Ubiquitous computing: Difference between revisions

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[http://www.studies-observations.com/everyware/  Everyware: The Dawning Age of Ubiquitous Computing]
[http://www.studies-observations.com/everyware/  Everyware: The Dawning Age of Ubiquitous Computing]


== Types of ubiquitous computing ==
== Keywords / interests / types of ubiquitous computing ==


* Mobile interfaces to mixed realities
* Mobile interfaces to mixed realities


* Objects that give us "ambient" clues, i.e. information for background processing (Ishii)  
* Objects that give us "ambient" clues, i.e. information for background processing (Ishii)  
* [[u-learning]]
* [[Blogject]]s


== References ==
== References ==

Revision as of 18:58, 6 September 2006

Draft

Definition

Ubiquitous computing (also called pervasive computing or ambient computing or everyware)

Links

Everyware: The Dawning Age of Ubiquitous Computing

Keywords / interests / types of ubiquitous computing

  • Mobile interfaces to mixed realities
  • Objects that give us "ambient" clues, i.e. information for background processing (Ishii)


References

  • Dourish, Paul. Where the Action Is: The Foundations of Embodied Interaction. Cambridge MA: The MIT Press, 2001.
  • Greenfield, Adam (1996). Everyware: The Dawning Age of Ubiquitous Computing, Peachpit Press, ISBN: 0321384016

Ishii, Hiroshi, Craig Wisneski, Scott Brave, Andrew Dahley, Matt Gorbet, Brygg Ullmer, and Paul Yarin. "ambientROOM: Integrating Ambient Media with Architectural Space." ACM Conference on Human Factors in Computing Systems (CHI 1998): pp. 173-174, 1998. [1]