Community of practice
Definitions
- Communities are networks, made up of individuals as well as public and private institutions. They share a certain amount of practices, common goals and common language. They have a social organization that includes formal or informal hierarchies, some idea of social service (members helping each other), and a willingness learn from each other and to share that knowledge.
The term community of practice is accredited to Etienne Wenger. Communities of practice are "groups of people who share a concern, a set of problems, or a passion about a topic, and who deepen their knowledge and expertise by interacting on an ongoing basis." (Wenger, 2002). “Every group that shares interest on a website is called a community today, but communities of practice are a specific kind of community. They are focused on a domain of knowledge and over time accumulate expertise in this domain. They develop their shared practice by interacting around problems, solutions, and insights, and building a common store of knowledge.” (Supporting communities of practice, retrieved Jan 2011).
- Communities can be considered as problem-solving mechanisms which contribute to establishing policy agendas and offer mechanisms to facilitate processes for negotiation between different actors. They help develop and disseminate knowledge that is crucial in addressing the challenge of educational change, the may even come up with innovative mechanisms for implementing new strategies.
Online learning communities: According to Wenger Online learning communities are not merely websites or database of resources, they are groups of people who come together in an online space to learn, interact, and build relationships, and through this process develop a sense of belonging and mutual commitment (Wenger et al., 2002). Barab et al. (2003) further define online community as “a persistent, sustained social network of individuals who share and develop an overlapping knowledge base, set of beliefs, values, history, and experiences focused on a common practice and/or mutual enterprise” (p. 238)
- What are CoPs? Think back to National and the PLL engineers. At the simplest level, they are a small group of people (in this case, about 20) who've worked together over a period of time. Not a team, not a task force, not necessarily an authorized or identified group, they, nonetheless, exist in some form in every organization. People in CoPs can perform the same job (tech reps) or collaborate on a shared task (software developers) or work together on a product (engineers, marketers, and manufacturing specialists). They are peers in the execution of "real work." What holds them together is a common sense of purpose and a real need to know what each other knows. There are many communities of practice within a single company, and most people belong to more than one of them. (Brown & Gray, 1995)
- Defining Learning communities:[1] Knowing what we mean when we use the word community is important for building understanding about best practices. Shen et al. (2008) concluded, how a community of learners forms and how social interaction may foster a sense of community in distance learning is important for building theory about the social nature of online learning’’ (p. 18). However, there is very little agreement among educational researchers about what the specific definition of a learning community should be. This dilemma is, of course, not unique to the field of education, as rural sociologists have also debated for decades the exact meaning of community as it relates to their work (Clark 1973; Day and Murdoch 1993; Hillery 1955).
Communities of practice are different from teams or work groups in the following ways:
- Membership is voluntary (though some institutions in an effort to cultivate CoPs are violating this principle and making membership compulsory);
- The goals of a community are less specific and more changeable than those of a team or work group;
- Results are not easily discerned or measured;
- The community exists as long as its members participate. A team or work group ceases to exist once its goal is attained.
Supporting a COP through virtual environments
Engineering (creating) or supporting a community of practice (COP) is not an easy task and many attempts actually fail. Finding and engaging a good online community manager may help though.
Often such attempts use technology in one or an other way. Virtual communities of practice are loose or tight communities of practice that may be geographically dispersed, communicating through the use of Internet software (usually a kind of portal) that provide collaboration and information tools (email, online discussions (forums, videoconferencing, CSCW tools, etc). A well designed portal that provides both functionality and a sense of "social presence and being there" may help.
Note: When groups of users interact intensively through some medium, they progressively may constitute a community. The community feeling does not automatically emerge because groups use electronic communication, it takes a lot of time, a lot of interactions. It requires sharing goals and, whatever that means, sharing experiences. If (and only if) there is a potential for a COP, one way to foster it is to work on factors that prevent its emergence. In particular time is a critical factor, individuals should be protected from other competing demands.
Related subjects:
- Mentoring programs may be useful to introduce new members into a community of practice
- Knowledge management refers to management techniques and information technology to capture, store and share knowledge
- Organizational learning relates to the capacity of an organization to learn and that depends on variables that also make communities of practice happen.
- See also online community manager, community of interest, task-based community, community of learning and knowledge-building community
Communities of practice, formal learning and education
According to Wenger, The perspective of communities of practice affects educational practices along three dimensions:
- Internally: How to organize educational experiences that ground school learning in practice through participation in communities around subject matters?
- Externally: How to connect the experience of students to actual practice through peripheral forms of participation in broader communities beyond the walls of the school?
- Over the lifetime of students: How to serve the lifelong learning needs of students by organizing communities of practice focused on topics of continuing interest to students beyond the initial schooling period?
From this perspective, the school is not the privileged locus of learning. It is not a self-contained, closed world in which students acquire knowledge to be applied outside, but a part of a broader learning system. The class is not the primary learning event. It is life itself that is the main learning event. Schools, classrooms, and training sessions still have a role to play in this vision, but they have to be in the service of the learning that happens in the world. (Wenger 1998)
In formal education, issues related to community of practice are not uncommon:
- "Classroom dynamics", "class spirit", etc. refer to similar issues
- The interest for communities of practice also emerges from situated cognition that emphasizes apprenticeship, coaching, collaboration, multiple practice, articulation of learning skills, stories, and technology (Brown, Collins & Duguid, 1989). See situated learning and collaborative learning.
- Instructional designs like the knowledge-building community model (with its computer supported intentional learning environments) depend very much on the emergence of community practices.
- Collaborative Writing-to-learn designs that engage learners in various forms of exchange and confrontation.
- Various forms of project-oriented learning, etc. also aim to engage learners as members of a community of practice.
Components of a social learning system
For Wenger et al. a community of practice is a part of a larger social learning system.
In Communities of Practice and Social Learning Systems, Etienne Wenger defines three major classifications that define participation and evolution within a social learning system and recursively within a community of practice and their respective dimensions.
Communities of practice
Three "modes" of belonging are introduced to describe the way in which members interact and participate.
- Engagement refers to the way in which members take part in the activities of the community together.
- Imagination refers to the construction of an image the community, one's place within it and it's place within a larger context in order to be able to reflect upon options and possibilities. (Wenger, p.227) This shapes the way members will interpret their participation and influence within a community.
- Alignment refers to making sure that one's activities follow prescribed methods or frameworks that are used by other members.
These modes of belonging are crossed with the "dimensions of progress" that are measures of a community's activity.(Wenger, p. 230)
- Enterprise measures the level of activity that is focussed on learning and development initiatives, inquiry and new possibilities and filling knowledge gaps.
- Mutuality measures the depth and breadth of social commitments ('social capital') between members and the community as a whole. It includes how well members know each other, their confidence in each other's capacities and each member's perception of the level of appreciation of one's own contributions.
- Repertoire measures the 'degree of self-awareness' through reflection on the language, tools and concepts developed by a community through its activity and members' interactions, so that it can gain insight into its own evolution and potential.
Boundaries
Boundaries within learning systems and between CoPs are mutable. They are the borders that, though unintentional and not pre-defined, determine whether one will belong to the CoP or not. The boundary is created as a result of common practice. Wenger draws much attention to boundaries, as he sees them to be the frontiers where “competence and experience tend to diverge: a boundary interacton is usually an experience of being exposed to a foreign competence.” (Wenger, p. 233). This is where learning happens (so long as the divide between experience and competence is not too wide), where new ideas are developed and old ones challenged, and inspiration occurs. The down side is that divisions and misunderstandings also occur at the boundaries within a learning system.
- Coordination involves finding a balance between the expertise of a CoP and the adaptations and/or simplifications required to make it useful across boundaries (another CoP).
- Transparency allows those at the boundaries to understand the reasoning behind a practice.
- Negotiability describes the extent to which the communication is two-way and allowing for the bridging of CoPs or competence and experience.
Identities
Wenger defines identity as what we know, what is foreign and what we choose to know, as well as how we know it. Our identies determine with whom we will interact in a knowledge sharing activity, and our willingness and capacity to engage in boundary interactions. (Wenger, p.239). In the same spirit, learning is then defined as identity transformation.
- Connectedness is built upon shared histories, experiences, reciprocity, affections and mutual commitment.
- Expansiveness allows an individual to belong to multiple CoPs and easily engage in boundary interactions.
- Effectiveness enables inclusive social participation.
Since a community of practice is a learning community where becoming a full practitioner is part of the discourse, the COP itself is a permanent negotiation of what it is about.
Related topics:
Building a social learning system
Community building
Wenger points out 5 activities crucial to building a CoP. (Wenger,p. 232)
- Events that bring the community together
- Connectivity through various contexts and media
- Membership that is neither so extended that its focus is diluted or that it splinters (though the latter can be part of the evolution of a CoP and a social learning system) nor so confined that there is no need for exchange.
- Learning projects that explore or fill in gaps in the knowledge and practice of a community increase the commitment of participating members.
- Artifacts produced, gathered and maintained so that they are accessible and useful traces of the community's activities allow for reflection upon the evolution of the CoP.
Richard McDermott outlines 10 Critical Success Factors in Building Community
- Management Challenge
- 1. Focus on topics important to the business and community members.
- 2. Find a well-respected community member to coordinate the community.
- 3. Make sure people have time and encouragement to participate.
- 4. Build on the core values of the organization.
- Community Challenge
- 5. Get key thought leaders involved.
- 6. Build personal relationships among community members.
- 7. Develop an active passionate core group.
- 8. Create forums for thinking together as well as systems for sharing information.
- Technical Challenge
- 9. Make it easy to contribute and access the community’s knowledge and practices.
- Personal Challenge
- 10. Create real dialogue about cutting edge issues.
Exploring boundaries
Brokering
Brokering is the process that "introduces elements from one practice to another".(Wenger, p. 236) Some individuals within a CoP inevitably take on the role of brokers making connections to other CoPs and translating knowledge from one domain to another. Good brokers are essential to the evolution of a CoP, though their position within the boundaries often mean they are unrecognized and undervalued.
Boundary objects
The enTWIne project at Univeristy of Boulder Colorado defines boundary objects as:
Wenger presents three categories of boundary objects. (p. 236):
- Artifacts: tools, documents, models shared by CoP's.
- Discourses: a common language that can be shared across CoPs
- Processes: shared processes, routines, procedures that facilitate coordination of and between CoPs
See also: boundary object
Boundary interactions
Given the importance of boundaries of CoPs with a social learning system, interactions at points of intersection should be nurtured. Wenger suggests three types of interactions to be encouraged. (p. 237)
Boundary encounters immerse members of a CoP in the activities of another CoP allowing them to bring new knowledge from the interaction to their community.
Boundary practices are specific practices that develop when the constant maintainance of a connection between two CoPs is required. They can in turn establish their own boundaries.
Peripheries include services and activities that can be of use to newcomers and outsiders, to introduce them to the community without burdening it.
Nurturing identities
Wenger finally suggests some design considerations that can help foster 'healthy' identities that are connected to their CoP, effectively participate within it and yet expand beyond it. (p. 241)
- Home base: a place where one's knowledge is recognized and understood by peers.
- Trajectories: views to possible paths of participation one can take and their outcomes.
- Multimembership: acknowledges and values that members belong to multiple communities simultaneously (though not necessarily with same level of engagement), as this acceptance of one's multi-faceted identity encourages members to engage to a larger degree and allows the community to benefit from the peripheral activities of their members.
- Fractals: large communities that are prone to 'splintering', can benefit by containing subcommunities that give greater voice to members within them, and permit a more specialized focus. Representatives of each subcommunity can then act to bring together the subcommunities into a larger whole.
Communities of practice in the context of teacher education and learning
The modern teacher development literature defines existence of teacher communities as a critical variable for the success of pedagogical reform.
Here is a longer quotation from Schlager et al. (2002:2 - online draft version)
Brown and Gray (1995) define workplace CoPs as small groups of people held together by a "common sense of purpose and a real need to know what each other knows." George Por [1] describes a CoP as " more than a 'community of learners,' a community of practice is also a 'community that learns.' Not merely peers exchanging ideas around the water cooler, sharing and benefiting from each other's expertise, but colleagues committed to jointly develop better practices." In the CoP literature, learning is viewed as a social activity that occurs as newcomers and journeymen move through an established community's professional hierarchy toward expertise (Brown & Duguid, 1996; Lave & Wenger, 1991; Wenger, 1998). Learning opportunities occur primarily through informal interaction among colleagues in the context of work. Newcomers gain access to the community's professional knowledge in authentic contexts through encounters with people, tools, tasks, and social norms. New practices and technologies are adopted by the CoP through the evolution of practice over time. Thus, a CoP can be an effective hothouse in which new ideas germinate, new methods and tools are developed, and new communities are rooted. The CoP can help professionals gain access to, and facility with, ideas, methods, content, and colleagues; help novices learn about the profession through apprenticeship and peripheral participation; and enable journeymen to become valued resources and community leaders through informal mentoring and participation
in multiple work groups.
The international donor community continues to prioritise teacher professional development (TPD) as an effective way of combating the ‘learning crisis’. However, recent analysis by [2](Popova 2016) shows a dramatic and worrying variation in the effectiveness of teacher professional development. One strategy increasingly being used is teacher communities of practice (CoPs), based on the evidence that when teachers learn together as peers, their teacher professional development becomes more effective, impactful and sustainable [3](Cordingley, 2015).
Examples of technology enhanced communities of practice
- TappedIn, a community of education professionals
- Classroom 2.0 a large online community with various degrees of participation.
- Google Slides/Voice Thread Google Slides is one of the applications available within the Google Suite of applications (Docs, Sheets, etc.).
- Persual: is a social annotation environment that fosters participation for all with the ability tobreak students up into CoPs for particular articles.
- ... more needed
Links
- Various
- Digital habitats blog by Etienne Wenger, Nancy White and John D. Smith.
- Technology for Communities project (A good collection of software tools used by COPs)
- What is a community of practice ?
- CoP Theory Overview - a concept-map visualization of concepts and terms
- report by Etienne Wenger commissioned in 2000 by US Federal Government's Council of CIOs to do a study of the Internet technologies designed to support communities of practice (CoP).
- Wenger, Etienne; Nancy White and John D. Smith, Digital Habitats stewarding technology for communities, CPsquare, Chapter 10 Action Notebook is available for free. For sale at http://technologyforcommunities.com/
- The role of communities of practice in a digital age, October 1, 2014 by Tony Bates
- 30+ Case Studies that will Teach You How to Build Online Community for Your Business, by CMX, 2017.
- Software
- See Social networking (all sorts of software)
- Any kind of portalware (including wikis, forums blogs, etc.
- Specialized software
- Meetup. A Meetup Group is a local community of people. A Meetup Group hosts Meetups, which are face to face meetings that happen in real life between members and Organize
- project management software, in particular agile and multi-purpose tools
References
- Bielaczyc, K, Collins,A. (1999). "Learning Communities in Classrooms: A Reconceptualization of Educational Pratice", in Reigeluth, C. (ed) Instructional-Design Theories and Models, Vol II, London: Erlbaum
- Brown, John S. & Gray,Estee S. (1995), "The People Are the Company How to build your company around your people.", FastCompany Magazine, 1, p.78 [2]
- Booth, S. E. (2012). Cultivating knowledge sharing and trust in online communities for educators. Journal of Educational Computing Research, 47(1), 1–31.
- Cress, U. & Hesse, F.W. (2006). The social complexity in establishing and sharing information resources. J. Elen & R. E. Clark (Eds.), Handling complexity in learning environments: research and theory. Amsterdam: Pergamon.
- Drath, W.H. and Palus, C.J., (1994). Making Common Sense: Leadership as Meaning-Making in a Community of Practice, CCL Press.
- Gasiorek-Nelson, Sylvia (2003). Knowledge Sharing System and Communities of Practice, PM, sept.dec. 2003.
- Gray, Bette, (2004), Informal Learning in an Online Community of Practice, Journal Of Distance Education/Revue de l’Education à Distance, VOL. 19, No 1, 20-35 PDF
- Jahnke, Isa (2009). Dynamics of social roles in a knowledge management community, Computers in Human Behavior, 26 (4), 533-546. doi:10.1016/j.chb.2009.08.010
- Kerrigan, Andres (2022). Technology-Enhanced Communities of Practice in an Asynchronous Graduate Course. Journal of Educational Technology Systems. DOI: 10.1177/00472395221079288.
- Lave J. (1991) Situating learning in communities of practice. In L. Resnick, J. Levine & S. Teasley (Eds.), Perspectives on Socially Shared Cognition (63 - 84). Hyattsville, MD: American Psychological Association.
- Lesser, E.L. and J. Storck, Communities of practice and organizational performance, IBM System Journal, Special issue on Knowledge Management, 40 (4), 2001.
- Lin, Maeng-Fen (2005). Story Thread Analysis: Storied Lives in an Online Community of Practice, International Journal of Instructional Technology and Distance Learning, Vol 2 (9). (interesting methodology paper, helps to advance knowledge of computer mediated communication and its role in community building through a lens of storytelling).
- McDermott, R. (2000). Knowing in Community: 10 Critical Success Factors in Building Communities of Practice, Community Intelligence Labs, [3], (accessed June 21, 2006)
- National Electronic Library for Health (2005). Specialist Library Knowledge Management: Communities of Practice, UK, (accessed June 16, 2006)[4]
- Schlager, M., Fusco, J. & Schank, P (2002). Evolution of an on-line education community of practice. In K. A. Renninger and W. Shumar (Eds.), Building virtual communities: Learning and change in cyberspace. NY: Cambridge University Press, 129-158. [[5]]
- Schlager, M., & Fusco, J. (2004). Teacher professional development, technology, and communities of practice: Are we putting the cart before the horse? In S. Barab, R. Kling, & J. Gray (Eds.), Designing for virtual communities in the service of learning. Cambridge, UK: Cambridge University Press. [[6]]
- Shoffner, M. (2009). Creating a Community of Support for Beginning English Teachers. In I. Gibson et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2009 (pp. 2963-2969). Chesapeake, VA: AACE. http://www.editlib.org/p/31092.
- Star, Susan Leigh, Griesemer, James R. (1989. Institutional Ecology, 'Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39. Social Studies of Science, Vol. 19, No. 3, pp. 387-420
- Steele, H., Toprac, P. & Reimer, T. (2004). COMET: Designing a teacher-to-teacher community of practice based on the input of target participants. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004 (pp. 450-453). Chesapeake, VA: AACE.
- Wenger, Etienne, McDermott, Richard, Snyder, William M. (2002) Cultivating communities practice. Harvard University Press.
- Wenger, Etienne; McDermott, Richard; Synder, Richard (2002). Cultivating Communities of Practice: A Guide to Managing Knowledge - Seven Principles for Cultivating Communities of Practice. Boston: Harvard Business School Press. pp. 107–136. ISBN 1578513308. HTML free text (excerpts from the book above).
- Wenger, Etienne. (2000), Communities of Practice and Social Learning Systems, Organization, Volume 7(2): 225-246
- Etienne Wenger, Nancy White, and John D. Smith (2009). Digital Habitats: stewarding technology for communities. Portland, OR: CPsquare. ISBN 9780982503607.
- Etienne Wenger, Beverly Trayner, and Maarten de Laat, Promoting and assessing value creation in communities and networks: a conceptual framework Rapport 18, 978-90-358-1808-8, Open Universiteit rdmc.ou.nl. 2011. http://www.bevtrayner.com/base/2011/05/monitoring-the-value-of-communities-and-networks/ (free PDF document)
- West, R.E. & Williams, G.S. “I don’t think that word means what you think it means”: A proposed framework for defining learning communities, Education Tech Research Dev (2017). https://doi.org/10.1007/s11423-017-9535-0
- ↑ West, R. Williams, G. ( 2017) “I don’t think that word means what you think it means”: A proposed framework for defining learning communities Educational Technology Research and Development https://link.springer.com/article/10.1007/s11423-017-9535-0
- ↑ Popova, A., Evans, D. K. & Arancibia, V. (2016) Inside inservice teacher training: What works and how do we measure it?
- ↑ Cordingley, P., Higgins, S., Greany, T., Buckler, N., ColesJordan, D., Crisp, B., Saunders, L., & Coe, R. (2015) Developing Great Teaching: Lessons from the international reviews into effective professional development. Teacher Development Trust.