E-Adventure: Difference between revisions

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{{quotationbox|
{{quotationbox|
The &lt;e-Adventure;gt; platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the e-UCM e-learning research group at Universidad Complutense de Madrid, with three main objectives:
The &lt;e-Adventure&gt; platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the e-UCM e-learning research group at Universidad Complutense de Madrid, with three main objectives:
* Reduction of the development costs for educational games
* Reduction of the development costs for educational games
* Incorporation of education-specific features in game development tools
* Incorporation of education-specific features in game development tools
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([http://e-adventure.e-ucm.es/ e-Adventure project website], retrieved April 11, 2010)
([http://e-adventure.e-ucm.es/ e-Adventure project website], retrieved April 11, 2010)
}}
}}
In principle, an e-Adventure game can be imported to [[LAMS]] (starting version 2.3.5).


== Architecture ==
== Architecture ==
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* [http://www.cen-ltso.net/Main.aspx?news=739&AspxAutoDetectCookieSupport=1 Educational video games with e-Adventure] (short CEN WS-LT overview).
* [http://www.cen-ltso.net/Main.aspx?news=739&AspxAutoDetectCookieSupport=1 Educational video games with e-Adventure] (short CEN WS-LT overview).


[[Category: Virtual learning environments]]
[[Category: Virtual environments]]
[[Category: Computer games]]
[[Category: Computer games]]
[[Category:Authoring_tools]]

Latest revision as of 16:34, 1 March 2012

Draft

Introduction

The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the e-UCM e-learning research group at Universidad Complutense de Madrid, with three main objectives:

  • Reduction of the development costs for educational games
  • Incorporation of education-specific features in game development tools
  • Integration of the resulting games with existing courseware in Virtual Learning Environments,
(e-Adventure project website, retrieved April 11, 2010)


In principle, an e-Adventure game can be imported to LAMS (starting version 2.3.5).

Architecture

E-Adventure is an open source project written in Java.

“The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.” (e-Adventure project website, retrieved April 11, 2010)

Links