Digital learning: Difference between revisions

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== Introduction ==
== Introduction ==


"Digital learning" is the 2010's buzz word for [[educational technology]], i.e. defines learning that uses technology in one way or another. As with any synonym, it may convey a slightly different meaning. Educational technology conveys either the idea of learning through technology (computer-based training, simulations, serious gaming, microworlds, etc.) and learning with technology (e.g. using product ivy or [[cognitive tool]]s). Digital learning also may include [[digital literacy]], i.e. teaching young people how to use technology and develop all sorts of 21th century skills.
"Digital learning" is the 2010's buzz word for [[educational technology]], i.e. defines learning that uses technology in one way or another. As with any synonym, it may convey a slightly different meaning. Educational technology conveys either the idea of learning through technology (computer-based training, simulations, serious gaming, microworlds, etc.) and learning with technology (e.g. using productivity or [[cognitive tool]]s). Digital learning also may include [[digital literacy]], i.e. teaching young people how to use technology and develop all sorts of 21th century skills.

Revision as of 18:02, 25 April 2019

Introduction

"Digital learning" is the 2010's buzz word for educational technology, i.e. defines learning that uses technology in one way or another. As with any synonym, it may convey a slightly different meaning. Educational technology conveys either the idea of learning through technology (computer-based training, simulations, serious gaming, microworlds, etc.) and learning with technology (e.g. using productivity or cognitive tools). Digital learning also may include digital literacy, i.e. teaching young people how to use technology and develop all sorts of 21th century skills.