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  • ...)" (Leclercq & Poumay, 2005) in a learing situation that is independant of the content. ...[[learning event]] can occurr and are paired with [[teaching event]]s i.e. the teacher or coach's activity or role.
    3 KB (367 words) - 14:48, 9 April 2010
  • ...old idea and periodically gain a lot of attention. The most recent wave at the time of writing was created by [[Google Classroom]] and its more recent [[A ...10s, the french school system developed several regional initiatives under the name of [[:fr:ENT|digital working environment]].
    3 KB (359 words) - 19:32, 3 May 2019
  • Some software (e.g. the popular ATLAS-ti and NVivo are both coding and conceptual network builders) * [http://caqdas.soc.surrey.ac.uk/ The CAQDAS Networking Project]
    3 KB (420 words) - 22:19, 30 November 2014
  • ...their corresponding results reports. Therefore, the specification enables the exchange of this item, test and results data between authoring tools, item ...ability between a number of systems that are described here in relation to the actors that use them. Specifically, QTI is designed to:
    3 KB (454 words) - 12:49, 23 January 2015
  • ...off from a Liège university centre specialized in evaluation engineering. The system has been developed and tested with several partners from industry an The system can be used in English settings.
    6 KB (882 words) - 19:30, 16 May 2019
  • ...structionism is connected with experiential learning and builds on some of the ideas of Jean Piaget.}} ([http://en.wikipedia.org/wiki/Constructionist_lear ...en actualized in particular contexts, when worked out by individual minds. The emphasis has shifted from general laws of development to individuals' conve
    12 KB (1,804 words) - 12:21, 22 March 2019
  • ...hat offer instructors a means to gain some simple real-time feedback from the audience. ...set of hardware and software that facilitates teaching activities such as the following.
    7 KB (967 words) - 13:44, 1 November 2012
  • ...schemes, resulting from a construction specific to the subject, or through the appropriation of pre-existing social schemes. ...developmental process in which the instrument gradually merges or fuses in the participants’ transforming activity system (Engeström 1987).}} (Hakarain
    8 KB (1,055 words) - 08:39, 8 September 2020
  • The role concept has an important function in various types of [[collaborative ...cripted roles, i.e. between roles that emerge from interaction patterns of the participants and roles that are defined in a learning scenario, e.g. in [[C
    4 KB (484 words) - 13:46, 10 July 2017
  • ...knowledge is created and not simply absorbed based on information given by the instructor. Kahn [http://www.eric.ed.gov/ERICWebPortal/custom/portlets/rec ==Collaborative learning in the classroom and Wikis==
    15 KB (2,027 words) - 06:37, 8 February 2010
  • ...knowledge is created and not simply absorbed based on information given by the instructor. Kahn [http://www.eric.ed.gov/ERICWebPortal/custom/portlets/rec ==Collaborative learning in the classroom and Wikis==
    15 KB (2,038 words) - 15:59, 20 February 2010
  • ...rules for the design of web-based media that include basic guidelines for the design of layouts and [[Interaction design, user experience and usability | ...es and models]]. They can stand alone as general rules or be the basis for the development of [[Design methodology | design methodologies]]
    4 KB (612 words) - 15:51, 20 October 2016
  • ...4). Developing a platform for a culture of honest inquiry and the academic construction of knowledge in first-year students. International Journal for Educational ...aviour was among their peers. The purpose of the final section was to find the most likely causes of academic cheating.
    4 KB (615 words) - 19:21, 13 May 2016
  • === Stop, continue, skip to next record, exit the loop === break The break statement causes an immediate exit from within a while or for loop.
    5 KB (839 words) - 19:24, 22 August 2016
  • ...t of so-called cues that can be used by a player to overlay information on the video (e.g. texts or graphics) and for navigation. ...implement various subsets of either WebVTT or competing standards such as the simple SRT format.
    13 KB (1,887 words) - 09:25, 28 March 2018
  • ...d intuitive set of activities supported with specific tools and scaffolds. The input and output of a ...ogical scenario|learning scenario]] is defined by a collection of LASs and the various learning paths between them.
    4 KB (550 words) - 10:22, 17 July 2009
  • ...ctions of meaning may initially bear little relationship to reality (as in the naive theories of children), but will become increasing more complex, diffe .../ physics education research group] at University of Massachussets defines the premisses of constructivism as epistemology as follows:
    16 KB (2,094 words) - 12:08, 15 June 2017
  • The term E-tivity was coined by [http://ifets.ieee.org/periodical/vol_4_2002/mu ...rticipants cooperate in order to get used to computers and, in particular, the Internet. They follow a basic structure:
    5 KB (753 words) - 21:02, 24 December 2010
  • See also the [[writing-to-learn]] and [[writing tool]] topics. ...ociated technology, to concerns about how people utilize that information, the barriers and challenges they face in accessing and interacting with informa
    12 KB (1,685 words) - 18:48, 12 March 2012
  • * The '''science writing heuristic''' (SWH) is a [[writing-to-learn]] model for l * "The science writing heuristic (SWH) is a tool to guide both teachers and studen
    5 KB (625 words) - 15:31, 9 July 2009
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