology in visible and dramatic style. Integrating computer science, electrical engineering, textile design, and fashion design, e-textiles cross unusual boundaries, appeal to a broad spectrum of people, and provide novel opportunities for creative experimentation both in engineering and design.}} <ref> Buechley, L., & Eisenberg, M. (2008). The LilyPad Arduino: Toward Wearable Engineering for Everyone. IEEE Pervasive Computing, 7(2), 12–15. https://doi.org/10.1109/MPRV.2008.38</ref>


== In education ==
In 2008, Bucheley et al. <ref> Buechley, L., Eisenberg, M., Catchen, J., & Crockett, A. (2008). The LilyPad Arduino: Using Computational Textiles toInvestigate Engagement, Aesthetics, and Diversity in Computer Science Education. In Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI ’08 (p. 423). New York, New York, USA: ACM Press. https://doi.org/10.1145/1357054.1357123</ref> reported conduct of several workshop that aimed to raise children's interest in computer science education subjects. {{quotation|We want to emphasize that our data is clearly preliminaryand inconclusive.  However, we feel these results strongly indicate that the emerging universe of (artistic) e-textiles has compelling contributions to make to technology education.}} (p. 432).
Tofel-Grehl et al. (2017) <ref> Tofel-Grehl, C., Fields, D., Searle, K., Maahs-Fladung, C., Feldon, D., Gu, G., & Sun, C. (2017). Electrifying Engagement in Middle School Science Class: Improving Student Interest Through E-textiles. Journal of Science Education and Technology, 26(4), 406–417. https://doi.org/10.1007/s10956-017-9688-y</ref> conducted a quasi-experimental design with four classes engaged in a traditional circuitry unit while the other four classes undertook a new e-textile unit. The authors report, that, {{quotation|overall, students in both groups demonstrated significant learning gains on standard test items without significant differences between conditions. Significant differences appeared between groups’ attitudes toward science after the units in ways that show increasing interest in science by students in the e-textile unit.}}


== Bibliography ==
== Bibliography ==
* Buechley, L. (2006), “A construction kit for electronic textiles”, 2006 10th IEEE International Symposium, Wearable Computers, Montreux, pp. 83-90.
* Buechley, L., Peppler, K., Eisenberg, M., & Yasmin, K. (2013). Textile Messages: Dispatches from the World of E-Textiles and Education. New Literacies and Digital Epistemologies. Volume 62. Peter Lang Publishing Group. 29 Broadway 18th Floor, New York, NY 10006.
* Buchholz, Beth, et al. (2014). "Hands on, hands off: Gendered access in crafting and electronics practices." Mind, Culture, and Activity, 278-297.
* Buechley, L., & Qiu, K. (2014). Sew electric. Cambridge: SLT Press, ISBN:0989795608
* Fields, D.A. and King, W.L. (2014), “So, I think I’m a programmer now”, developing connected learning for adults in a university craft technologies course”, in Polman, J.L., Kyza, E.A., O’neill, D.K., Tabak, I., Penuel, W.R., Jurow, A.S., O’connor, K., Lee, T. and D’amico, L. (Eds), Learning and Becoming in Practice: The International Conference of the Learning Sciences (ICLS) 2014, ISLS, Boulder, CO, pp. 927-936.
* Fields, D.A. and Lee, V.R. (2016), “Craft technologies 101: bringing making to higher education”, in Peppler, K., Halverson, E. and Kafai, Y. (Eds), Makeology, Routledge, New York, NY, pp. 121-137.
* Fields, D.A., Lui, D. and Kafai, Y.B. (2017), “Teaching computational thinking with electronic textiles: High school teachers’ contextualizing strategies in exploring computer science”, in Kong, S.C., Sheldon, J. and Li, R.K.Y. (Eds), Conference Proceedings of International Conference on Computational Thinking Education 2017, The Education University of Hong Kong, Hong Kong, pp. 67-72.
* Fields, D.A., Searle, K.A. and Kafai, Y.B. (2016), “Deconstruction kits for learning: Students’ collaborative debugging of electronic textile designs”, FabLearn ’16, Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, ACM, New York, NY, pp. 82-85.
*
* Peppler, K. and Glosson, D. (2013). Stitching circuits: learning about circuitry through E-textile materials, Journal of Science Education and Technology, 22(5), 751-763.
* Peppler, K. (2016). A review of e-textiles in education and society. In Handbook of research on the societal impact of digital media (pp. 268-290). IGI Global.
* Lee, V. R., & Fields, D. A. (2017). A rubric for describing competences in the areas of circuitry, computation, and crafting after a course using e-textiles. International Journal of Information and Learning Technology, 34(5), 372–384. https://doi.org/10.1108/IJILT-06-2017-0048
* Searle, K. A., & Kafai, Y. B. (2015). Boys' Needlework: Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles. In ICER (pp. 31-39).[https://www.researchgate.net/profile/Yasmin_Kafai/publication/305426244_Boys'_Needlework_Understanding_Gendered_and_Indigenous_Perspectives_on_Computing_and_Crafting_with_Electronic_Textiles/links/578e491b08ae35e97c3f6ae2.pdf PDF] (Research Gate)





Revision as of 10:58, 22 August 2019

Introduction

“Electronic textiles, or e-textiles, are an increasingly important part of wearable computing, helping to make pervasive devices truly wearable. These soft, fabric-based computers can function as lovely embodiments of Mark Weiser's vision of ubiquitous computing: providing useful functionality while disappearing discreetly into the fabric of our clothing. E-textiles also give new, expressive materials to fashion designers, textile designers, and artists, and garments stemming from these disciplines usually employ technology in visible and dramatic style. Integrating computer science, electrical engineering, textile design, and fashion design, e-textiles cross unusual boundaries, appeal to a broad spectrum of people, and provide novel opportunities for creative experimentation both in engineering and design.” [1]

In education

In 2008, Bucheley et al. [2] reported conduct of several workshop that aimed to raise children's interest in computer science education subjects. “We want to emphasize that our data is clearly preliminaryand inconclusive. However, we feel these results strongly indicate that the emerging universe of (artistic) e-textiles has compelling contributions to make to technology education.” (p. 432).

Tofel-Grehl et al. (2017) [3] conducted a quasi-experimental design with four classes engaged in a traditional circuitry unit while the other four classes undertook a new e-textile unit. The authors report, that, “overall, students in both groups demonstrated significant learning gains on standard test items without significant differences between conditions. Significant differences appeared between groups’ attitudes toward science after the units in ways that show increasing interest in science by students in the e-textile unit.”

Bibliography

  • Buechley, L. (2006), “A construction kit for electronic textiles”, 2006 10th IEEE International Symposium, Wearable Computers, Montreux, pp. 83-90.
  • Buechley, L., Peppler, K., Eisenberg, M., & Yasmin, K. (2013). Textile Messages: Dispatches from the World of E-Textiles and Education. New Literacies and Digital Epistemologies. Volume 62. Peter Lang Publishing Group. 29 Broadway 18th Floor, New York, NY 10006.
  • Buchholz, Beth, et al. (2014). "Hands on, hands off: Gendered access in crafting and electronics practices." Mind, Culture, and Activity, 278-297.
  • Buechley, L., & Qiu, K. (2014). Sew electric. Cambridge: SLT Press, ISBN:0989795608
  • Fields, D.A. and King, W.L. (2014), “So, I think I’m a programmer now”, developing connected learning for adults in a university craft technologies course”, in Polman, J.L., Kyza, E.A., O’neill, D.K., Tabak, I., Penuel, W.R., Jurow, A.S., O’connor, K., Lee, T. and D’amico, L. (Eds), Learning and Becoming in Practice: The International Conference of the Learning Sciences (ICLS) 2014, ISLS, Boulder, CO, pp. 927-936.
  • Fields, D.A. and Lee, V.R. (2016), “Craft technologies 101: bringing making to higher education”, in Peppler, K., Halverson, E. and Kafai, Y. (Eds), Makeology, Routledge, New York, NY, pp. 121-137.
  • Fields, D.A., Lui, D. and Kafai, Y.B. (2017), “Teaching computational thinking with electronic textiles: High school teachers’ contextualizing strategies in exploring computer science”, in Kong, S.C., Sheldon, J. and Li, R.K.Y. (Eds), Conference Proceedings of International Conference on Computational Thinking Education 2017, The Education University of Hong Kong, Hong Kong, pp. 67-72.
  • Fields, D.A., Searle, K.A. and Kafai, Y.B. (2016), “Deconstruction kits for learning: Students’ collaborative debugging of electronic textile designs”, FabLearn ’16, Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, ACM, New York, NY, pp. 82-85.
  • Peppler, K. and Glosson, D. (2013). Stitching circuits: learning about circuitry through E-textile materials, Journal of Science Education and Technology, 22(5), 751-763.
  • Peppler, K. (2016). A review of e-textiles in education and society. In Handbook of research on the societal impact of digital media (pp. 268-290). IGI Global.
  • Lee, V. R., & Fields, D. A. (2017). A rubric for describing competences in the areas of circuitry, computation, and crafting after a course using e-textiles. International Journal of Information and Learning Technology, 34(5), 372–384. https://doi.org/10.1108/IJILT-06-2017-0048
  • Searle, K. A., & Kafai, Y. B. (2015). Boys' Needlework: Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles. In ICER (pp. 31-39).PDF (Research Gate)


Cited with footnotes

  1. Buechley, L., & Eisenberg, M. (2008). The LilyPad Arduino: Toward Wearable Engineering for Everyone. IEEE Pervasive Computing, 7(2), 12–15. https://doi.org/10.1109/MPRV.2008.38
  2. Buechley, L., Eisenberg, M., Catchen, J., & Crockett, A. (2008). The LilyPad Arduino: Using Computational Textiles toInvestigate Engagement, Aesthetics, and Diversity in Computer Science Education. In Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI ’08 (p. 423). New York, New York, USA: ACM Press. https://doi.org/10.1145/1357054.1357123
  3. Tofel-Grehl, C., Fields, D., Searle, K., Maahs-Fladung, C., Feldon, D., Gu, G., & Sun, C. (2017). Electrifying Engagement in Middle School Science Class: Improving Student Interest Through E-textiles. Journal of Science Education and Technology, 26(4), 406–417. https://doi.org/10.1007/s10956-017-9688-y