Courseware: Difference between revisions

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== Definition ==
== Definition ==


There exist many definitions, some of which are not compatible. But usually, the difference is scope.
There exist many definitions, some of which are not compatible. But usually, the difference is in scope.


* Educational software designed especially for classroom use
More narrow view:
* Educational Software for mostly self-paced learning
* Educational Software for mostly self-paced learning, e.g. based on [[programmed instruction]] or [[mastery learning]]
* [[Computer-Based Training]] Software and to a lesser extent [[Computer-Based Learning Software]]
* Any sort of [[computer-based training]] software
 
Some people also would add these categories:
* Educational software designed for classroom use
* [[Computer-based learning]] software.
* Teaching Material that can be used for self-teaching
* Teaching Material that can be used for self-teaching


We prefer the general vague definition:
We ([[User:DSchneider|DSchneider]]) prefer the general vague definition:
* Courseware is technology-supported teaching and learning material
* Courseware is technology-supported teaching and learning material


[[Category:educational technologies]]
Finally, for some people '''courseware''' is almost analogous for [[educational technology]] or at least the non-human parts thereof:
# [[Programmed instruction]] (transfer of content proceeds step-by-step)
# [[Computer-based training]] (Drills and Tutorials) and [[e-learning]]
# Intelligent Computer Assisted Instruction (ITS Tutorials)
# [[Computer-based learning]] (Simulations, Hypertext, [[microworld]]s)
# [[Intelligent learning environment]]s (microworlds + electronic tutors, helpers, experts)
# [[Cognitive tool]]s, e.g. Cognitive Learning Support Environments (e.g. [[hypertext]]s) or Knowledge Construction Environments
 
In this perspective, the learning material contains what has to be learned in a very broad sense (e.g. knowing what, knowing how). It can be computational in various ways (exploratory hypertext, lesson and task oriented hypertext, simulation software, task solving environments, etc.)
[[Category:e-learning tools]]\[[Category:educational software]]

Latest revision as of 17:02, 31 July 2009

Definition

There exist many definitions, some of which are not compatible. But usually, the difference is in scope.

More narrow view:

Some people also would add these categories:

  • Educational software designed for classroom use
  • Computer-based learning software.
  • Teaching Material that can be used for self-teaching

We (DSchneider) prefer the general vague definition:

  • Courseware is technology-supported teaching and learning material

Finally, for some people courseware is almost analogous for educational technology or at least the non-human parts thereof:

  1. Programmed instruction (transfer of content proceeds step-by-step)
  2. Computer-based training (Drills and Tutorials) and e-learning
  3. Intelligent Computer Assisted Instruction (ITS Tutorials)
  4. Computer-based learning (Simulations, Hypertext, microworlds)
  5. Intelligent learning environments (microworlds + electronic tutors, helpers, experts)
  6. Cognitive tools, e.g. Cognitive Learning Support Environments (e.g. hypertexts) or Knowledge Construction Environments

In this perspective, the learning material contains what has to be learned in a very broad sense (e.g. knowing what, knowing how). It can be computational in various ways (exploratory hypertext, lesson and task oriented hypertext, simulation software, task solving environments, etc.)\