Serious game: Difference between revisions

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* Educational games often just implement a rewards system and were probably not as engaging
* Educational games often just implement a rewards system and were probably not as engaging
* Edutainment refers to games that (maybe) would develop cognitive skills with younger children, mainly commercial CDs
* Edutainment refers to games that (maybe) would develop cognitive skills with younger children, mainly commercial CDs
Recently, so-called ''gamification'' gained attention in some circles. "Gamification" mainly uses simple reward systems that are supposed to engage users in activities. It's inspired by "boy scout" badges and actually implements badgin systems.




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=== Indexes of serious games ===
=== Indexes of serious games ===
* [http://en.wikipedia.org/wiki/Serious_game Serious game] (Wikipedia), includes a longer list at the end of the article


* [[:fr:Catégorie:Jeux_pédagogiques|Jeux pédagogiques]] List of entries '''in french''' made by our students
* [[:fr:Catégorie:Jeux_pédagogiques|Jeux pédagogiques]] List of entries '''in french''' made by our students


See also:  
See also:  
* [[Computer game]]
* [[Computer game]]
* [[Simulation]]
* [[Simulation]]
== Acknowledgment ==
The first drafts of the article are strongly based on the [http://en.wikipedia.org/wiki/Serious_game Serious game]

Revision as of 15:12, 3 October 2012

Draft

Serious games have a long history. A good example are military games. Today (since the late nineties), "serious game" most often related to a kind of educational computer game or a kind of educational computer simulation.

We suggest the following definition: A serious computer game is a computer simulation or a microworld that is designed and implemented with according to game play principles. In addition, such software may use game technology.

Serious computer games go back to the 1970's (Abt, 1970), and mainly appeared under names like "educational game", "simulation", "edutainment". However, there are subtle differences with respect to modern main-stream serious games.

  • The "fun" aspect was usually less developped in simulations
  • Educational games often just implement a rewards system and were probably not as engaging
  • Edutainment refers to games that (maybe) would develop cognitive skills with younger children, mainly commercial CDs

Recently, so-called gamification gained attention in some circles. "Gamification" mainly uses simple reward systems that are supposed to engage users in activities. It's inspired by "boy scout" badges and actually implements badgin systems.


Examples


Links

Overviews

Indexes of serious games

  • Serious game (Wikipedia), includes a longer list at the end of the article

See also:

Acknowledgment

The first drafts of the article are strongly based on the Serious game