Digital learning in emergencies

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Introduction

Digital learning in emergencies, also often referred to as distance learning in emergencies, refers to research, methods, tools and practices related to a rapid transformation of educational practices and modalities as a result of sudden and far-reaching disruptions in organizational or social structures, as seen during the COVID pandemic, but also occurring in disaster and war impacted regions throughout the world where educational structures and resources are scarce or unstable.

Digital learning, also known as E-learning [1] is utilizing electronic technologies to access educational curriculum outside of a traditional classroom. E-Learning as “electronically mediated synchronous and asynchronous communication for the purpose of constructing and confirming knowledge. [2]) . define E-Learning as the appropriate organization of ICT for advancing student oriented, active, open, collaborative and life-long teaching-learning processes [3] . According to Nycz and Cohen (2007) E-Learning is important for building a technologically well-educated workforce. The learning is also good for achieving society’s need for continuous and lifelong learning which is possible to deliver in more convenient ways. As such, E-Learning is viewed as an opportunity and an effective way of delivering materials to previously unreachable students with previously unavailable access and presentation methods[4] such as the refugees scattered all over the world.

Definitions of key terms

The definitions of some of the key terms related to Digital learning in emergencies are as follows:

Education in Emergencies

Education in emergencies is based on the concept of "education as humanitarian response" [5] [6] Education provided in the conflict-affected and fragile contexts where humanitarian intervention inevitable is called “education in emergencies” [7] Education in emergencies offers “structure, stability and hope for [the] future during a time of crisis” [8] as “"quality education provides physical, psychosocial and cognitive protection that can sustain and save lives” and “helps to heal the pain of bad experiences, build skills, and support conflict resolution and peace building"” [9]

E-Learning/e-Learning/E-learning/elearning

E-learning or electronic learning is an umbrella term that refers to all types of training, education and instruction to sharing information and creating knowledge. E-learning facilitates and supports learning through the use of digital technologies. It gives the users to learn anytime, anywhere with few restrictions. It occurs on a digital medium, like a computer or mobile phone and covers a wide set of applications and processes such as web-based learning, computer-based learning, virtual classrooms, and digital collaboration. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio- and videotape, satellite broadcast, interactive TV, and CD-ROM. E-learning enables us to use emerging technologies such as the Internet, learning management systems (LMS), and other mediums to create interactive materials that increase knowledge retention, among other benefits. It often involves greater user interactivity through the use of audio, video, interactive text, animations, and graphics. It can be self-paced and can occur in or out of the classroom or at home. However, according to Sangra, Vlachopoulos, & Cabrera (2012, p. 154), “there is a risk in adopting an inclusive definition of e-learning because this definition connects its different elements and features, which can obstruct the understanding of the concept” [10].

M-Learning

Mobile learning or m-Learning is learning based on mobility often through mobile devices like smartphones, iPads, other tablets, laptops, notebooks and wearable technologies, i.e. MP3 players. Thus, it refers to learning that takes place on a hand-held device. However, M-Learning can occur anytime and anywhere. The movement from desktop to portable devices has had a big impact on the development of online learning content. Instructional designers increasingly need to develop responsive mobile learning content that can adapt to the many devices learners now use to facilitate learning and teaching.

D-Learning

Digital learning is any type of learning that is accompanied or facilitated by technology or by instructional practice that makes effective use of technology. It gives individuals some element of control over time, place, path or pace. In other words, it is a learning method based on the use of new digital tools to enable learners to learn in a different way, whether it be face-to-face, distance learning (asynchronous or synchronous) or Blended learning. It is therefore not simply a question of digitising educational content but of a set of educational methods.

E-learning and Digital Learning: what differences?

E-learning and Digital Learning are two terms that have been misused by many people and as a result, there is sometimes a tendency to oppose them or to consider digital learning as a kind of enhanced e-learning. In reality, however, [E-learning] is only one important pedagogical modality of [Digital learning], which in turn encompasses all online learning methods and techniques. In other words, digital learning is the digitalisation of the entire learning experience including social learning, virtual meetings with professionals, online exams, networking with alumni, professionalization workshops etc.

Digital learning or Digital Education

  • Digital learning is an instructional practice that ultimately helps students. It makes use of a broad range of technology-enhanced educational strategies. It includes blended learning, flipped learning, personalized learning, and other strategies that rely on digital tools to a small or large degree.
  • Learning can be through collaboration, producing material, participating and contributing to discussions and decision making.
  • It provides interactive learning resources, digital learning content (which may include openly licensed content), software, or simulations, that engage students in academic content.
  • It provides access to online databases and other primary source documents and the use of data and information to personalize learning and provide targeted supplementary instruction.
  • It creates online and computer-based assessments and allows for rich collaboration and communication, which may include student collaboration with content experts and peers.
  • It could be hybrid or blended learning, which occurs during direct instructor supervision at a school or other location away from home and, at least in part, through online delivery of instruction with some element of student control over time, place, path or pace.
  • The proper implementation of digital learning broadens, strengthens, and deepens student learning through the use of technology as a cognitive tool for problem solving, conceptual development and critical thinking, which allows them to interpret, organize, demonstrate and manage their knowledge.
  • Digital Education is an umbrella term for any education that is conducted at least partly in, with or through digital technologies. This includes the use of technology in traditional classrooms, blended learning and education that takes place entirely online.

Accessible Digital Learning

For all learners to access education from the digital learning platforms, there is need to remove all the barriers that may hinder people with disabilities accessing the digital content. According to the Inclusive-ICT-report (2021), a fully inclusive digital learning school should make all educational content and activities used accessible to all the students, regardless of their difficulties. The reports adds, "unfortunately, full educational inclusion is often a remote ideal, especially in middle- and low-income countries. The consequences of this lack of inclusion are dramatic and prevent children with disabilities from having access to the full range of digital educational content and activities, with strong repercussions on their access to quality education." According to UNHCR (2021), Persons with disabilities remain one of the most marginalized groups in crisis-affected communities. In situations of forced displacement, persons with disabilities are at heightened risk of exploitation and violence; and face numerous barriers to accessing humanitarian assistance including education. ICT supporting the inclusion of children with disabilities in education states 5 conditions that must be put in place to ensure optimal use of digital learning platforms by children with disabilities. This conditions include:

Condition 1: School infrastructure

To access digital learning, the devices have to be connected to electricity power or solar. Many schools, especially in rural areas, are not connected to the electricity grid or have limited access to quality electricity that do not damage the device. Some advance devices such as the tablets and smart phones may require internet connection which is expensive especially in most of the low-income countries and some children may not afford.

Condition 2: Procurement of good quality devices

Cost is one of the main barriers to using digital learning platforms in schools. Commercially-available screen reading or symbol generating software can make a real difference to the lives of learners with disabilities, but it is often too expensive. Furthermore, some of the ICT found in schools in the countries covered by the study do not correspond to the learners’ needs and, lastly, the availability of accessible digital content in local languages is extremely rare.

Condition 3: Digital skills

Most teachers, students and parents in the refugee camps have had very little exposure to digital learning platforms and have very few digital skills. This is a major barrier to the use of digital learning in the classroom and for distance learning. A certain level of literacy is also an essential prerequisite for learning how to use certain ICT. Because of low literacy rates among family members or carers, the home support that can be given to these children in learning and developing the necessary digital skills is limited.

Condition 4: Medical and rehabilitation support

Determining the necessary services and tools requires the support of a multidisciplinary team. Limited access to health and rehabilitation professionals (physiotherapists, occupational therapists, speech therapists, etc.) remains a barrier to diagnosing a disability and identifying the kind of digital device and software suited to the child’s needs, as well as to making the necessary adaptations to the child’s home and school environment (e.g. through space planning and furniture adapted for digital learning).

Condition 5: Coordination to ensure the correct use and maintenance of digital devices

Some pilot programmes have noted the absence of any clear protocol between the different stakeholders (such as the Ministry of Education, regional authorities, non-governmental organizations, maintenance technicians, teachers, pupils, parents, etc.) defining their specific roles and responsibilities. There are also some outstanding issues on reconciling digital learning and ethics in inclusive education.

References

  1. Murumba, Joan Wakasa (2020). E-Learning as a Tool for Enhancing Knowledge Sharing in Kenyan Universities, Kenya Methodist University, ELearning (1).pdf
  2. Garrison (2011
  3. Uys, Kiravu, and Mothibi (2004)
  4. (Horton, 2000)
  5. Aguilar P. and Retamal G., (1998) https://unesdoc.unesco.org/ark:/48223/pf0000124828
  6. Fumiyo Kagawa (2005) Emergency education: a critical review of the field, Comparative Education, 41:4, 487-503,DOI: 10.1080/03050060500317620
  7. M. Mahruf C. Shohel (2022) Education in emergencies: challenges of providing education for Rohingya children living in refugee camps in Bangladesh, Education Inquiry, 13:1, 104-126, DOI: 10.1080/20004508.2020.1823121
  8. INEE, (2010) https://inee.org/system/files/resources/INEE_Minimum_Standards_Handbook_2010%28HSP%29_EN.pdf
  9. INEE, (2010) https://inee.org/system/files/resources/INEE_Minimum_Standards_Handbook_2010%28HSP%29_EN.pdf
  10. Sangra, Vlachopoulos, & Cabrera (2012, p. 154) Building an Inclusive Definition of E-Learning: An Approach to the Conceptual Framework, April 2012 International Review of Research in Open and Distance Learning 13(2):145-159 DOI:10.19173/irrodl.v13i2.1161